No, Eppy, you got it all wrong.
You took it too literally.
What i meant to say is this :
Smuggling cardamine is what Outcasts live of.
Cardamine is their job. Cardamine is their food.
Cardamine is everything Outcasts represent.
Every each smuggler that smuggles Cardamine is helping Outcasts to build more Battleships, to have more men, to win the war.
Simple as that.
And while we'r at it, at least we use Tagged Traders to earn our money, not "Neutral" ones.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
' Wrote:Here's my problem: (many of the faction leaders may have had the same experience)
Today, I reamed out a new player, who writes rather decent RP, for a huge, RP idea, about a group of aliens who jump in from void space, or some such. That person almost Left the Sever, because I was possibly overly critical. Now, I have trouble looking at him, who I blatantly attacked, and differentiating between him, and the CR/BSG (sorry that the CR had to enter the BSG's thread, but....history is everything)
My message was, and still is, essentially, These stories, while great, dont actually have a history in Sirius.
They aren't grounded in Sirius, and they have no real staying power, because they're lacking roots, even the illusion of roots...and, I have yet to see any of them incorporated into the global RP in any major way.
Unselie, I really DO understand your point, but you should also try understanding mine (ours). 1st of all, not ALL playing discovery are MAJOR fans of the FL story and universe. I think the game was and is a "marble" in many ways, but I wouldn't include its story among those. Same goes for most FL vanila ship designs that are just plain ugly. That's probably the reason why NEW ships and designed were implemented in discovery in the 1st place. Otherwise, all could've been left "vanila models" with only different stats and names. Now, that brought a problem to the Discovery. Some people flying vipers and battlestars, disliked the idea of RPing a simple Miners, or Hippie Zoners, while they preferred those designs. We rather like RPing as colonials, and kinda military, or "security force" of the IMG if you will. Now admins could BAN such ides, faction, sanction all NON vanila RPing but that would only hamper the Disco community, and lower number of players. Instead, let's try making a compromise:
We try to implement "our" RP the best way we can into FL universe, and you try to cut us some slack. Internally, we can RP anything we like, including our background, who we are, where we came from and such. In interactions with other players, those are really not essentials anyway. If you don't like it, you don't have to think of us as "colonials", or "descendants of the Galactica that came from 12 colonies bla". Think of us as "security force" of the IMG. You don't EVER have to refer to us as the "colonials" (though even if u DO, you can say we colonised Tau's and are called "colonials" cos of that). Refer to us as the "BSG", but lay off that "simple redneck miner" stuff. Vipers are NOT mining vesseles, thus we might have IMG ID, we're NOT miners. Current BSG will NOT give up it's heritage, nor common roots with the CR. However, that is important mostly internally anyway. On the outside, we RP a "fighter/bomber" wing, attached to the IMG and in charge of IMGs security. We follow IMG diplomacy, and act within those boundaries. That is all that should concern you, and the likes of you. I hope you can LIVE with that, and manage to role-play with us.
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Anyone who carries cardamine is not a trader but smuggler. Smugglers lean to unlawful side. IMG ID doesn't say a thing about scanning and demanding cargo but it is lawful ID (it is almost identical to house IDs). So there is possible conflict.
I don't know what traders u use and what IDs you have on them and under what tag they fly. But what ever it is i am sure it is hostile to IMG. Other wise they couldn't dock on Malta.
Also..using untagged traders for purpose of financing tagged faction is OORP IMO. CR and BSG both insist on having tagged traders with IMG ID.
Also, scanning is mandatory by the rules, since in order to react we must know what ID one carries. Demanding cargo is another thing. Our pilots usually do not ask for cargo, but outcast tagged trader with smuggler or trader ID will be stopped (in our ZOI) and maybe even destroyed depending on circumstances (fires at us or refuses any of our demands). Nothing that we didn't see when House police catches a smuggler..except that this will happen in limited part of the system and not in all of it.
Or you just want safe flight zone for smuggling in "neutral" trader?
Very much like mercs and BHGs have their reputation, smugglers who support enemies are listed and they have bad reputation too. So they are monitored when in system. Whats wrong with that....?
also..today i was in game and one guy in lane hacker tagged outcast dessie in tau 37 said to me that i cant scan him cause i am out of my ZOI...10 k from Falkland and i am out of my ZOI?...get real people...
' Wrote:Some people flying vipers and battlestars, disliked the idea of RPing a simple Miners, or Hippie Zoners, while they preferred those designs. We rather like RPing as colonials, and kinda military, or "security force" of the IMG if you will. Now admins could BAN such ides, faction, sanction all NON vanila RPing but that would only hamper the Disco community, and lower number of players. Instead, let's try making a compromise:
We aren't banning all non-vanilla RP. AW and Phantoms don't have vanilla RP, our separate organizations weren't in the SP or vanilla versions. The difference here is that your RP isn't Freelancer based at all. Ours are Freelancer based, yours are based off a TV show that has absolutely nothing to do with Freelancer.
' Wrote:We aren't banning all non-vanilla RP. AW and Phantoms don't have vanilla RP, our separate organizations weren't in the SP or vanilla versions. The difference here is that your RP isn't Freelancer based at all. Ours are Freelancer based, yours are based off a TV show that has absolutely nothing to do with Freelancer.
Asgard Warriors? *cough*stargate*cough? If AW leader the "Analien", is really from FL universe, what kind of alien is he? Nomad? Cos it's the ONLY Alien breed in vanila freelancer. Again, you can internally say AW leader is half human, half alien, and half beaver (cos he's one fellow and some), but on outside, it's the RP and interactions that counts. That's my point.
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Someone could disqualify my opinions because I'm fairly new to the game and thus to the whole Discovery RP and ignorant of it's history. However I'd like to think that exactly that fact gives me a chance for a clearer view of the situation and maybe a much needed fresh perspective. Being an active member of the Discovery for maybe something over a month there are several highly illogical metters I've noticed so far and as some of them were mentioned in this tread I'd like to comment on them briefly.
First and most obvious to me concerns OC complaints about BSG attacking them in O-Alpha. If I had to find a real life comparison to particular situation it would be like as if Colombian narco cartel apealed to the United Nations and demanded their rights. With the major difference that in this case they are the ones having F-22s and M1-Abramses and are attacked by guys with Kalashnikovs. Furthermore they're not even citizens of any state so in my eyes they have absolutely no rights whatsoever, not even "the right to remain silent etc etc ". If things are supposed to be as believable as possible than any lawful faction or any faction that for any reason holds a grudge against them should be able to attack them at will wherever they are. OC are not Liberty, Kusari, Rhineland or Bretonia fact that some people here tend to forget.
Secondly, I'm completely astonished by the way smugglers are treated. Because they have trader ID it is suggested that they should be left alone by the security forces such as BSG. Let me remind you of the word used for the person smuggling and selling drugs - drug dealer. It's even worse than the person producing it so in my mind they should be treated with even less respect then the OC. Asking the BSG or any other faction to leave them alone is like asking a police force of some country to let through drug traffickers just because their country is not the final destination for the product. How realistic is that. I know some might say that BSG is not the police force, but since there's no official police force operating in the TAUs BSG are something closest to it. And if someone says that lawful security force can't prevent drug trafficking in their ZOI to me that is simply ridiculous.
The third issue I'd like to address is the understanding of alignment. Some people here seem to think that there are only three possible alignments. Well that would be so if we were all NPCs. But since were all human alignment can shift continuously from lawful to unlawful with all the nuances in between and should be understood accordingly. That's one of the reasons all those RP treads exist. To explain where exactly people belong on that scale and what are faction guidelines concerning alignement. So to me it's perfectly understandable how BSG can hate the OC in their role of drug lords so much and not feel any hostility toward the Corsairs as StarButt already explained in his elaborated argument.
In the end I would like to point out that it's not my intention to be a smart ass or to preach as a newbie to more seasoned players. What I would like instead is to offer a fresh look on things and try to use a logical aproach which would imo lead to more fluent more realistic and more believable RP
Well... Saw something odd in New York ages ago, basically since then, you've been in my "Ignore" list, I asked a Hacker Gunship why he had full Nomad turrets, I didn't get a response from him, but, some BSG guy responded. He started saying that having Nomad guns for the BSG was acceptable, even full nomad guns ( Fighter or capship, I can't remember which one). The reason he gave was " We're allowed Nomad guns 'cause we're colonials" Oh Really? I hadn't noticed... If you've stopped that kind of attitude, then I'm happy.
About killing people who carry Cardamine... What? I don't think the Miners realise the effects of Cardamine, it's just a drug to them, just like Synth. Why would they know about the slow mutation?
Quote:
Independent Miners Guild ID
Pilot carrying this ID has joined the Independent Miners Guild (IMG). IMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. IMG ID owner cannot participate in any unlawful actions or military operations.
Doesn't say anything about killing traders / smugglers / drug dealers in there. If it's an Outcast tagged and ID'd transport, feel free to blow them up, however, the IMG don't give a damn about smugglers, some of them probably do Cardamine, since, in the end, it is a recreational drug. Even in the security wing of the IMG, you'd stick to escorting tradeships and the occasional raid into Outcast space, drug shipments aren't your problem...
Nah, about the Nomads, whoever said that he lied.
No more then 2 nomads guns are allowed in BSG on Vipers.
We don't use Capital ships, so Turrets are something we don't care about.
It's not only Cardamine, Gezza.
For example, someone is killing IMG pilots near Java.
We come, he says he didn't kill them.
We can't scan his cargo, right?
So, what the hell do we do then?
That's searching for loopholes, i believe.
And smugglers who report us for scanning only want to make a quick profit.
No one makes them to go 5k from Java.
We don't actually patrol the whole Tau-23.
Smugglers just want a clear way for smuggling.
We haven't even killed a smuggler ever (as far as i know), for god sake.
Most we did was to make them drop Cardamine, and if they refuse, we CD them until they'r bored, or leave them 1 bar of HP.
As i said, we stopped doing that, only because admins asked that from us.
But that still doesn't make it fair.
IMG ID is closest to our needs, but isn't a perfect match.
It is the same like the problem QCP has, they and us are technically breaking the rules by doing so.
You can't possibly have it all in the rules, for the sake of RP.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
Well, I show the IMG Neutral, and the IMG people I know all show me neutral, too... The Outcasts are Neutral as well. Unless you have a Military/Police ID (generic or otherwise) or you are a pirate (which IMG are not) you cannot fire on traders. And THANK you, Gezza.
Also, since our posts crossed in mid-internet, I'd like to point out that nobody sanctions for 'Scanning' traders. You can scan whoever the hell you want, nobody cares. If you FIRE on those traders, though, THEN it's a breach.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen