It's easy to get mixed up with the 12 colonies of Kobol or whatever they may be and, next time, just don't bother getting involved when it has absolutely nothing to do with you. The BSG have been on my ignore list for a while, not just for that incident, partly because of the Viper, and Viper MkII, they ( from my PoV anyway) were only added to facilitate your RP as Colonials, just because a few IMG are from a universe where you can see these things, doesn't mean they'd haul along those ships... and I don't particularly like the way they look, un-FL-ish IMO, and I get so many newbs asking "Where's the fighter from BSG? " showing that it's so heavily connected with the show, that it just skews Discovery up a bit... But that's just me, and that won't change, unless they re-skin it... x.x
The Rogues, the Lane Hackers, they don't know the effects of the drug, they merely notice that they're needing more every day practically, they don't quite know it runs down to the genetic level. Cardamine's secrets are known only to the Outcasts, Cryer KINDA know what's going on, but it isn't common knowledge.
The security force of the Miners wouldn't be all that good, the only reason that the House corporations don't push into those areas is because they are just too dangerous, lots of extra security costs money ... The Independent miners gain an advantage BECAUSE they're smaller, because they don't really care that much for security, if they made it into headlines though, for example, a major drug bust... The Outcasts would certainly move them a little bit up the black list. That means, more Outcasts, that means, you need more security, that means, you have to pay money to make your security better, or you'll never get any goods sold, and won't make profit.
If you want to try stopping drug-runners, either:
A) Apeal for a BSG / IMG security force ID,
B) Give up, the drugs aren't your problem anyway,
C) Carry on with the IMG ID and get slapped for being out of the constraints of your ID,
By the way... StarButt, you're still on the ignore list, especially if I hear too much about the Colonies of Kobol. I don't mind if you use BSG as a background story, all right, just don't RP it as if you've just got out of the escape pod or whatever, say you've been here for a while and have basically integrated into FL, not a Vanilla plot-line, just not imported straight off BSG, mix it up a bit if you want, but in the end, this isn't the BSG mod.
You're free to demand and scan for your pilots, but, if they're hauling drugs, just turn a blind eye?