A military class spceship gun will cost from 100 to 500k however an entire tank/walker will cost only 3k, why the strange price difference? The much higher equipment price made it virtually impossible to do an rp trade order for guns instead of cargo, which I wanted to do.
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' Wrote:A military class spceship gun will cost from 100 to 500k however an entire tank/walker will cost only 3k, why the strange price difference? The much higher equipment price made it virtually impossible to do an rp trade order for guns instead of cargo, which I wanted to do.
thats a good question....
are you talking about MV vs space ship guns?
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The basic idea behind this is that weapons to be used in space have alot more sophisticated technology and firepower, so they cost alot more. After all, they need to be able to interface with the complex space ships mechanics, as well as target and fire in zero atmosphere and astral gravety. However, I do agree that the price difference is a bit extreme (100 military vehicals most likely have more firepower than a single powerful space weapon.)
Quote:The much higher equipment price made it virtually impossible to do an rp trade order for guns instead of cargo, which I wanted to do
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I am a bit confused as to what you mean here, could you please explain a bit further?
' Wrote:The basic idea behind this is that weapons to be used in space have alot more sophisticated technology and firepower, so they cost alot more. After all, they need to be able to interface with the complex space ships mechanics, as well as target and fire in zero atmosphere and astral gravety. However, I do agree that the price difference is a bit extreme (100 military vehicals most likely have more firepower than a single powerful space weapon.)
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I am a bit confused as to what you mean here, could you please explain a bit further?
I realise that spaceship guns would be more expensive than ground guns (probly, we really dont know) but 66 times more expensive than an entire walker? For one gun?
As for the RP, my idea was to pay people to bring kusari guns to cambridge, and pay them per gun, so the brets could study them for reverse engineering shields ect.
As for Zelot, do you see the oddness/problem it causes? Could anything be done to fix it?
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' Wrote:As for Zelot, do you see the oddness/problem it causes? Could anything be done to fix it?
Recalculating all the prices of all the different classes of items that are sold, so that they all match with each other and with all the commodities would require a significant amount of work. For a very small issue in my opinion.