so idea is that say all food rations would be some what PERISHABLE and you would have to carry some with you at all times and depending on how big your ship/crew is you would go throw it all at a different pace and some time after you run out you died
there would need to be some sort of warning systems to tell you your all about to die of starvation
balancing to make this work right mite take time but i think it would add alot if factions had to pay for food for there members all the time/ keep there armys going / or get food from there planets to there people in space idea needs work but i think it in over all could add to realsim about wars and such
The only thing is that all commodities drop at a rate of one per minute as discussed in another thread lately.
We would first need to determine if this can ba adjusted.
Don't want to hold 60 food every hour in a fighter.
' Wrote:The only thing is that all commodities drop at a rate of one per minute as discussed in another thread lately.
We would first need to determine if this can ba adjusted.
Don't want to hold 60 food every hour in a fighter.
i was told that highly PERISHABLE commodities decay twice as fast as others so i figered it could be changed
' Wrote:so idea is that say all food rations would be some what PERISHABLE and you would have to carry some with you at all times and depending on how big your ship/crew is you would go throw it all at a different pace and some time after you run out you died
there would need to be some sort of warning systems to tell you your all about to die of starvation
balancing to make this work right mite take time but i think it would add alot if factions had to pay for food for there members all the time/ keep there armys going / or get food from there planets to there people in space idea needs work but i think it in over all could add to realsim about wars and such thoughts?
1. thought:
Wall of text is baaad, mkay?;)
2. thought:
Situation:
Player has no more food and dies. So ... the ship explodes:D
THAT's not realistic;)
Scenario:
Ship docks at a base that does not sell food.
Ship undocks, gets into a fight. Goes boom.
Ship has no more food 'cause upon boom it floats in space.
Ship undocks again. No food. Goes boom. Rinse. Repeat.
This idea would not work and is just plain annoying to the players. I'm against.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
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