' Wrote:Those two statements just not appear to be true to me. What I find strange considering that both of us are here for some time. Could you please link your sources?
Those are warships. Used for... wars.
about the slave liner , i made a post i think about 3 months ago , asking if i could use a smuggler id ,
everybody told me i could only use slaver id on it ...
about the piracy , I recall a while back i was pirating someone (in my fighter) , and another member of my faction closed in aswell , told him to get off for obvious reasons , but later zelot told me that only when a ship makes demands , it is pirating , helping out your buddies is another thing ...
now i really don't advertise piracy with cruisers , i dont want to see anyone getting sanctioned because i might give the wrong advise , some admin's opinion would be nice here.
I haven't seen any announcement regarding changes in that matter, so I'll tell the old Sigma-13 tale:
Once upon a time, when all action took place between Rheinland and Kusari, I happened to end up with my outcast battleship in Sigma-13 after our battlegroup successfully defeated a Bounty Hunter fleet there. Now it happened that while I was looking for what to do next, a pair of traders moved in and one of my wingmen decided it would be a proper chance to pirate them. And so he did, while the threatening shape of a battleship flickered every now and then through the Nebula.
Unfortunaley, one of the traders had the callsign "TraderCay" and coincidentally one of the admins those days was named "Caylith". By the time I noticed what my wingman was doing, I already found myself in the rare position of having the full attention of an admin and so I got explained in very detail how the mere presence of a capital ship during the act of piracy has a intimidating effect on the trader and hence is defined participating in the act of piracy.
Or in short: If you are flying a ship of cruiser-size or larger, stay out of scanner range when your mates are pirating.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
Pilot carrying this ID is an Outcast, who :
Can trade and escort smugglers
Can fulfill bounty contracts
Can ally with Nomads and Keepers
Can engage pirates, terrorists and lawfuls within their Zone of Influence
Can demand credits or cargo from traders and unallied smugglers or factions
Cannot ally with any lawfuls except with Bretonian lawfuls against Corsairs, Gaians and Kusari lawfuls
Cannot engage Nomads, Wild or Keepers except in self-defence
Allowed ships: Fighters, Freighters, Transports, Prison Liner and Slave Liner, Gunboats
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
About cruisers pirating... I assume it depends on the individual admin who processes a report an how he defines involvement. As a pirate, I'd say if it appears on my scanner, and grouped with a pirate who makes demands, it's threatening enough to say it's 'involved'.