this is only a concept of a junker ( sirian junker ) repairship - sold on the black market ( hence, no fancy rust )
hard to imagine all the unlawfuls to buy the core style repairship.
this concept is meant to be:
- larger than the repairship
- much more armoured
- heavily armed ( with at least 3 GB turrets, GB shields etc. )
- one repair gun ( well - i guess at one time, we will have to get those )
- scrap mining capability
- medium transport option
- very high price
- its in the media section, not the dev section
- i mentioned that it would need a repair gun
- its not anything close to a possible ship - its just a RP concept
in other words - do not expect anything like that in the game - ever - its mostly a design study..... cause i felt like junkers haven t had any love in terms of models for a long long time....
edit:
indirectly - such presentations are meant to spark discussions how the idea ( in RP ) of specific ships work - the image is there - cause its easier to discuss a ship when you have something to look at.
very often - if the arguments and reasons are positive - something "real" can get out of those.
I'd say make it about the size of a gunboat with around a 1000 unit capacity. Give it three turrets, mostly for mining purposes (could even make them freighter/fighter turrets only), the repair gun, truely massive hull strength with either transport shields or practically no shielding at all, and the bats/bots to fill the repair ship roll.
Here is my reasoning. First, the Junkers already have a midsized transport/gunboat fusion, the Salvager. Second, they do have a need for a step between the CSF and the Salvager. Third, this thing looks like you took the back of a csf and mated it to the front of a repair ship writ small (that's not a negative criticism).
I think that we could say it is only the size of a gunboat because, despite the hardware and hull strength needed for the cargo/mining/repair capability it needs littl to no offensive hardware. This means it doesn't need as much area devoted towards energy generation, weapons, weapon mounts, and shielding.
So, we give it good engines for scooting around the battlefield, massive hull strength (think stronger than gunboats by more than a little, we could say it's double hulled), 1000 cargo hold, huge bats/bots, two or three mining weapon mounts, and light shields for a ship it's size.
Well, that's my two cents. I'd love to have that ship in the Junkers line up.
To be honest, it looks much more like a Miner or a Scrap Collector. Looks cool anyway.
Just a random Question, hope you read it: Is there a Way to get the Files for Ships you've made for 4.86 and just Ships you've made for Fun (The Renders in your Thread)? I'd really like to use a few for Signatures and Role Play Purposes.
"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
Way too clean for a junker ship, even if it's sold on the black market.
Characters Alan Markson: The Hellfire Legion's Lord Commander The Perihelion: Freeport Four's guardian, and yet much more. Missing and assumed Lost with all hands. Eric Dresmund: Junker, smuggler, thief. Last seen drunk on Beaumont Vayrn Wyard: IMG Recon pilot turned Neo-Terran Captain. Last location unknown
looks great,a bit too long perhaps, maybe if not becoming a repairship can perhaps become a junker transport option for the junkers... something above 4 k of cargo... a battletransport instead of a GB gunned medium transport.... that would be cool, and fill that gap in Junker's shipline...
Looks too sleek from the side to be a junker vessel. The cow catcher style thing and huge intake are kinda useless in space. Also, the texture is missing both junker specific characteristics (junker yellow and the rust, although you explained the rust).
Looks like it would be another jack of all trades/support vessel.
I like the bridge. The squat nature of it represents a junker's preference of practicality over looks.