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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Shield tweaking

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Shield tweaking
Offline Xenosaga
12-15-2011, 05:24 PM,
#1
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In order to really create diversity in shielding and to make people think about who they will fight, I suppose the following:

- Increase the damage amplification/reduction of shields to 1.4 from 1.2
- Make pulses neutral, so they always deal normal damage
- Give different Codename guns different weapon types (Particle, Laser etc.)
- Give Capship turrets a weapon type

Because, as of now, Graviton shields are almost always the best choice, followed by Molecular. Positron shields are barely viable, because of their weakness to Pulses.

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Offline Toaster
12-15-2011, 05:28 PM,
#2
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And if we're already at it, use FLHook to make energy distribution possible. So from Weapons Power to Shield Power / Regen to Speed, etc.

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Olivia Sable
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Offline Unseelie
12-15-2011, 06:00 PM,
#3
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I would very much like to see the non-fighter guns given type, and even the torpedoes and ect.

I don't think you have to make a shield buster a pulse, which gives you an option to variate in there, as well.

That shield busters are all of a type, and there's a shield strong against that type, is something of a balance mistake, I think. At the very least, it makes the other shields irrelevant.

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Offline dodike
12-15-2011, 07:09 PM,
#4
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' Wrote:And if we're already at it, use FLHook to make energy distribution possible. So from Weapons Power to Shield Power / Regen to Speed, etc.
That would be awesome. Do Freeworlds have that?
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Offline Ursus
12-15-2011, 07:15 PM, (This post was last modified: 12-15-2011, 07:19 PM by Ursus.)
#5
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Meh, everybody's shields go down pretty quick, its the hull and cap8 that wins it.

My preference would be to make the pulse weapons affect all shields equally. That gets us more variety for faction-v-faction without the extra complexity of having to balance the shield damage types.

I wouldn't mind seeing the universal cap weaps get certain damage types though.

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Offline Fat.Igor
12-15-2011, 07:17 PM,
#6
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' Wrote:Because, as of now, Graviton shields are almost always the best choice, followed by Molecular. Positron shields are barely viable, because of their weakness to Pulses.
Says who?

' Wrote:That would be awesome. Do Freeworlds have that?
I believe so.

GUESS

WHO'S

BACK

!?!?!
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Offline AeternusDoleo
12-15-2011, 07:20 PM,
#7
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' Wrote:- Increase the damage amplification/reduction of shields to 1.4 from 1.2
No. -20/+20% damage is a large difference as is.

- Make pulses neutral, so they always deal normal damage
This is already being done.

- Give different Codename guns different weapon types (Particle, Laser etc.)
Worth considering, but not for 4.86.

- Give Capship turrets a weapon type
And have factions request a second capgun line as well? No thanks... Too much work for too little payout.

Making pulses do equal damage to all shield types should remove the shield bias entirely, and equalize all weapon types in regards to popularity. I expect quite a few folks to jump over to a Molecular shield.

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Offline Xenosaga
12-15-2011, 08:00 PM,
#8
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' Wrote:Says who?

My "O" button.
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Offline Vape
12-15-2011, 08:06 PM,
#9
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' Wrote:That would be awesome. Do Freeworlds have that?
Affirmative, they're called ion cannons

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Offline Curios
12-15-2011, 08:07 PM,
#10
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remove caps

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