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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Freelancer ID and Gallic Civilian ships nerf

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Freelancer ID and Gallic Civilian ships nerf
Offline Pinko
01-24-2012, 12:41 AM,
#1
Mr Onion
Posts: 3,189
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Joined: Jun 2009

All other house ships are 100% efficient with the Freelancer ID, why isn't this the case for Gallia?

I do remember an infocard or two stating that Freelancers were the exception rather than the norm, though, so that'd be logical. But still, I'm curious about this.

EDIT: I figured this was more of a roleplay question than an actual Tech Nerf issue, which is why I posted this here.

I want to get off Mr. Igiss' wild ride.
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Offline Reverend Del
01-24-2012, 12:47 AM,
#2
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<strike>Umm because the FL ID is a Sirian ID. Nobody uses Gallia tech without their EXPRESS permission. Freelancers caught in Gallia are just as dead as anyone else.</strike>

I am informed otherwise. I guess it has to do with Gallia itself being extremely miserly about what it shares and to whom.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
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Offline Dab
01-24-2012, 12:47 AM,
#3
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I support it. Gallia is incredibly tight-fisted with its technology and wouldn't let those outside their total control use their ships.

[Image: DFinal.png]
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Offline kikatsu
01-24-2012, 12:50 AM,
#4
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What about a freelancer from and working in Gallia?
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Offline Pinko
01-24-2012, 12:51 AM,
#5
Mr Onion
Posts: 3,189
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' Wrote:What about a freelancer from and working in Gallia?

Then you'd need a Gallic Freelancer ID with 100% efficiency on Gallic civilian ships and tech, but 90% efficiency on all Sirian civilian ships?

I want to get off Mr. Igiss' wild ride.
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Offline ryoken
01-24-2012, 01:22 AM, (This post was last modified: 01-24-2012, 01:23 AM by ryoken.)
#6
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I had a freelancer ID in gallia with a gallia civ freighter. No nerf. Gallia civ guns no nerf. Just do not use non civ ships.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline Drake
01-24-2012, 01:59 AM,
#7
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I'd understand this if it was a mix of Gallic civilian and Sirius civilian tech, but if it's all Gallic, then there should be no nerf. There is Gallic civilian ships and equipment for a reason... Gallic civilians.
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Offline Pinko
01-24-2012, 02:28 AM,
#8
Mr Onion
Posts: 3,189
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' Wrote:I'd understand this if it was a mix of Gallic civilian and Sirius civilian tech, but if it's all Gallic, then there should be no nerf. There is Gallic civilian ships and equipment for a reason... Gallic civilians.

Several Gallic infocards stress the fact there is no Gallic independents and that everyone works under the crown, or is part of the less lawful organisations.

Being a Junker is the closest thing to being an independent most Gallics could ever achieve.

I want to get off Mr. Igiss' wild ride.
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Offline Drake
01-24-2012, 02:38 AM, (This post was last modified: 01-24-2012, 02:45 AM by Drake.)
#9
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' Wrote:Several Gallic infocards stress the fact there is no Gallic independents and that everyone works under the crown, or is part of the less lawful organisations.

Being a Junker is the closest thing to being an independent most Gallics could ever achieve.
Except for the fact that there are Gallic "civilian" ships and equipment, not to mention the fact that the Council stirred everything up. Gallia has loosely-organized spacefaring pirates, tightly-organized spacefaring mafia, anti-Royalist spacefaring terrorists, and an entire anti-Royalist spacefaring military, it can't be that tightly controlled. Plus, the Brigands are said to often prey on small-time shippers who lack the resources and protection of the major companies, which implies that there are small-time shippers.
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Offline Ursus
01-24-2012, 02:48 AM,
#10
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The previous tech-chart spreadsheet said Freelancer had green-cell access to Gallic Civilian but it had to remain in Gallia. And I thought that was bad.


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