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BS turrets screwed?!

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BS turrets screwed?!
Offline Kopesh
01-30-2012, 05:39 PM, (This post was last modified: 01-30-2012, 05:41 PM by Kopesh.)
#1
Red Dragon
Posts: 569
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Joined: Jan 2011

well i just noticed that the BS turrets are now clas 8,9,10.class 10 are the best weapons(mortar missile and razor) and 8's are primaries i think.
i just checked and my ossie has just 1 class 10 turret.isnt it screwed up or what?whats wrong with it?what was wrong with the old system,all BS turrets clas 10 and you load as many turrets as ya like.Now i cant mount 2 mortars or 1 mortar and 1 missile or anything else cuz i only have 1 class 10 turret.

WHY?why did admins implement this?

and why the bullet effects have changed?I saw that many bs turrets have the same effect,why?these new effects suck like hell,why cant we have the old ones back?or is it a bug ?

If any of you wants to contact me,add me on skype and I'll speak to you.
lungustefan123
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Offline Jinx
01-30-2012, 05:48 PM,
#2
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

the old system was reviewed and changed, because it offered problems. - small battleships became solaris platforms making them too strong vs. snubs is one reason.

it was not the admin team deciding that new balance - but the dev team.

what ship can mount how many type x slots is part of the balance.

when its about how projectiles look - its always a matter of taste. - but if those effects are perceived as really really bad - the dev team desperately needs someone who has knowledge of .ale files ( effects ) - there are indeed great effects possible - but it needs someone who is willing to work on those.

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Shipdesigns made for DiscoveryGC
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Offline Kopesh
01-30-2012, 05:56 PM,
#3
Red Dragon
Posts: 569
Threads: 89
Joined: Jan 2011

yes but by doing this you destroyed the osiris as a battleship.With just 1 mortar I can live,no big deal,but I want 1 more class 10 weapon,I want a missile or pulse or razor.what will I do?

I just saw that the secondaries for order look awful.I mean the effect very close to the gun,when firing.It looks like a hastly made piece of unfinished texture.How do you explain that?

I understand this system,it is good,but let the player decide where to place those class 10 weapons,not give him only one slot.The best system would be where you have x class 8's,y class 9's and z class 10's and you place them WHEREVER you want.The fact that you are forced to mount those weapons to a specific hardpoint ruins this beautiful system IMO.

Can it be fixed?

If any of you wants to contact me,add me on skype and I'll speak to you.
lungustefan123
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Offline Mímir
01-31-2012, 01:16 PM,
#4
Member
Posts: 2,823
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Joined: Dec 2010

Get a heavier battleship if you want more heavy weapon mounts

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Offline Toaster
01-31-2012, 01:20 PM,
#5
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Posts: 3,139
Threads: 249
Joined: Sep 2010

The Osiris is a tiny battleship. It makes up for its lack of heavy weaponry by being small and agile. If you want a battleship with lots of firepower, do what Peder suggested.

[Image: NbE3ZJ9.png]
Olivia Sable
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Offline leonidos
01-31-2012, 01:33 PM,
#6
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Posts: 502
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Joined: Apr 2011

i have raised that issue with many other bs issues when the mod released. Some devs said that may be done, but with low priority.

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Offline AeternusDoleo
01-31-2012, 03:59 PM,
#7
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

It is being considered, but for now there's no change. For comparison: A large number of 4.85 Ossies were 11 Solaris and one (heavy) mortar. Right now it's being forced to a 1/5/6 configuration. Personally I feel 2/4/6 to be a better configuration for it (Bow top and bottom turrets heavy) but that's up to Mjol.

' Wrote:when its about how projectiles look - its always a matter of taste. - but if those effects are perceived as really really bad - the dev team desperately needs someone who has knowledge of .ale files ( effects ) - there are indeed great effects possible - but it needs someone who is willing to work on those.
Lohr'll have you for breakfast:D. But the Sair primaries had a bit of corruption in their ALE, fixored by yours truly, so you'll notice an improvement in their effect come 4.86. Especially the primary impact effect looks a lot better now.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


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Offline Soul Reaper
01-31-2012, 04:00 PM, (This post was last modified: 01-31-2012, 04:00 PM by Soul Reaper.)
#8
Banned
Posts: 1,502
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Oooorrr, instead of QQing about how your overbuffed Osiris got nerfed, you can try LEARNING how to use a light battleship?

The lighter a ship gets, the more skill required to use it effectively. That wasn't the case in .85, but it is now.

What I see here is that you got three options.

-Deal with it, and use it as a <strike>RP</strike> conversation/poem-typing boat.
-Learn to fly it.
-Stop using it.

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Offline leonidos
02-01-2012, 02:34 AM,
#9
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Posts: 502
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Joined: Apr 2011

' Wrote:It is being considered, but for now there's no change. For comparison: A large number of 4.85 Ossies were 11 Solaris and one (heavy) mortar. Right now it's being forced to a 1/5/6 configuration. Personally I feel 2/4/6 to be a better configuration for it (Bow top and bottom turrets heavy) but that's up to Mjol.
Lohr'll have you for breakfast:D. But the Sair primaries had a bit of corruption in their ALE, fixored by yours truly, so you'll notice an improvement in their effect come 4.86. Especially the primary impact effect looks a lot better now.
Well, dropping the idea of 2/4/6 loadout is a bad news indeed. However is the other request of order change of class 10 and class 9 wepons has been dropped too?
Doleo pls answer.

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Offline Veygaar
02-01-2012, 02:37 AM,
#10
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Posts: 4,211
Threads: 157
Joined: Jan 2011

' Wrote:-Deal with it, and use it as a <strike>RP</strike> conversation/poem-typing boat.
-Learn to fly it.
-Stop using it.
^ Exactly:cool:

Veygaar for Admin Moderator 2013!!!
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