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Kamida Assembly - Faction Idea

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Kamida Assembly - Faction Idea
Offline Kamida_Assembly
03-09-2012, 11:10 PM,
#1
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Recently many people have been saying that the activity in Kusari has gone down. Which is why we feel that it is the perfect time for a faction, such as the Kamida Assembly.

They are basically a pro-emperor movement intent on having an Emperor rule Kusari once more. They don't as such care 'whom' this Emperor is but more that he is of 'divine blood' - from a prominent blood line. Their other aim is to stop the corporate corruption in Kusari. In this respect they are often seen in the view of pirates.

Assembly Information

Kamida Family Wikipedia

We would appreciate any opinions on the idea, Possible improvements or away to make it more player friendly - since after all its the players which make it was it is.

Kamida Assembly Recruitment | Kamida Assembly Informaton | Kamida Assembly Wiki Page

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...Change is Coming...
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Offline jammi
03-09-2012, 11:35 PM,
#2
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Let me get this straight - you've declared just about every commodity in the game on your personal contraband list, then every corporate faction as corrupt so you can legitimately target them. Why not just admit you're generic style yarr pirates instead of dressing it up like this?

Even your piracy guidelines to prevent "the careless waste of life" are written in such a way as to allow you to shoot anything you would during a normal piracy encounter anyway. I really don't get it. Also, claiming you're not pirates while wearing a pirate ID gets really old, really fast when you're playing a lawful/hostile character.

Most people won't play along and will fire anyway.

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Offline Kamida_Assembly
03-10-2012, 12:12 AM,
#3
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I see your point although were more focused on cutting the corporate flow in Kusari. Only pirating large companies carrying goods, not independant traders.

You do bring up a very good point, how do you think we could alter it to accomidate our mandiate, if at all - since we would like to still hold certain values and not be straight forward thugs, although some may still think that?

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...Change is Coming...
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Offline jammi
03-10-2012, 12:30 AM,
#4
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' Wrote:You do bring up a very good point, how do you think we could alter it to accomidate our mandiate, if at all - since we would like to still hold certain values and not be straight forward thugs, although some may still think that?
This is the problem. With groups that are sufficiently different from the stock selection of factions, you end up with a very limited variety of things you can do to distinguish yourselves. Unlawful groups end up with Freelancer IFFs and Pirate IDs, lawfuls end up with the same but a generic Freelancer ID.

One suggestion might be to run a Blood Dragon IFF to affiliate you more with the revolutionary side of Kusari. The Hogsha and the FA probably aren't going to be overly fond of you anyway because of the corporations you're targeting - Samura is the FA's lifeline and a big part of the Hogsha's influence.

The Dragons were previously fighting to restore an old Imperial bloodline, so there's a small amount of shared ground - especially considering you're not fighting for the current bloodline, but rather the 'divine' one. That would be the original line that was dispossessed during the Samura coup, if anyone.

At the very least this would give you friends on at least one side, seeing as generic Pirate IDs tend to get beaten up by all side in Kusari normally.

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Offline Kamida_Assembly
03-10-2012, 12:48 AM,
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Quote: run a Blood Dagon IFF to affiliate you more with the revolutionary side of Kusari.

Well we currently have an alliance with the blood dragons to that effect, so the IFF wouldn't be a difficult thing to change - and if its somthing that will atleast help in carrying across our goals it would certainly be worth it.

You mentioned that our contraband list basically held all commodities in disco, which to be fair it almost does. Would you say the reasoning behind it is enough for a list of that size, or could and items be cut in your opinion?

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...Change is Coming...
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Offline Diomedes
03-10-2012, 01:22 AM, (This post was last modified: 03-10-2012, 01:25 AM by Diomedes.)
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Jammi has the most of it from what I can see. The list of contraband is ridiculous. It is far easier simply to read the allowed commodities. Now, this is not necessarily a bad thing RP wise, but the contraband list is too huge to really commit to memory.

Also, your definition of corporate vessel as being >1000 cargo units is, interesting. I'm not sure it is really in line with Disco which tends to put that bar about 3600. What I'm saying is that by your definition, and independent miner Hegemon is corporate, as is a freelancer borderworlds transport. However, a Bowex Clydesdale is not.

I also don't quite understand your guidelines about freelancers, if I am reading correctly. Corporate vessels get fined (potentially more than once) while freelancers get fined and told to drop all cargo. Seems like the punishment is more harsh for the non-corporate trader.

These things essentially make your faction into generic pirates. You will stop and "fine" more or less 95% of traders anyway, you'll just have a family name and call it a fine. I don't see the uniqueness here.

The idea however, has merit. BD IFF definitely makes sense, I don't know enough to suggest whether or not you should consider actually being a faction of the Dragons and use their ID as well.

In any case, my suggestion would be to get more political. Be more polar and set your guidelines to actually distinguish between targets. Go to war with the corporations you hate, and let independent business prosper.

Final thought, if the Kamida Assembley is so against large trade vessels, it might need a pretty dedicated freighter wing to keep up supplies depending on the size and population of its holdings. It just feels like a rough edge to the background that might be worth smoothing out.

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Offline Kamida_Assembly
03-10-2012, 01:52 AM,
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Quote: tends to put the bar at >3600

Well thats news to us, to 1000 cargo spaced minimum was mainly to make sure new player weren't grtting pirated early on while still respecting in-game independant traders. With what you've mentioned that will be reassessed. Although those directly under the employ of large businesses would this cap cover them?

Secondly, you mentioned about Freelancers being treated harsher than corporate vessels. I was abit unsure where you got the from since the Assembly only deal with corporate companies. The only exception to the being wiyh 'synth foods'. Being a product which limited the value of rice as a food source the Kamida have always held great resentment for the product. Because lf this it is the one product the Assembly will openly destroy - however although thid does affect freelancers theh are treated less harshly.

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...Change is Coming...
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Offline sprundermuff
03-10-2012, 02:04 AM,
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This may work at some point, this faction, since you are lenient on changing it until everyone agrees with it.

I'd think changing things until several want to join, you can then cap it off and be done with changes.

ANYWAY, personally, I fly a 2k transport which is massive for it's not so massive cargo hold. I agree with the 3.6k cap for traders.

Let's face it, it seems the Blood Dragons isn't that active as I've seen on my many runs to and from Kusari. This will be a big boost for them, and Kusari in general, thank the many gods people have this day and age.

Uhhh.... let's see...

First of all Oxygen should be taken off the list, that's complete LULZ without oxygen you die on stations, just sayin'.

Next, what the hell does Neon do that is bad? If you can provide me with an answer, I'd laugh and let it stay.

Without metal ores, how are you going to build more stations or buildings or ships?

Without H-Fuel you can't refuel ships. LULZ

For the military stuff, without it, you can't protect Kusari.

Without Consumer Goods and Luxury Consumer Goods, Kusari will slide into a depression, wtf?

Lastly, you have Cardimine on the list twice.

Anyway, hope this helps.

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Offline Diomedes
03-10-2012, 02:08 AM,
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Freelancer IDs and such are all capped 3500-3600 cargo. So successful, but still independent, traders will tend to use these ships.

I wasn't so much suggesting you re-evaluate the 1000 cargo criteria as to address a ship's ID more directly. No matter where you set the cargo "bar" you'll get weird conflicts. Small corporate transports are still corporate. Large, independent vessels are well, independent. So I would try to set more flexible guidelines rather than a hard rule. Target IDs and IFFs rather than cargo size and things will likely make more sense. This also opens up the ability for you to have supply ships bring you stuff in reasonable quantities without breaking your own guidelines.

I'll quote an example as the QCP (bretonian privateers) of "pirates" with a political agenda. When Bretonia was at War with Kusari, Kishiro and even more so Samura were obviously huge targets. I pretty much always stole all their cargo and sometimes fined on top. Any other tradeship who could convince me he wasn't dealing in Kusari and just passing though would usually get off with a small fine or nothing at all, depending how much I believed him and what was in his hold and where it sold well. Cargo space didn't matter. If I saw a Samura fighter I went after it (of course checking for player level).

This is the sort of approach I would like to see you take. Corporate or hostile ID? Yes, then wring them out. Not corporate or largely neutral? Then ease off. New Player? Check the rank and ship to be sure, then make a decision.

For the second point, I understand now. Those rules apply to FL ID carrying synth paste etcetera. Yes, this makes sense and is good. I missed a heading. Do give the info page an edit if you can, there are a couple spots I had to read a few times as they were a little unclear. For example, "All imports, and exports, from/to Kusari by large company vessels, unless stated below. This includes the Following:" took me a minute to figure out if the first list was banned (as per heading) or allowed (i.e. the stated below).


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Offline Friday
03-10-2012, 04:25 AM,
#10
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You guys are 'pro-Emperor' - which Emperor are you talking about?

If it is the Emperor-in-Exile Jien Kogen, then that places the Kamida Assembly as an opposition force to the present Kusari government, and allied with Samura and the AFA. You would also be at least unfriendly to the Dragons and GC.

If you are 'pro-Any-Emperor-But-Kogen', then this places you in league with the Dragons, and against the corporates as well as the Kusari government.
And if this is the case - why not simply join the Dragons?

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