I cannot log onto my Char. Malak.Kao can someone help me?
Admins can you maybe tell me what is happening?
It was working before the Upgrade 4, its the only char i cant log onto. All the other on my account are working.
I think the problem is i have a armor upgrade wich took full place of my cargo and with the new update where weapons take cargo i think this is the problem, if you can please delete the armor or just take and ill strip the ship to sell the CODENAMES.
Thank you
Aet: Reposted this in help requests. This is not the right place for this.
I've heard from two people who scanned the Tundra that they couldn't see the forward gun (even though it was there and I shot them with it to prove it). It's listed as the Glacier, and doesn't have a picture in the equipment screen.
Another bug, just to reiterate and put this all in the same spot, is that the Tundra is listed as a Navy ship still as far as tech nerf charts go. Some way to get it to work with the K'Hara ID would be great, the best solution would be making it a Nomad or Wild ship in the game files if possible. Currently it's using a Terrorist ID with a 94% nerf, with the K'Hara ID it gets a 10% nerf (or so I heard).
Aet: I recall having this thing listed as a Wilde ship, but if you run it on a Keeper/Khara ID, suppose we could put it on that one. Not a big issue, throw that in the power nerf bug reports. As for the forward gun, that's odd... Will have to look into it. Wonder if it's the same issue that the Mastodon and Renzu VHF had - a naming conflict.
Pimpship isn't working very well. When I type /showitems, due to the sheer number of new lights available, I am unable to see items 1-11. The chat history can only show so much.
Bug:
No comms window when female Order pilots talk to you in space.
Cause:
Adding "voice = pilot_f_leg_f01" (etc.) to faction_prop.ini
Solution:
1) Must add "space_costume =" to same block in faction_prop.ini, with a relevant female head, body & accessory.
2) Must similarly add "firstname_female =" (which is already done, actually).
I'm sure you guys are already on top of this one, but just in case. Oh and there might be other factions with the same bug, but I only noticed Order.
Sometimes i get kicked from the server but after one second I can log in again (without "server account already in use bla bla. I do not get any Server message like cheating detected) Happened to me in Conn a lot and in New Berlin (fighters and Gbs). (randomly, Since the last update it happened to me 4 or 5 times)
Shiptypes: Eagle 4 Claymores, 2 Debs, uau 8, nuke mines, Class 10 Shield, no Cargo, MCD.
Asco cau7, TCD, full basics, full bat/bots
Centi (Corsair HF) 4 Salamaca, MR, no Cargo, uau 8, nuke mine
It always happens ca. 5min after undocking from bases (NPC Bases)
last week, i was god-like as i undocked from a player base (Base Falcon Enterprise, the fight was in Gamma). My opponents couldnt damage me. After a restart it worked...
Shiptyp: Eagle, 4 Claymores, 2 Debs, uau 8, nuke mines, Class 10 Shield, no Cargo, MCD.
Aet: Player base invulnerability on undock was reported, Cannon's working on that one. Kick from server - could be high ping related or something with your specific connection - I've not heared of any other players who have this. Kill downloads and all that.
I've suffered a game crash three times now, after docking my Uruz transporter (filled with Marines), at Battleship Strausberg.
The crashs have been randomly, not in a row.
Maybe it has something to do with the recently changed prices?
/edit: After the game crash, I found myself being docked at the last base I docked at (Battleship Moselle).
(Cargo was still there, so I didn't died. But I also RP'd with someone on my way to Strausberg. So it wasn't a lag either. Weird.)
Aet: You sure this wasn't during the time that there was a bazillion Hessians sieging Krupptown while the BAF were sieging the Sair base in Cambridge? That took out the server trice in a short time...
Problem with Juggernaut light points: I changed my light setup, but when I undocked only 7 lights actually worked. There were many more light hardpoints when I first bought the ship.
The lag caused by npcs flying into the Juggernaut seems to have been reduced. Still happens, but to a lesser degree.