If he does not supply it on every 10 hours or so it is damn easy to destroy.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:Can we, please, get the stats of the guns used on weapon platforms and base defenses, to understand if it's worth building those?
You can see them in FLstats.
My question:
Might be a stupid question, but what's the difference between "series II-IV", "Mk 1-3" and "small-large" of all those devices?
Which do fit on what vessel? Series II, Mk 1 and small for snubcrafts for example?! Or can every ship mount each device?
Are there any advantages between them?
Quote:Damage every 10 seconds = 340 + (20 x base level)
As far as I get it it gets selfdestoyed if there are no more crew on it and the crew connected commodities or am I wrong?
There is huge difference between weaken to attack base and base that goes puff because it is not supplied.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:My feedback: I am amazed and impessed by the devs creativity! What a terrifc job you did there, coding all this from scratch. Vanilla should have had it - This could be a breakthrough in overall gameplay.
Largely Cannon's brainchild this one. Looking forward to see how mining factions will make use of it: Trade depot right above an existing base for the miners to sell ore at half price, and for traders to come pick it up at, at the same price. I can forsee the IMG using them as such... Gives you a decent option for a proper return cargo to the mining depot too!
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:Largely Cannon's brainchild this one. Looking forward to see how mining factions will make use of it: Trade depot right above an existing base for the miners to sell ore at half price, and for traders to come pick it up at, at the same price. I can forsee the IMG using them as such... Gives you a decent option for a proper return cargo to the mining depot too!
Indeed this would benefit the mining factions a lot,however I am not sure if you allow the base to be free dockable by everyone and meanwhile you produce one of the specific modules could you lock the selling of the module ? And still is the base self damaging if it runs out of space crew and it connected resources?
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Hm this would leave very little good places to put a base. Because the essential stuff mainly. It would be damn interesting to project such thing.
And Reapur I see you!:lol:
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)