' Wrote:The rationale for the restriction of military vessels is specifically a justification based on the unique structures of military organisation (that of a unified, rigid, organised chain of command) and towards the real life conventions of militaries and laws pertaining to them. Though I personally agree with you on the "RH battleships-Banshees" argument, though perhaps Rheinland sold off some of it's fighters to pay off war debts years ago.
Thus, the comparison of regulations instituted by military factions to ones that you allege would be imposed by nonmilitary factions or have a rationale to impose as the results of above policy is a slippery slope fallacy, because the rationale and criteria that I and others like me propose could not possibly be applied to nonmilitary factions due to the fact our very arguments appeal to the fundamental nature of a military, and not to the specific authority of player factions as an entire group.
Here's quote on my criterial rationale from a debate on another forum, for reference;
Though, "unilaterally named military faction" should partially replace the text of the 4th criteria.
Also, militaries/police are one of the few, if not only organisations where independents can possibly be totally shut out. Corporations can have affiliates, hired traders, sponsors, sponsored, incorporates, rogue shareholders. Pirates are very much free wheeling, and would undoubtedly have lots of gangs and subgangs. Corsairs are divided into numerous other major structures, fending brutally to survive and otherwise disorganised.
The Outcasts are a whole House, a whole civilization dominated by Dons and full of all kinds of people. Mercenaries, by their very nature, are independent. The BHG are more organised, but still not even close to the level of structure in a military. Freelancers, self explanatory.
Only militaries (even paramilitaries are typically fractured, such as the IRA, Real IRA, Provisional IRA and the like) are truly organized, monolithic and structured organisations and possess the *potential* (not the requirement) to be monolithic.
Hijacking: Does that mean the Molly's are a paramilitary force? I'm guessing they represent the IRA. Yes? No?
The Mollys are a paramilitary terrorist organisation about which little is known in terms of structure or hierarchy.
EDIT:
That whole storyline.. don't remind me. It's the "3 million clones" or "IG-88 hacks the Death Star" of Freelancer. You might as well have Liberty Microsofting Ageira to make peace with the Lane Hackers.
' Wrote:The Mollys are a paramilitary terrorist organisation about which little is known in terms of structure or hierarchy.
EDIT:
That whole storyline.. don't remind me. It's the "3 million clones" or "IG-88 hacks the Death Star" of Freelancer. You might as well have Liberty Microsofting Ageira to make peace with the Lane Hackers.
I get your first sentence. Need clarification on everything after "EDIT:"
It was in response to Robert Fitzgeralds reference to the Treaty of Dublin story (wherein the Mollys and Bretonia go neutral for some reason), which I regard in a similar manner to Karen Traviss' myth of 3 million clone troopers in the Grand Army of the Republic in Star Wars and Therefore I Am, a Star Wars story where the assassin droid IG-88 infiltrates and hacks the Death Star II.
Which, in simpler terms, means I regard it as out of character and silly.
My Two Pence worth, all systems in disco were ment to be used by players, Alaska and guard systems, if a pilot wishes to use these systems he shoud be free to do so, like in real life you take your chance and if you get away with it good on you, if you get caught, you take whats comming to you.
I would like to see all guard systems removed from sub systems and the house systems be made the guard systems, that would free up more system short cuts for all pilots. I.M.H.O.
stewcool, I just have to say I really dig your avatar. As to the issue, as an Order pilot, I am sure I'll be in Alaska a time or two. I follow a basic rule, if there are wild or nomads there, I'm prolly gonna be there at some point. I don't however, use the gate to New York. So that's a moot point for me, infact, I rarely visit New York. lol. More than a few reasons for that. Mostly I prefer to avoid any unpleasant encounters with those I've sworn to protect, misguided as they may be.
Vols
"What we have here is: FAILURE TO COMMUNICATE"
Quote:wherein the Mollys and Bretonia go neutral for some reason
The Mollys are fighting for the independence of the Dublin system and in exchange for getting Molly help against Kusari (and freeing up all the BPA/BAF forces needed to keep Dublin under their control), Bretonia grants the Dublin system independence, much like the UK has granted Ireland independence.
I don't really see where that is out of character. The Bretonians finally get a solution and some relief from the pressures facing them from all sides and the Mollys get their independence.
Dublin is full of gold, valuable for the war effort. The Mollys have fought and hated Bretonia for hundreds of years and have no real reasons to hate or even care about Kusari.
' Wrote:Dublin is full of gold, valuable for the war effort. The Mollys have fought and hated Bretonia for hundreds of years and have no real reasons to hate or even care about Kusari.
Yeah, but I'm guessing Molly's aren't that strong militarily. Or are they? And if Bretonian Armed Forces were to be wiped up, Molly's would be next on Kusari's hit list. So they have to work together to survive?