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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Set Messages

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Poll: So, would you do away with setmessages?
You do not have permission to vote in this poll.
Yes
39.22%
20 39.22%
No
60.78%
31 60.78%
Total 51 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): 1 2 3 Next »
Set Messages
Offline Sarawr!?
01-03-2013, 05:22 PM,
#1
THE LAWH
Posts: 2,311
Threads: 117
Joined: Oct 2008

So, I can't guarantee that the results of this poll will bring change, but I sure would like to hope that they'll help.

This poll is a result of conversations I've had with quite a few people regarding preset messages, and how they feel about their use in everyday activity on Disco.

I, and the folks I've spoken to, feel as though the usage of set messages has greatly cheapened encounters between rival groups on Discovery, set messages require very little effort, and are often times used to initiate an engagement before the opposing party realizes what's going on.

Now as I said, I feel as though set messages cheapen the "Discovery Experience", meaning that they make the game less enjoyable, and they most definitely cause a decrease in the quality of "RP" before a fight.

So onto the point, the purpose of this poll will be for all of you to voice your opinions, if given the choice would you do away with set messages, or would you keep things how they are?

Please, do not turn this thread into a flamewar, or I will lock it and this will definitely go nowhere.

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Offline JayDee Kasane
01-03-2013, 05:36 PM,
#2
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

You mean that setmsg should be killed? No. I think they rather useful. People will overuse anything, deleting things wont change things.

[Image: 6FadQ6bTk_g.jpg]
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bloogaL
01-03-2013, 05:39 PM,
#3
Unregistered
 

No "other" option in poll. If it's possible, limit them to group chat only so they can still be used for calling targets in combat or distress calls etc. Still, even with removal of set messages, people can always move on to scripts to auto-RP instead.
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Offline Jansen
01-03-2013, 05:46 PM,
#4
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

Right now they are still more useful then annoying, so that would be quite a loss in my eyes.

[Image: HkdyBql.gif]
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Offline Narcotic
01-03-2013, 05:49 PM,
#5
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

I don't use them, and I can't think of many reasons, why to keep them.
However, I guess that a removal would avoid people getting insta-killed.

Won't vote yet, since I'd like to hear more reasons why one would need them.

[Image: Narcotic.gif]

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Offline Jack_Henderson
01-03-2013, 05:53 PM,
#6
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Positive:
+ useful because of the #t, #c tags => They help in fights and add something useful. It's simply necessary to be able t say something like "Fighters, target [name] at [pos]" with a /g1.

Negative:
- cheap /l1 /l2 engagements

I voted "no, keep them", bc fights would suffer.
Furthermore, I think that those who go into a fight and use /l1 /l2 would not rp more if they had to type anything. I prefer a nice (even if pre-recorded) message to a "Enagebnding" "Gnus hot" message

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Offline Tachyon
01-03-2013, 06:00 PM,
#7
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

They're useful, useful, useful. I don't need to list in which way any more.

Also, what is good RP before an engagement ? That's up to everyone to decide for himself (I for my part think talking over XYZ when facing your enemy doesn't make sense 2/3 of the time).

Besides that, I never "suffered" from /1 /2 /3 engagement notices, nowhere, not in Liberty, not in Gamma, not in the Taus.

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Offline captain_obvious
01-03-2013, 06:03 PM, (This post was last modified: 01-03-2013, 06:05 PM by captain_obvious.)
#8
Banned
Posts: 95
Threads: 25
Joined: Jul 2012

(01-03-2013, 05:49 PM)Narcotic Wrote: However, I guess that a removal would avoid people getting insta-killed.

People are creative. If someone wants to insta-kill someone, he will find a way do it even without the automessage but within the rules.

This is a pretty useful tool in the game.. There are some situations, where you don't have time to type everything. Also it'd just force people to use macros and scripts.

+1 for JayDee and bloogaL, vote: no

User was banned for: Shouldn't come as a surprise, really.
Time left: (Permanent)
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Offline AshHill07
01-03-2013, 06:04 PM,
#9
Member
Posts: 896
Threads: 28
Joined: Feb 2010

I agree with limiting them to group chat. As for the whole /l1 /l2 thing, forceing them to type "Engaging" is forceing them to type more. Its also making it even more obvious how little effort they're willing to put into thier roleplay.
Mine are always a full sentence, always typed out by hand before I get into the fight. I can manage it, and it takes very little effort. I still fail to see why so many people can't even do that.

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Offline Wraga
01-03-2013, 06:05 PM,
#10
Storm Chaser
Posts: 1,767
Threads: 260
Joined: Sep 2010

Get a new option instead:

/setchar or something like that, what could take a "roleplayname" before the sentences. Its annoying to type: (randomdude):Good day!, (randomdude): Yes!...

That helps more to roleplay than setmsgs, but at the moment, they are better than nothing.

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