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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Request: Up the Message Length Limit please

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Request: Up the Message Length Limit please
Offline Jack_Henderson
03-26-2013, 12:34 PM, (This post was last modified: 03-26-2013, 12:40 PM by Jack_Henderson.)
#1
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Hiho!

Can we please have more letters in the chat messages?

I think "good rp"TM sometimes just takes a little more than 1 1/2 lines. Can we have 3 lines of text as a maximum? Or: Double the limit that we have now?

It helps to improve the quality and it is better than to rapid-fire short lines.

At least I would rp more on server and outsource less of my rp to Skype if the limit was not that strict. But I get annoyed if I realize that every single time I have to cut my paragraph when it gets into meaningful rp and then others jump into the gap and my post gets torn apart and is not read any more.

Would be cool if you could do something about it.

Jack

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Offline Occam Razor
03-26-2013, 01:09 PM,
#2
Member
Posts: 512
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Joined: May 2012

I would like to see this too, however I am not sure if it is part of Freelancer and cannot be changed, or if its changeable...
It can be rather annoying to send a half sentence and continue in the next Message.

"Common sense is the best distributed commodity in the world, for every man is convinced that he is well supplied with it."
René Descartes
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Offline Haste
03-26-2013, 01:15 PM,
#3
Lead Developer
Posts: 3,554
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Would be great. Visions can be quite lengthy, and players naturally assume it's "over" after the line's sent to them, and start replying to what they "saw". A little more length would at least allow that first bit of vision to be a bit more detailed / complete.

Plus, plenty of things end up longer than the current limit.
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Offline jammi
03-26-2013, 01:26 PM,
#4
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This'd need either the source code or an EXE hack to change, probably. Might be worth pestering Adoxa with gifts of money and booze on the Starport forum.

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Offline Narcotic
03-26-2013, 01:31 PM,
#5
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Posts: 3,407
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Joined: Oct 2010

I approve of this aswell.
But I'm not sure if it'd allow people to spam large texts with setmsgs.

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Offline Valhalla Sr.
03-26-2013, 01:41 PM, (This post was last modified: 03-26-2013, 01:44 PM by Valhalla Sr..)
#6
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this part is hard-coded and you need the source code to be able to change it
Tho i saw someone on the Lancersreactor that had the source code. But he wanted some cash for it and we refused to pay the price he wanted.

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Offline jammi
03-26-2013, 03:10 PM,
#7
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(03-26-2013, 01:41 PM)`ZeroGravity- Wrote: this part is hard-coded and you need the source code to be able to change it
Tho i saw someone on the Lancersreactor that had the source code. But he wanted some cash for it and we refused to pay the price he wanted.

No-one on Lancet's Reactor has ever had the source code. 100% sure that'd have been a scam. Tongue

The development team / publisher / legal owners are the only ones capable of releasing the source code. Otherwise you're stuck with EXE hacks and working within hardcoded perimeters.

Admittedly, those alone can achieve some damn impressive things - see Tides of War as a good example.

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Offline Tachyon
03-26-2013, 03:46 PM, (This post was last modified: 03-26-2013, 03:48 PM by Tachyon.)
#8
Freelancer for Life
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(03-26-2013, 01:41 PM)`ZeroGravity- Wrote: this part is hard-coded and you need the source code to be able to change it

Not really, in fact, it's one value that needs to be changed and it can be done without the source code.

See HUD:Chat

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Offline Valhalla Sr.
03-26-2013, 03:56 PM,
#9
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(03-26-2013, 03:10 PM)jammi Wrote:
(03-26-2013, 01:41 PM)`ZeroGravity- Wrote: this part is hard-coded and you need the source code to be able to change it
Tho i saw someone on the Lancersreactor that had the source code. But he wanted some cash for it and we refused to pay the price he wanted.

No-one on Lancet's Reactor has ever had the source code. 100% sure that'd have been a scam. Tongue

The development team / publisher / legal owners are the only ones capable of releasing the source code. Otherwise you're stuck with EXE hacks and working within hardcoded perimeters.

Admittedly, those alone can achieve some damn impressive things - see Tides of War as a good example.

Actually, he did.

(03-26-2013, 03:46 PM)Tachyon Wrote:
(03-26-2013, 01:41 PM)`ZeroGravity- Wrote: this part is hard-coded and you need the source code to be able to change it

Not really, in fact, it's one value that needs to be changed and it can be done without the source code.

See HUD:Chat

hmm.. Nice find. Didn't see this before.

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Offline Aingar
03-28-2013, 01:34 AM,
#10
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(03-26-2013, 03:56 PM)Zhe Boss Wrote:
(03-26-2013, 03:10 PM)jammi Wrote:
(03-26-2013, 01:41 PM)`ZeroGravity- Wrote: this part is hard-coded and you need the source code to be able to change it
Tho i saw someone on the Lancersreactor that had the source code. But he wanted some cash for it and we refused to pay the price he wanted.

No-one on Lancet's Reactor has ever had the source code. 100% sure that'd have been a scam. Tongue

The development team / publisher / legal owners are the only ones capable of releasing the source code. Otherwise you're stuck with EXE hacks and working within hardcoded perimeters.

Admittedly, those alone can achieve some damn impressive things - see Tides of War as a good example.

Actually, he did.

Out of curiosity, how much did he want and how do you know if that was "real" deal? He released a sample or something?
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