Any possibility to drastically reduce the level of credit per seconds in the whole economy while keeping only 10-15 trade routes at the current level?
The current economy does not represent the current sever reality. We have average 50 people on-line and theoretically each one of them can pick different trade route and with a bit planning move in a way that he would never encounter other player at all.
Create several hotspots that can create activity, one or two per house.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)