the sad thing is, you could probably kill a kusari, liberty, rheinland, or bretonian gunboat with half as many nukes, due to the component damage they take.
The pilote was...asleep :laugh:
So he didn't use b/b...damn...i won't even imagine how much it would take with b/b...
To Tenacity:
I hope these components will be removed (not that much work) so there can be higher explosives.
Or every ship gets components (which is very hard work >.<) and the explosives stay the same,
How about mines as energy weapons? Really slow projectiles, let's say 100 m/s + 200 of the ships speed, that you start deploying from far away continue your run, and then disengage, while the "mines" start falling in"
Hell this should be the weapon of choice for bombers...
:Pdamn this is the best idea I had so far, i'll go and test it... in open SP
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' Wrote:Hmm, while the blast radius would as you say 'consume all who CD them', how about the mines have a small blast radius but are able to be deployed in batches very fast? Thats why I place the Minelayer ship with 3 mine slots.
No, you don't understand. All ships have a 'shield' somewhere mounted on them. If this shield item isn't hit by the blast, your explosive does 0 damage to the ship's shield. That means you can spam a bajillion nuke mines at a dreadnought, but they do 0 damage, since the shield item is so deep within this huge ship, that the blast radius of the mine doesn't reach it. If you fire 5 nova torpedo at an Osiris (one of the thinnest battleships) probably only 2 will do any shield damage at all, because 3 fail to hit the shield item. This is what Jinx was talking about. And even the 100m blast radius of the Nova torpedo is extremely dangerous for the bomber firing it, a mine that has a bigger radius, would surely kill the ship deploying it.
The only way to go around this is by making a huge blast radius. However, you get caught in the blast yourself...
This is the biggest reason anticap explosives are very hard to make, either they're useless, or there are balancing issues.
Basically, the only way this weapon would work, is if it was used by a ship, expecting to die with the blast. Kinda like a fireship..
Probably not too many ex-wing commander players here... but in wing commander 4 they had a top secret weapon that worked like a mine - could be dropped from fighter ships, and could create ridiculously large explosions if detonated with a fighter's afterburners.
The same mine could attach to larger ships and stations, and would start a chain reaction with the atmosphere inside the ship/station, incinerating everything inside.
' Wrote:No, you don't understand. All ships have a 'shield' somewhere mounted on them. If this shield item isn't hit by the blast, your explosive does 0 damage to the ship's shield. That means you can spam a bajillion nuke mines at a dreadnought, but they do 0 damage, since the shield item is so deep within this huge ship, that the blast radius of the mine doesn't reach it. If you fire 5 nova torpedo at an Osiris (one of the thinnest battleships) probably only 2 will do any shield damage at all, because 3 fail to hit the shield item. This is what Jinx was talking about. And even the 100m blast radius of the Nova torpedo is extremely dangerous for the bomber firing it, a mine that has a bigger radius, would surely kill the ship deploying it.
The only way to go around this is by making a huge blast radius. However, you get caught in the blast yourself...
This is the biggest reason anticap explosives are very hard to make, either they're useless, or there are balancing issues.
Basically, the only way this weapon would work, is if it was used by a ship, expecting to die with the blast. Kinda like a fireship..
Its got to make 'blast contact' with the shield generator? Darn it. That kinda shoots this down for balance wise... To the drawing board my faithful monkeys!