Because this is the roleplay of the particular house or the particular roleplay of the house.
You need to build up a reputation step by step instead of powergaming - said related on our RP experience.
In general you are playing nothing but a random NPC faction char.
Which you want to enhance.
Shooting out random RP messages with opposites RP goals do not work as you can see.
Sorry I would like to help but others my be suited more.
But I hope you get my idea.
(10-01-2014, 03:11 AM)dragonlancer Wrote: Because this is the roleplay of the particular house or the particular roleplay of the house.
You need to build up a reputation step by step instead of powergaming - said related on our RP experience.
In general you are playing nothing but a random NPC faction char.
Which you want to enhance.
Shooting out random RP messages with opposites RP goals do not work as you can see.
Sorry I would like to help but others my be suited more.
But I hope you get my idea.
And roleplay laws are made to be interpreted so much that we have real-life political parties in America for that reason who are discussing how our laws should be interpreted. In the Vigilante's case against one of my QQ's members. She believes Liberty Police are clearly inferior to try and stop a QQ ship transporting marijuana, so she takes the law into her own hand and enforces them based on her perspective that official representatives of the Cryer Pharmaceuticals must be Cryer| and nothing else. Even though Cryer| have died out a long time ago. She wishes to enforce that in her superiority complex.
(10-01-2014, 03:11 AM)dragonlancer Wrote: Because this is the roleplay of the particular house or the particular roleplay of the house.
You need to build up a reputation step by step instead of powergaming - said related on our RP experience.
In general you are playing nothing but a random NPC faction char.
Which you want to enhance.
Shooting out random RP messages with opposites RP goals do not work as you can see.
Sorry I would like to help but others my be suited more.
But I hope you get my idea.
And roleplay laws are made to be interpreted so much that we have real-life political parties in America for that reason who are discussing how our laws should be interpreted. In the Vigilante's case against one of my QQ's members. She believes Liberty Police are clearly inferior to try and stop a QQ ship transporting marijuana, so she takes the law into her own hand and enforces them based on her perspective that official representatives of the Cryer Pharmaceuticals must be Cryer| and nothing else. Even though Cryer| have died out a long time ago. She wishes to enforce that in her superiority complex.
By this logic then, you are illegal and all Cryer ships should not transport the material, the thing is, if an admin has not stopped the Vigilante yet then they've done nothing wrong, remember this also, LPI is the largest corrupted forced in Sirius and as such and work the law's any way they want inRP
A better question is why does the ID specify a type of roleplay as being legal (or illegal) when legality is determined in-roleplay by the local governing authority.
That said, I can't remember if there was a decision to update that section of the laws or not, but if yes, then we've probably forgotten to implement it.
(10-01-2014, 04:12 AM)Echo 7-7 Wrote: A better question is why does the ID specify a type of roleplay as being legal (or illegal) when legality is determined in-roleplay by the local governing authority.
That said, I can't remember if there was a decision to update that section of the laws or not, but if yes, then we've probably forgotten to implement it.
Please give the update on that section of the law. Cryer| has been inactive since then and only independent Cryer ID'ed vessels by newbies are being made.
(10-01-2014, 04:08 AM)dragonlancer Wrote: Referring to real-life laws by discussing a roleplay topic is wrong and SADLY reflects the lack of understanding what roleplay means.
(I think)
I haven't referred to real-life laws. I'm comparing as a metaphor to how roleplay laws should be interpreted just like how real-life laws should be. Some people believed if the law doesn't say that you couldn't do that. It means you could do that. Some people believed if the law doesn't say that you couldn't do that. It means you shouldn't do that because it wasn't in the law to permit you to do so.
Is QQ an official representative of Cryer Pharmaceutical? It is a subfaction of Cryer Pharmaceuticals so it's representing a portion of Cryer Pharmaceutical, but is most likely not in the perspective of others.
For example, Pirate Transport Turrets aren't illegal in Liberty, but yet everything else that starts with Pirate(Ex. Pirate IDs, Pirate SNUB, Pirate Transport, Pirate Train, etc) are illegal in Liberty. Would they be illegal? Depends on how you RP the legality of it.
Seems like if its on the ID it shouldn't be considered powergaming. You should be able to join the game and trust what you're reading when you pick an ID to play as. I'm sure it made sense when the Cryer player faction was more populated, and promoted more involved PR. In the end though, by adding an additional RP buffer, Liberty is the one powergaming, basically changing an ID via inrp laws.
(10-01-2014, 04:12 AM)Echo 7-7 Wrote: A better question is why does the ID specify a type of roleplay as being legal (or illegal) when legality is determined in-roleplay by the local governing authority.
That said, I can't remember if there was a decision to update that section of the laws or not, but if yes, then we've probably forgotten to implement it.
Please give the update on that section of the law. Cryer| has been inactive since then and only independent Cryer ID'ed vessels by newbies are being made.
...
If the vote passes it will be updated within 48 hours.
(10-01-2014, 04:50 AM)TheUnforgiven Wrote: Seems like if its on the ID it shouldn't be considered powergaming. You should be able to join the game and trust what you're reading when you pick an ID to play as. I'm sure it made sense when the Cryer player faction was more populated, and promoted more involved PR. In the end though, by adding an additional RP buffer, Liberty is the one powergaming, basically changing an ID via inrp laws.
It's not powergaming since Cryer indies/unofficial factions have the opportunity to petition the Liberty Government to amend the laws. As I said before, what has been created is a contradiction between rules (ID) and roleplay (laws).