Looks nice, very nice, but how did the Rogues get their mitts on five destroyers?
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Also, virtually every destroyer we have is being used in defence of Cassini. it's our supposed fortress. The only ones we have that aren't there are the Attitude Adjuster and Sovereign's one (not sure of the name). Oh and the New York one ... but that doesn't count;)
While 3 around the jump hole may seem excessive, please bare in mind that these are our ONLY destroyers. Not just that but beyond the jumphole defenses there really isn't much to stop trespassers. We have no weapon platforms and only those 2 dockable destroyers to protect 4 bases. And trust me when I say that Werewolves aren't the best system guardians.
Everything in that system was OK'd with Igiss beforehand, Pulsar inclusive. The Destroyers also have a more authentic loadout than the standard Cerberus/Rheinland Missile Turret one. They use Outcast Destroyer Turrets, a couple of infernoes (even if they don't work properly, it adds to the feel) and I think it was 4 cerbs.
Minor twitch about the destroyer names, if I recall, the plan for Rose's story involves the Graviton getting blown up as part of removing anyone still loyal to Valdar. Also, the Quietly Confidant was a battleship originally, wasn't it?
As for my dessie, I don't actually have one (Del said 'meh, not necessary' and I agreed) but if I did have one it would be LR-War.of.the.Roses, so if you need to replace the Graviton's name with another then that would work. If you need an infocard for it I can write that up too.