DSE took up the scrap mining business in .85 due to the Texan fields being rich in DSE/Ageira technologies. Current DSE) was built up around that and as such the drop rates reflected this. We've inrp got the equipment for it as well as having more than a substantial reason for doing it. It's not a case of 'Because can already mine silver/copper/platinum why should they get scrap metal too' but more of the fact that it's what our player faction was built upon.
We get a scrap mining bonus for simple scrap only, not a large buff on premium scrap so this leaves the market for premium scrap open for ALG and Junkers to monopolize.
DSE recycles the old technology for reuse/smelting to rebuild and develop current technologies.
(01-29-2015, 08:08 PM)Corundum Wrote: Before the updates I was filling my Salvager in New London in less than 3 minutes. Now it takes me ~6.5 minutes.
Guess the drop rate of that field was reduced.
(01-29-2015, 08:17 PM)NonSequitor Wrote: I concur with Corundum. The it takes me at least twice as long to fill up my Salvager. Average yields per shot are noticebly smaller. I'm hoping that this is a temporary glitch.
Yea there almost no rock floating, been 2 min there barely filled 300 prem scrap. location is b3.. not worth minnin there.
I think the drop rates are totally fair. Just like other mining, there needs to be appropriate time in field to encourage time for interactions, which are far easier to find when your target is stationary. Focus less on get rich quick and more on the roleplay experience.
The mining rate in NL is very low because the trip to Gallia is very short considering the enormous profit.
It isn't supposed to be viable to solomine there. Get someone in a CSF or Ragnar to help.
(01-31-2015, 04:08 AM)KaiserDietz Wrote: I think the drop rates are totally fair. Just like other mining, there needs to be appropriate time in field to encourage time for interactions, which are far easier to find when your target is stationary. Focus less on get rich quick and more on the roleplay experience.
Thanks for the sermon on how to "properly" roleplay. I feel all righteous and enlightened now.
Now, on a serious note, pre-patch I ran an rp mining/smuggling route. Premium scrap hauling was a legitimate cover for illegal activities. Since I mined and hauled scrap, I was vulnerable enough to interception by both house and pirate entities. I had a few encounters on different legs of the route. I've never jump traded or used cloak, so I was quite visible from point A to point B.
As far as I know, the Premium Scrap drop rate was pretty much in line with the higher sell prices: higher drop rates, lower sell prices. Personally, I think the price is more reasonable (ie. Tripoli) now. It's the droprate that needs some love.
(01-31-2015, 08:44 PM)Karst Wrote: The mining rate in NL is very low because the trip to Gallia is very short considering the enormous profit.
It isn't supposed to be viable to solomine there. Get someone in a CSF or Ragnar to help.
As far as I know, a Sirian Junker can't sell Premium Scrap in Gallia. I could be wrong.
Since I have no desire to enter Gallia or play any sort of Gallian character, I'll just smuggle and trade until scrap becomes more viable.
(01-31-2015, 08:44 PM)Karst Wrote: The mining rate in NL is very low because the trip to Gallia is very short considering the enormous profit.
It isn't supposed to be viable to solomine there. Get someone in a CSF or Ragnar to help.
As far as I know, a Sirian Junker can't sell Premium Scrap in Gallia. I could be wrong.
Since I have no desire to enter Gallia or play any sort of Gallian character, I'll just smuggle and trade until scrap becomes more viable.
Junkers are indeed pretty much screwed by the current prices, much like ALG was pretty much screwed all this time previously ever since Premium Scrap became a "real" ore.
Well, not quite as much, they do still have three sell points at Okinawa, Singapore, and Chalons-en-Champagne.
I imagine there's probably changes planned.
What I'm curious about though is why DSE are now as good at mining Premium Scrap (not just regular) as Junkers and ALG, and actually better at selling it than Junkers because they get the Yokohama sell point.
A minor bonus on regular scrap makes sense I guess, and that's what they had in the latest draft of the new mining bonuses that I saw. It seems DSE themselves also neither requested this nor new about it beforehand (and most probably still don't).
And before anyone says they don't get the 14k sell point, the Yokohama point is balanced equally for the distance (and connects perfectly to Nagano where they can steal/buy Samura's platinum).
It kinda sucks for ALG and Junkers who have specialized in scrapping since vanilla that another mining faction suddenly gets the same bonuses they do, and that's in addition to top tier bonuses on Copper and Platinum as well as a medium Silver bonus.
Picture this:
[some guy] "Okay, I want to mine premium scrap so I'm considering making an ALG ship."
[me] "That's great! I can show you how to-"
[some guy] "But why wouldn't I just make a DSE ship, which can do the same but also mine three other proper ores, and doesn't have legal issues in the main mining area?"
[me] "..."
Is this intentional? If so, why does DSE get four proper ores (AND regular scrap) and no other faction gets more than three?
For Junkers and ALG, this is all we have. We're not like DSE, Daumann or whatever other mining/industrial faction that doesn't fully specialize in one commodity. Scrapping is what we do, so I'd expect that at the very least, we'd be better at it than anyone else.
I have already talked to Alley about the problem of a lack of lawful selling points open to Junkers. Singapore (9k) is stupid because it is a Guard base. Junkers cannot dock it. Also it is in a stupid spot. Alley acknowledged the problem and hinted at a fix. With a lawful selling point open to most factions (IMG base) in the Taus (outside of House space for jump traders), the worst should be dealt with.
And I agree with Karst on the DSE bonus. These nieche "ores" should be heavily restricted to the 2 groups ALG and Junkers. Somehow, however, they should be rivals then, like mining corps are that compete for ores.
Hi there, DSE) guy here. Some time ago, we requested a minor Premium Scrap bonus as a player faction, mostly for RP flavor as the majority of scrap in Texas, Bering, and Hudson came from Ageira and DSE tech (exploding gates, destroyed facilities), so we wanted to reflect some familiarity and ability to salvage our own stuff when needed (while maintaining a focus on raw ore for manufacturing). That has been the extent of our lobbying and was a small thing that, as Alte mentioned above, was never intended to be competitive with ALG or Junkers.
Already mentioned this to Karst elsewhere, but we'd like to retain the minor bonus that we put in a request for and have backed up with our roleplay and I wholeheartedly support the Junkers' and ALG's specialization in premium scrap reflected by their bonuses. I'm not sure why their bonuses were reduced, but I feel this proposal would work better if it were positive and focused on restoring bonuses in line with ALG and the Junkers' needs, rather than being framed as an extensive criticism of another faction.