Profit as a whole should be buffed on all commodities. At this point new players only try to get a few ships and set themselves in the game and old players grind for cap VIII's.
(08-25-2016, 12:17 AM)Yber Wrote: Profit as a whole should be buffed on all commodities. At this point new players only try to get a few ships and set themselves in the game and old players grind for cap VIII's.
Might as well make the grinding less of a thing.
Wouldn't it be easier then to simply lower the prices of the ships and equipment?
(08-25-2016, 12:17 AM)Yber Wrote: Profit as a whole should be buffed on all commodities. At this point new players only try to get a few ships and set themselves in the game and old players grind for cap VIII's.
Might as well make the grinding less of a thing.
yeah and ruin piracy too since no one will need to trade after ?
Ore selling ~average 9.5k (Dublin-NB) >> ~18min >> 5k cargo = 47.500.000mill >> /2 bc you need at least 1 miner = net-profit: 23.750.000mill
Cardamine profit 4460/unit at Arrenmore (Malta>>Penny) >> ~25min >> 5k cargo = 22.300.000mill = net-profit
More profit in nearly 7min less time. There's no balance at all if you just look at one direction of the run. Then again, the Slave run back to Malta nets with a hypothetical full 5k cargo space 21.840.000mill too, same flight time.
So the Cardamine/Slave-run takes 50min back and forth for a theoretical 44.140.000mill.
I doubt what you can take back from the selling points for your ore somewhere close to your actual mining spot will yield more than 15mill if you're really lucky.
That makes for the average ore-run a profit for the hauler of 38.750.000mill and the miner of 23.750.000mill at an overall flight-time of 36min.
There's places where ore sells higher, but the flight takes longer, there's places you won't make 15mill on your way back and there's places both combined may happen.
Regular trading still needs a buff, but it's a rather minor one.
(08-25-2016, 12:32 AM)Divine Wrote: Ore selling ~average 9.5k (Dublin-NB) >> ~18min >> 5k cargo = 47.500.000mill >> /2 bc you need at least 1 miner = net-profit: 23.750.000mill
Cardamine profit 4460/unit at Arrenmore (Malta>>Penny) >> ~25min >> 5k cargo = 22.300.000mill = net-profit
More profit in nearly 7min less time. There's no balance at all if you just look at one direction of the run. Then again, the Slave run back to Malta nets with a hypothetical full 5k cargo space 21.840.000mill too, same flight time.
So the Cardamine/Slave-run takes 50min back and forth for a theoretical 44.140.000mill.
I doubt what you can take back from the selling points for your ore somewhere close to your actual mining spot will yield more than 15mill if you're really lucky.
That makes for the average ore-run a profit for the hauler of 38.750.000mill and the miner of 23.750.000mill at an overall flight-time of 36min.
There's places where ore sells higher, but the flight takes longer, there's places you won't make 15mill on your way back and there's places both combined may happen.
Regular trading still needs a buff, but it's a rather minor one.
At least someone got it. This is what I mean... it's not even balanced...
(08-25-2016, 12:32 AM)Divine Wrote: Ore selling ~average 9.5k (Dublin-NB) >> ~18min >> 5k cargo = 47.500.000mill >> /2 bc you need at least 1 miner = net-profit: 23.750.000mill
Cardamine profit 4460/unit at Arrenmore (Malta>>Penny) >> ~25min >> 5k cargo = 22.300.000mill = net-profit
More profit in nearly 7min less time. There's no balance at all if you just look at one direction of the run. Then again, the Slave run back to Malta nets with a hypothetical full 5k cargo space 21.840.000mill too, same flight time.
So the Cardamine/Slave-run takes 50min back and forth for a theoretical 44.140.000mill.
I doubt what you can take back from the selling points for your ore somewhere close to your actual mining spot will yield more than 15mill if you're really lucky.
That makes for the average ore-run a profit for the hauler of 38.750.000mill and the miner of 23.750.000mill at an overall flight-time of 36min.
There's places where ore sells higher, but the flight takes longer, there's places you won't make 15mill on your way back and there's places both combined may happen.
Regular trading still needs a buff, but it's a rather minor one.
You're assuming you can sell cardamine in NY with a 5ker which isn't the case. If you want to buy cardamine you need to be a junker, a FL or an outcast. Junkers and FLs are restricted to 4k3 space and outcasts can't dock in new york or pitts. The profit is actually much lower for smuggling, and trading in general.
About "ruining piracy", what exactly is ruined? People now feel satisfied with 1 cap after grinding for 7-8 hours straight. If you cut that time by half they'll feel more inclined to buying more than just 1 and stop trading after that point. Your fear is unfounded.
(08-25-2016, 10:56 AM)Yber Wrote: You're assuming you can sell cardamine in NY with a 5ker which isn't the case. If you want to buy cardamine you need to be a junker, a FL or an outcast. Junkers and FLs are restricted to 4k3 space and outcasts can't dock in new york or pitts. The profit is actually much lower for smuggling, and trading in general.
...
Arranmore, not NY. And you left out the Rogues and Hackers, though that's not much of an issue as they're both also restricted to the Pirate Train.
Overall, yes. For your average smuggler it's even worse. I used the best setup for the Cardamine/Slave route which still is beaten by any ore-trade. Other types of smugglers have it even worse. Not to speak of regular traders, this type of cargo-hauling became literally irrelevant.