Hello there guys!! Was a bit of time for me Im not online... really busy hehehe.
I must say, i dont like this idea... I use the presets really often for my bussiness (miner) and... without the /setmsg turns a really hard task due the amount of customers.
In another side.... i dont like this idea because in combat... literally you will have no time for say something without dieing... not everyone can write fast...
In another side.... I dont like this idea because there are a lot of people non english (like me) and we need more time for the interaction... the problem are those with hurry for open fire into things...
In another side.... i dont like this idea because duing big convoys with several ships, message presets are extremately useful for keep together the convoy...
Someone said it perfectly... the problem is not the /setmsg, the problem are those players just looking for shoot something FAST... and... THE MOST IMPORTANT: There are a lot of other ways for still having presets with external tools... same effect as /setmsg. Removing this useful command will do more damage than other thing i guess.
There are some good things about the setmessage command, and there are some bad things about it. While I'd imagine it certainly would be useful in special circumstances such as when you're mining for people, or trying to sell things ingame (Though I haven't seen that since Cody last)
Although there have been many.. many.. MANY times that i've been watching the server feed, and I see something along the lines of.. "When you get here, /1 /2 and engage, get in here"
This irks me beyond belief. People should strive for interaction, not for a quick and easy way that is already typed out to engage someone in PvP. Everything is turning scripted in more ways than one. Setmessages are not the only reason for this, though it certainly contributes.
Zealot seems to have a few things I especially like to see. One in specific being..
Quote:As long as you only put the responsibility for improving rp on one side of the interaction, it will never really improve.
While the subject that I pulled that quote from is in regards to traders and pirates/law-enforcement who are forced to interact with them, it models the fact that all sides need to be willing to communicate and play a situation out with each other. Not the setmessage junk I see where both sides type in a quick command, and use it as RP excuse to engage each other. That's how things start to become stale. I encourage faction leaders (and players in general) to try to do what hasn't been done already. To expand your boundaries. To start doing things which aren't scripted, letting it evolve into situations where nobody knows what will happen next. There is no losing there, it's about the journey. Not how much pixel empire you can amass.
Setmessages are but a small part of that problem. I'm hoping that something might come out of this trial of shutting the system off for a little while. I don't expect it to remedy everything where the system becomes perfect, but perhaps it's a step in the right direction.
More directly on the subject of traders, I'd absolutely love to see a conversation spark about what can be done to fix the matter of silent-trading in a reasonable way.
Coming off of my tangent, a quick reiteration. -- I know some people think that it's useful, and it certainly may be in some situations. Although the purpose of being used to quickly hop into engagements, or bypass legitimate interaction with scripted responses isn't what it was built for.
(10-28-2016, 03:23 PM)King Boo Wrote: Although there have been many.. many.. MANY times that i've been watching the server feed, and I see something along the lines of.. "When you get here, /1 /2 and engage, get in here"
You hit the nail right in the dead center.
+1
(10-28-2016, 05:49 AM)Garrett Jax Wrote: Sounds good. Can we do a test run of Disco without POB's next?
i always used the /1 for the greeting sentence - cause my charname is there like charname: greetings. that was very helpful and it looks like i am not the only oone who uses them in that way. i see the point of /1 /2 engaging, but there are may players who didnt type as fast as a secretary and at least a /1 for the greeting is very helpful.
therefore: dont kill the /setmsg cmd as a whole, leave at least one setmsg left, you can say your greetings before the other ship is away in the lane and for all other stuff we have to type
(10-28-2016, 03:23 PM)King Boo Wrote: Although there have been many.. many.. MANY times that i've been watching the server feed, and I see something along the lines of.. "When you get here, /1 /2 and engage, get in here"
I do hope you don't expect this to result in people sitting down and having tea with their enemies. People are still going to type the bare minimum and hop into a fight when the situation requires it (I get the feeling you don't think any situation requires that, no matter how badly your allies are getting their asses kicked).
The thing I like about it is it might actually encourage people to be a bit more creative, but even then I don't expect much on that front. Don't get me wrong, now that you can target people with a hotkey I don't see any point in keeping setmsg around, but if that post is indicative of the kind of results you expect then you're going to be sorely disappointed.
I see this argument so much it hurts that you think we want to have tea with enemies.
No that's not the point. The point is to put some effort into roleplay before you fight.
How about we remove the rule that you need 2 lines before you can fight and replace it with satisfactory roleplay or some other kind of wording that removes the minimal roleplay of " wow that's a fight. Engaging and charging weapons"
(10-28-2016, 03:16 AM)Kalhmera Wrote: Well playing a Nom trying to RP a Message for engagement is going to suck since we get shot writing out our stuff.
Couldn't nomads just learn how to type like human beings?
Or, like, not type at all and just be the menacing threat from Vanilla rather than the silly humanized version we have here?
Infectees are great vessels for that type of roleplay (personality/character), but by making nomads speak (or project images and emotions or whatever) it vastly lowers the quality of the narrative function the Nomads served in Vanilla: The Perfect Other. Something truly alien.
In Disco, they are all about humans: They want to know what humans think, they want to observe human behavior etc. etc. Essentially they want the exact same thing as mankind, and on that note also a much used motif for AI characters, that is finding answers to the question: "What is human?" We, humans, spend our lives gathering experiences to answer those questions about what defines us, so Nomads turn up as a 1:1 carbon copy with blue ships and a silly stylized writing, but not alien at all. Humans are only really that interesting to humans, so from a narrative standpoint it's nonsensical that Disco nomads are all about human emotions.
(10-28-2016, 04:08 PM)Mímir Wrote: Or, like, not type at all and just be the menacing threat from Vanilla rather than the silly humanized version we have here?
Infectees are great vessels for that type of roleplay (personality/character), but by making nomads speak (or project images and emotions or whatever) it vastly lowers the quality of the narrative function the Nomads served in Vanilla: The Perfect Other. Something truly alien.
I agree with you on this. See a nomad in the system? Power weapons and/or cruise engine and get a move on!
(10-28-2016, 04:06 PM)nOmnomnOm Wrote: I see this argument so much it hurts that you think we want to have tea with enemies.
No that's not the point. The point is to put some effort into roleplay before you fight.
How about we remove the rule that you need 2 lines before you can fight and replace it with satisfactory roleplay or some other kind of wording that removes the minimal roleplay of " wow that's a fight. Engaging and charging weapons"
I agree with your first part. Effort is needed, not just a "Drop a line so you can get a blue".
Your last part though? 100% against. You cannot quantify "satisfactory" roleplay. It is too open for interpretation. What one person may think is satisfactory, the other doesn't. It would cause even more headaches for Admins/Mods, and ultimately it would then be up to them to determine whether or not your RP is valid. No, it is better to have a measurable outcome such as "Was 2 lines of RP given? Yes? Ok." Obviously Admins will look at WHAT is said in those lines. If it's a "Hi" "Ok die now", it won't fly. But your suggestion is not a good/healthy alternative.
Anyway, as someone who doesn't use setmsgs (Granted i'm a fast typer), it doesn't impact me much. I see where the admins are coming from, as well as I see the other side of it's uses. It'll be interesting to see the outcome of this test.