I was thinking of the same thing just the other day:)... we could have like a "vulcan cannon", which uses ammo. (Hell I even got a *great* sound effect for it). But I came up against the same roadblock, ie. ammo limit too low. Didn't think of having fractional ammo size.... not sure if it'll work, but it'd take about 3 seconds to try it.
As for the ordinance size.... I'd say mine is bigger than a missile. ie:
Torp -> Mine -> Missile -> Flare
But what is your suggestion here.... make them consume cargo size? Coz atm they are all "zero volume".
o.
ps. About the vulcan cannon idea.... heheh, the Bretonia weapon that looks like a minigun is actually labelled "mass_driver" in the ini files. And the other Bret wep is called a "railgun". Methinks the original designers had a similar idea;)
//can I post faster than McNeo? EDIT: YES I CAN! EDIT EDIT: I can edit faster too...
I like it, they had something similar on another mod. I can't remember the name right off the top of my head, but they made the gun look like it took ammo. After it hit 0, it still fired, for some odd reason.
EDIT @ McNeo: Bah. I started posting about two minutes after you.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Would certainly add new strategies if mass drivers were given to main factions, or even just a few generic ones, such as civilian, corsair and outcast (as outcasts and corsairs mounting the same stuff doesnt wash with me...).
Onca, his suggestion is that the ammo cargo constant, set at 70, be kept the same, but the ammo size (bullets/slugs) be set to 0.25. I would suggest lower at 0.10. At 0.25, you could have 280 shots, as 4 ammo takes up 1 ammo cargo space.
And I would suggest to vary the sizes of the ammunition, but then please take away the nerf that the sunslayers and other missiles got, and give the torps a good boost in either tracking or damage, as having, say 10 torps (an example where a torp takes 7 ammo slots) would really be a hindrance and no one would use them..
So, flares would have, say, 0.10 size, so you could have 700 of them ... >.>
EDIT: Boss, difference is, I actually posted more than two lines of writing:P
I couldn't for the life of me find where you can specify how much ammo a shot requires.... so it may be a no go:(
But that aside, I tried the gun thing anyway. I took a regular Javelin and basically increased the acceleration to like 1000 over 1 sec, giving a speed of *drum roll* 1000m/s. Then I upped the fire rate to 0.25. I stripped the missile of its contrail, so that it's now just a tiny projectile flying thru space very fast. The overall effect is pretty pleasing -- it looks like a bullet shooting towards the target, which is what you'd expect;)
Oh yeah and I added a "bang" sound effect.
Problems:
- Don't know how to turn off missile lock
- Only fires one per mouse-click, unlike regular guns which keep going as you hold the button down
- Automatically deselected in your weps list
- The ammo problem, as above
I'm sure the first 3 can be solved very easily, once I have a bit more play time.