Woooho! Great proposal Jinx.
Though 20-30 seconds would also do the trick.
Quote:You only have to look at the German pocket battleships in ww2 to see one quick example... sure they were hunted down and killed, but the point is the concept isn't one thats unfeasible or even unrealistic.
And how did they end? They were sunk by a few torpedo bombers:)
After that, their ships were never undefended again.
But imagine a German war battleship chasing a torpedo boat for 100 miles.. Realism?:)
Edit :
I do agree on Laowai's point about passengers however.
It should be allowed to do whatever you like in main systems.
So, Outcast BS can ask an Artifact smuggler to drop his cargo in Alpha.
Corsairs can ask for Passenger Traders to drop them in Gamma.
But not out of these systems.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
giving the factions ( pirate factions ) full rights in their home systems sounds like a good thing to do. - every trader stupid enough to fly into omicron gamma with half his cargo of cardamine - just to fill the other half with artifacts deserves to die. - from a fighter as much as from any other defender.
such an agreement meets RP standards, but also means that mature RP is provided. - proper warning, and proper execution of whats done. if the rules could be revied that way - maybe the right to do so could be layed into the hands of the established player factions. ( yes, i would say - only official player factions, cause there is someone to blame if it goes wrong )
so - i think the THB , benitez, opg, lddlg should be allowed to stop a cardamine transport in gamma - even when they ... by coincidence .. only have a battleship out. - ... but the occasional "independend" corsair shouldn t be allowed to.
thats up to if the community can agree on such terms. - with that in mind, maybe it can be applied to lawfuls aswell. - that only lawful playerfactions can really execute 100% with capital ships - while independends, while being allowed to fly and use them - should not singlehandedly stop / destroy smugglers.
i m not usually for nerfing rights of independends, seeing that i am on myself - but i don t think its nerfing, but rather ... extending rights for playerfactions, while keeping the rights for indis the way they are. ... its a little treat for playerfacitons without putting independents down.
edit: mind, it applies to what i call "highly- hierachry- structured factions" like militaries, maybe corsairs ( don t know about outcasts... do they have a central leadership? or are they a bunch of drug barons ) .... BHG, zoners, IMG, GMG, etc. is different sort of. they are more individual orientated and don t rely too much on an order chain.
I like the the proposals for the 1 minute or 30 sec charge time for Capships.
I also agree with Player factions being able to police the same way as the police ie: outcast can police their systems with whatever, and Corsairs in their system wtih whatever when the trader/smuggler has cargo not agreeable to that faction.
Sorry Chopper must have took you wrong, sorry.
I tend to think of these cap ships as haveing all the independence of vessels in Star Trek( Sorry I'm a nerd:P)
There they do dock but it is not unheard of for many Cap ships doing various tacks on their own. After all there are references to replicators in game.
Nano bots thus nano tech, droids, energy conversion. Fusion reactors. Heck a sub nowa days can stay under water indefinatly it only surfaces for sunlight. We have air recyclers now, we have power plants that are good for 30 years on our subs now. I would think that fuel in this technological era would only be needed for major undertakeings.
Maybe make Capship jumps possible anywhere after 1 minute of chargeing and 50 units of fuel per system jumped. MOX maybe. Bigger ships would be able to jump further but can move worth anything in say Bering.
Allow Battle ships to take fighter with them or let them piggy back.
Don't know if this can be done.
I think criusers and battle ships pirateing just means longer stays and more pirated not bigger tabs for each and, it would give the Faction police some reason to role out there Battleships other than to just say "we have one too"
I know if the Hackers got their ships and their Outcast allies together to blockade Cali and pirate the Heck out of it then, Liberty would bring some fire works and we'd have a real light show.
If caps could pirate then there might be a reason for the civilians to have a bomber:shok: But what are civialian bombers for now. Surely not escort like implied. Now the only escort required is fighters.
' Wrote:Woooho! Great proposal Jinx.
Though 20-30 seconds would also do the trick.
And how did they end? They were sunk by a few torpedo bombers:)
After that, their ships were never undefended again.
But imagine a German war battleship chasing a torpedo boat for 100 miles.. Realism?:)
Edit :
I do agree on Laowai's point about passengers however.
It should be allowed to do whatever you like in main systems.
So, Outcast BS can ask an Artifact smuggler to drop his cargo in Alpha.
Corsairs can ask for Passenger Traders to drop them in Gamma.
But not out of these systems.
haha yes, sunk they were . Actually, one of the most famous, the Graf Spee was sunk by a combined flotilla of smaller cap ships.... The tirpitz? i think it took a torpedo from a midget sub and or torpedo bombers and was laid up for the rest of the war (someone might need to correct me there)
I think the case that they werent let out unescorted again wasnt a case of not wanting to as it was more a case of not having many left to do it with? but anyway - my point wasnt that it was a great idea, just that, people have done it.
I like jinx's proposal to increase powers in home systems, but the part about limiting it for factions im not sure about.... if everyone RP's the roll well it shouldn't need to be limited?