(11-01-2012, 10:40 PM)Govedo13 Wrote: I cannot get the point really and where exactly is the problem to make the buying prices of the smuggling goods expensive enough (3000-4000$) in order to add the risk factor for smugglers-that would enable them to be as profitable as normal legal cargo but with more risk involved. Also indeed one can bring 3500 units of Cardamine from O Alpha to Manhattan and make 10 930 500 profit or he can bring 5000 units of H fuel from Okinawa to Manhattan and make 11 520 000. It is kinda obvious that smuggling is meh even if we does not consider that everyone and his dog would shoot and pirate you on the way. For me this run should bring around 13-14 m but with same investment to buy the cargo- 13 965 000 for one 3500 load if the price goes from 399 to 3990. So you got the risk leverage in order to justify the higher profits, also there is no 5000 smuggler that can dock on Manhattan if he follow the rules.
I seriously doubt that 4.85 beta would happen again because then we had more suitable IDs for smuggling,5k unlawful smugglers,5k zoner smugglers, P train usable for freelancer/smugglers, no docking rephacks and no mining- I mean if this is the reason to keep smuggling useless and not profitable.
Please elaborate.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)