This update has the following changes:
- Fixed all instances of the problem that caused the "disasterous start" in testing #6
- Enabled the tradelane sensor network for ship with the BPA ID and LPI IDs (it's coming for KSP and the rhienland guys too). This has been implemented but untested for over a year.
- Fixed /movechar I think.
- Enabled a bunch of anticheat stuff that was lost when I moved to the new flhook plugin system. Autobans happen after 4-10 detections depending on the type of detection.
To do next:
- Try to stop a ship in space if the player disconnects/F1s.
- Fix /selfdestruct so that it turns the ship into a standard starflea with an engine.
- Find out why ships sometimes drift so much. The should drift based on the amount of time they have been disconnected. The expected rate is 1 meter per second of disconnect time up with a maximum of 50k in the y-axis and 1/10th of that in the x and z axis.
- Other things that I've forgotten about
Quote:I'd pay to see that. Tiny lil' Liberator zoomin' around with a giant lightning storm effect. One look and the pirates would run off screaming something about an apocalypse.
Yeah ... and every honest smuggler will HATE this special Liberator for what he did :dry:
Serious now: Great job on that manual AND great job on the trade lane commands:)