We are currently working on some Docking Module code.
Ships that were docked prior to today's restart will not be registered at the ship they were docked at, and should not be undocked.
Their docking registry will (hopefully) be restored with tomorrow's restart.
ART
- Changed: Contact list player name font changed.
- Changed: Cruiser Ion Blasters now have a new effect.
- Changed: Fighter and freighter explosion fuses are now more varied.
- Changed: CSV switched to a better cockpit model.
BALANCE
- Added: Gunboat, Cruiser and Battleship Siege Cannons. These weapons are balanced for regular PvP, but will be able to damage PoBs during sieges after a (near) future PoB siege rework.
- Added: A Junker Freighter Engine to the CSF's ship dealer package.
- Added: Junker Freighter Engine now sells on Junker bases.
- Changed: ASMD damage decreased by 20%.
- Changed: ASMFD hull damage decreased by 20%; shield damage increased by 20%.
- Changed: Player Owned Bases health values updated for future siege rework.
- Changed: Outcast Gunship mass slightly increased, agility slightly reduced.
- Changed: 'Light' Fighter Missiles' damage reduced by 10%.
- Changed: Hellfire Rocket Pod damage doubled, ammo increased from 800 to 4000.
- Changed: Scorcher Bombs & Neutralizer Bombs now do 10% more damage.
- Changed: Fighter & Bomber gun power usage formula adjusted to weigh alpha damage and velocity more heavily. In addition, significant dispersion now lowers power usage more than it did before.
- Changed: Mining Drone mining laser price set to 0 so it cannot be sold or transferred.
- Changed: CSF chase & turret view cameras improved.
- Changed: ASMFD Railgun hit points further increased to match other Bomber Heavy Weapons.
ECONOMY
- Added: Synth Paste recipes to Hydroponics Bay. Bonuses for Freelancers, Synth and Zoners.
- Changed: Refined HRCs now sell for at least 3x their base price, rather than 2x, increasing refining profitability.
- Changed: Hydroponics Food Rations recipe bonuses expanded; Freelancers, Bowex, Farmer’s Alliance, Gateway, IDF, Samura.
- Changed: Military Salvage reclamation bonuses expanded; ALG, BMM, Bowex, Bristol, Core, Corsairs, DHC, DSE, EFL, GMS, Hessians, IMG, Junkers, Kishiro, Kruger, Outcasts, Order, RGS, Samura, Zoners.
- Changed: Halved most module construction requirements.
- Changed: Halved most non-CODE equipment manufacturing requirements.
- Changed: Durban no longer resells Light Arms, making it a viable destination.
- Fixed: Profit outliers for extremely short routes.
- Fixed: Molybdenum now behaves like an 'HRC', as intended.
- Fixed: Typos in the economy source file(s) resulting in missing commodity buy/sale points.
- Fixed: A number of errors with manufacturing recipes.
ENCOUNTERS / NPCS
- Changed: Fighter NPC AI has been fixed and improved.
- Changed: NPCs should no longer drop mines while passing other NPCs or players quite as often.
- Changed: NPCs AI updated to encourage mine use in different ways.
- Changed: NPCs are not equipped with railguns as often anymore.
- Changed: Missions NPCs will now use missiles and torpedoes.
- Fixed: NPCs carrying 11 Wasp CD Launchers or 3 Fortress CM Launchers.
- Fixed: Outcast Gunboat NPCs no longer drop 595 H-Fuel.
INFOCARDS
- Changed: Deployable container description now notes that blowing it up allows for tractoring it back in.
- Fixed: Valletta Shipyard mistakenly referred to as Valetta.
- Fixed: Corsica NPCs no longer believe they are actually on Valletta Shipyard.
- Fixed: TREMOR infocard typo.
SYSTEMS
- Added: Wrecks to Sigma-15 debris field.
- Added: Gunboat equipment now sells on Freeport 6.
- Changed: CSV now sells on Rochester. The Bulldog previously sold there now sells on Allentown.
- Changed: IDF, GMS, EFL & Royalists no longer use GNS as their large ship prefix.
- Changed: All Scrap Metal fields in Gallia that were disabled are now enabled.
- Changed: Alaska minefields tweaked.
- Changed: Mines and gas pockets' detection radius increased to 80.
- Changed: Ile-de-france debris music removed in front of New Paris.
- Changed: Malta debris music removed.
- Fixed: Many duplicate or misplayed bar/station NPCs.
- Fixed: Sigma-15 nebula/field visual errors.
- Fixed: Excessive radiation damage in Uncharted 3.
- Fixed: Undocking from Wichter Station no longer places you as close to the station.
- Fixed: Many more issues with Wichter Station, ranging from NPCs to infocards.
- Fixed: Sigma-15 - Frankfurt jumphole rotation.
- Fixed: Cadiz given a proper exclusion zone.
- Fixed: Meadville Ice Field not dropping water.
- Fixed: Removed outdated news items from bases.
- Fixed: Missing news icon.
- Fixed: Champagne pop zone.
CREDITS
@Aingar - Coding, Systems, Story, Economy
@Alex. - Coding, Systems, Keeping It All Running
@Antonio - Systems, Balance
@Groshyr - Systems
@Haste - Balance, Art
@jammi - Story, Economy
@Kauket - Art
@Markam - Systems
@pillow - Balance
@Titan* - Art, Encounters
@Wildkins - Systems
ART
- Added: [KNF] ID icon.
- Added: 46th ID icon.
- Added: New Escopeta effect by @Titan*
- Added: New Ignis (fmr. Salamanca Mk III) effect by @Titan*
- Added: New FX for Akhetaten and Liberty Dreadnought reactor by @Tenshi.
- Added: New Gunboat Pulse FWG FX by @Tenshi
- Changed: Reduced the CSV conveyor and Rock Badger "chomp" sound volume.
- Changed: Added and tweaked several cockpit files to a few more ships for more quality of life.
- Changed: Rogue and Molly Bloodhounds and Wolfhounds have proper light hardpoints.
- Changed: Updated Zoner Osprey icon.
- Changed: Readded Tsuyo icon.
- Changed: Coalition Gunboat arcs improved.
- Fixed: Several ships having either no engine nozzles (Aubrac), too few engine nozzles (Base Construction Platform, Hegemon, Dunkirk, Heavy Tanker, Persephone, Panther, Warwick), or too many nozzles (Shihai, Komainu, Cyclone).
- Fixed: Insurgency Cruiser centrifuge animation.
- Fixed: Fixed zapper weapon platforms in missions having an invisible firing effect.
- Fixed: Bretonia Dreadnought docking made slightly better.
- Fixed: Akhetaten light hardpoint overlap.
BALANCE
- Changed: 'Light' fighter missiles given 7.5 detonation distance, 20% increased damage and power usage.
- Changed: Bomber shield capacity and regeneration rate increased slightly.
- Changed: Cruiser powercore recharge increased by 5,000 across the board.
- Changed: Cruiser shield recharge decreased slightly, capacity increased very slightly.
- Changed: Battlecruiser Heavy speed and range changes, and Sunwreath efficiency nerf, reverted from Hotfix 1.
- Changed: Battlecruiser and Battleship shield regen, rebuild time, and in some cases capacity reduced.
- Changed: Battlecruiser shield generator components now have an extra 25% hitpoints. Destruction now causes damage equal to the hitpoints of the generator itself.
- Changed: Increased the detonation distance of the Wasp CD from 10 to 12.5. Changed its acceleration and lifetime to the old Mosquito CD.
- Changed: Balanced the stats of the Tundra FWG to be a lower refire version of the LSC's FWG.
- Changed: Increased the ASMFD Heavy Railgun HP from 450 to 2680.
- Changed: Increased Ravager (Gunboat) Mine energy damage from 52,500 to 87,500.
- Changed: Changed the Escopeta to be 4.00 and reduced its dispersion to 2.5.
- Changed: Increased Cruiser Storm Cannon power usage by 55%.
- Changed: Removed Neutralizer Bomb damage multiplier against Gunboats.
- Changed: Reduced efficiency of Nomad Gunboat Blaster to be in line with the normal Gunboat Impact.
- Changed: Gave the Taurus two fighter heavy slots.
- Changed: Asco Torpedo removed from New Haven, made into an internal equipment item. Ammo now has no level requirement.
- Changed: Samura Liner powercore capacity reduced from 2,287,500 to 1,912,500 and recharge reduced from 83,750 to 63,750.
- Changed: Akhetaten powercore capacity reduced from 2,925,000 to 2,550,000 and recharge increased from 77,500 to 85,000.
- Changed: All thruster cargo space usage reduced to 0.
- Changed: Orthrus Cruiser Turret model now has a 360 degree arc.
- Changed: All 360 degree cruiser guns have 2,000 range. Non-mortar non-360 guns receive 2,250 range. Light Mortars receive 3,000 range.
- Fixed: Renzu Liner now mounts the correct engine, and is no longer hyperspeed-capable.
- Fixed: Gaian, Nomad, Gallic, and Maquis cruisers given proper amount of shield batteries.
- Fixed: Heavy Weapon slots on the Camara are now symmetrical.
- Fixed: Updated the Claymore to have the same FWG class as its guns so it can use its own guns. Also buffed the Claymore FWG so that it's actually good.
- Fixed: Starflier family fuses.
- Fixed: Persephone re-hitboxed and should be able to better transit jumpholes.
- Fixed: Incorrect shield on Evocatus package causing a CTD when purchased and undocked.
- Fixed: Technocracy Light Gunboat Shield is now appropriately light.
- Fixed: Amaterasu Liner docking properties now set appropriately.
- Fixed: Falcon Turret is now 2.0, matching Falcon.
- Fixed: Falconet Turret range now matches Falconet.
- Fixed: Bastard Culverin II Turret is now 2.0, matching Bastard Culverin II.
- Fixed: Bastard Culverin Turret range now matches Bastard Culverin.
- Fixed: Vulture 4 Turret is now 8.33, matching Vulture 4.
- Fixed: Vulture 5 Turret is now 2.0, matching Vulture 5.
- Fixed: Reaper IV Turret is now 650m/s.
- Fixed: Reaper IV damage increased by 1 to match turret.
- Fixed: Grim Reaper damage increased by 1 to match turret.
- Fixed: Scythe II Turret range increased to match Scythe II.
- Fixed: Enforcer II Turret range decreased to match Enforcer II.
- Fixed: Anomaly Scanner 'nerfed' damage.
CODING
- Added: Faction name to players in contact list.
- Added: Prevented the "D3DERR_INVALIDCALL" error spam from occurring in FLSpew.txt
- Fixed: Selling the deployable mining container after mining with it no longer kicks you for cheating.
- Fixed: Cloak DIsruptor flares properly stack now.
ECONOMY
- Added: Cardamine Cartridges and Inert Artifacts implemented, as standard commodities produced by major Cardamine/Artifact midpoints.
- Added: Azurite Gas fields re-implemented.
- Added: Cracking Catalysts implemented.
- Added: Fire Pearls implemented.
- Added: Synth Paste implemented.
- Added: Uranium implemented.
- Added: Aubagne ship dealer added, selling the Moonbeam, Sunbeam, and Eclipse.
- Added: Gjallarbru ship dealer added, selling the Loki Mk. II, Odin Mk. II, and Thor Mk. II.
- Changed: Contraband system expanded to include extended lawful sellpoints, and new unlawful and quasilawful destinations.
- Changed: Human cargo overhauled: internal house passenger networks, inter-house connections, luxury/resort connections, research and high tech connections, and a prisoner/criminal update.
- Changed: Shipping platforms and resale hubs expanded, providing enhanced access to useful POB goods.
- Changed: Engine Components now produced in Gallia, Rheinland, and Kusari, rather than at all shipyards.
- Changed: Toxic Waste and Scrap Metal prices now calculated by proximity to nearest mineable field.
- Changed: Niigata Star Yards commodities moved to Niigata Star City.
- Changed: Many more minor and major alterations to existing commodities!
- Changed: Reduced Omicron Gamma artifact mining rate.
- Changed: Removed Artifacts from the Napo Nomad Asteroids in Omicron Theta.
- Changed: Dounby Station now sells ships: the Annapurna, Dromedary, and Voyager.
- Changed: Significantly increased the base values of Uncharted materials.
- Changed: Silver moved to Omega-7.
- Changed: Ravager Mine dropper price increased from 4,254 to 57,400.
- Changed: Military Salvage base price increased from 2 to 25.
- Changed: Xeno Relics base price increased from 2 to 247.
- Fixed: Scraper and Surveyor prices lowered to match their class.
- Fixed: Samura ID now sold on Planet Junyo.
- Fixed: Battleship Alma now sells the Avenger, Defender, and Patriot.
- Fixed: Jaguar sell-point re-added at Lavars.
- Fixed: Orchid sell-point re-added at Morioka, alongside the LF and VHF.
- Fixed: Drydocks without commodity traders no longer claim to sell mining containers.
- Fixed: Lavars, Lodeve, and Montelimar now sell appropriate equipment and contain appropriate NPCs befitting their affiliation.
- Fixed: Information costs reduced by 100 in line with other economic changes for 5.0.
ENCOUNTERS / NPCS
- Added: Sirius Credit Cards added to high-risk encounters.
- Changed: Better gun usage for encounter station AI.
- Changed: Reduced the gun accuracy of all AI to make them less vicious.
- Changed: NPCs now slide more often when dodging.
- Changed: Improved encounter capital NPCs dodging.
- Fixed: NPCs BCs now use the new cruiser thrusters.
- Fixed: Molly Guard NPCs replaced with Mollys.
- Fixed: Molly and Zoner female NPCs now have voicelines and animations.
INFOCARDS
- Added: Tau-61 infocards by @Zephyranthes, @"Darkstar_Spectre", and @Hemlocke.
- Changed: Switched out the Bactrian infocards for its vanilla ones.
- Changed: Entirely rewrote One Police Plaza infocard and rumors aboard.
- Changed: Insurgency snub guns and SNAC -> "Liberty Blackmarket".
- Changed: Renamed the Angelito Mk III to the "Ardere".
- Changed: Bristol Mining Facility (Cambridge) to Peterborough Mining Facility.
- Changed: Faust Depot renamed to Stockton Depot, with a shiny new infocard and base NPCs.
- Fixed: Bielefeld, Beaumont, Cold Bay infocards.
- Fixed: Devastator and Hurricane infocards.
- Fixed: "Unused Shield Class-8" -> "Powercore Distributor"
- Fixed: Montelimar infocard.
- Fixed: Planet Tonnerre's Hydrocarbons mining field infocard.
- Fixed: Battleship Alma infocard.
- Fixed: Nagasaki infocard.
- Fixed: Versailles infocard.
- Fixed: Several bases' NPCs now have unique names, or their infocards corrected to reference the base they are currently on.
SYSTEMS
- Added: (Re-added) a dockable Planet New London <-> Dublin trade lane.
- Added: Collapsed jumpholes now give a corona warning effect.
- Added: Magellan <-> Leeds JH re-added.
- Changed: Coronado <-> Baffin jump hole now accepts all ships.
- Changed: Earhart radiation reduced, drag near center increased. Drag field added past gates to prevent leaving the system area.
- Changed: Extended the safe zone of Uncharted 03 slightly beyond the field.
- Changed: Moved One Police Plaza to be on-plane.
- Changed: Moved Wichter Station to orbit Planet Saigon.
- Changed: Removed Hacker NPC from Montezuma and missions against Liberty Rogues.
- Changed: Returned docking ring to Planet Holstein.
- Changed: Tau-44 now connects to Tau-29 and Tau-31.
- Changed: Sigma-13 mining field landmark changed to a gas miner, asteroids removed.
- Changed: Uncharted 04 mining field given a landmark.
- Fixed:Minefield damage desync issue fixed.
- Fixed: Removed an obstacle from Dabadoru.
- Fixed: Dublin <-> New London JH rotation.
- Fixed: Sournia Logistical Drydock now correctly has Maquis NPCs and a drydock interior.
- Fixed: Pecos, New Hope's equipment dealer is back from a long break.
- Fixed: Battlecruiser Santander is no longer infested with Junkers.
- Fixed: Bundschuh Guard bribe removed.
- Fixed: AHRIMAN drop fixed.
- Fixed: Fixed missing effects for Omega-7 gas pockets.
- Fixed: CTDs in Sigma-17 and Texas.
- Fixed: Fixed clipping on Narita Outpost cargo pods.
- Fixed: Long ships being unable to dock with Gas Miners.
CREDITS
@Aingar - Coding, Systems, Story, Economy
@Alex. - Coding, Systems, Keeping It All Running
@Antonio - Systems, Balance
@Groshyr - Systems
@Haste - Balance, Art
@jammi - Story, Economy
@Kauket - Art
@Markam - Systems
@pillow - Balance
@Titan* - Art, Encounters
@Wildkins - Systems