Discovery now has an official Youtube account! We're going to be hosting trailers, event recaps and community submitted content here on a regular basis.
You're welcome to subscribe if you'd like to keep track. We're also going to be running regular 'this month in Discovery' compilation videos that act as a spotlight for community submitted content.
We're still accepting content in the Discovery Promotional Campaign thread, and these images will be reviewed and used to update our ModDB page fairly soon (with bounties paid out).
If you would like your video to be featured in our first October roundup, please drop a link here. It just needs to be footage of server gameplay that was recorded in this month. You'll be credited by forum and Youtube name, and a link to the source video included in the description. We're ideally looking to feature a range of gameplay from different areas of the game each month.
In the meantime, please subscribe and help us get the new trailer out there! We've already had a great initial reception, but we'd really like to try and ensure as many people are introduced to modern Freelancer multiplayer as possible.
House Governments, a contentious issue. For a long time, there has been something of a disconnect between the at least theoretically massive powers to amend the laws and diplomacy of an entire house, which affects many IDs, and the way house governments were run by players. Generally, this was left to the players' discretion, though more than once staff had to step in when things didn't go smoothly. Rules in regards to what is or is not a house government were eventually implemented, but they've proven very difficult to enforce.
We will be polishing those up a bit, and taking a more active role in overlooking what those governments are doing. Found in the Faction Rules, this will be the rule going forward:
The House Governments of Bretonia, Gallia, Kusari, Liberty, and Rheinland, will be made up of the faction leaders of every Official Police, Military, Intelligence, and Corporate faction with an ID classification belonging to that house. All of these leaders will have equal votes in their respective governments, and their proceedings will be supervised by staff in DiscoveryGC Official Discord government channels.
Additionally, players will no longer be able to post directly with official government accounts. Posts made in the official capacity of a house will have to be approved first.
We hope to cut down on a lot of ambiguity and shadowy business this way. The members are very clearly defined, the votes are clearly defined, there will be no more members that should not be in a government taking part in it, or members that should be in a government being excluded.
If you are an Official Faction leader of the aforementioned house factions, expect to be added to these new government chats soon.
ART
- Added: New, custom visual and sound effects for Solaris (capital) turrets.
- Added: New visual effects for Unione Corse gunboat turrets.
- Added: Ship dealer icon for the Coalition Heavy Transport.
- Added: Icons for the AWES- and =CR= official faction IDs.
- Changed: Order / Liberty Battlecruiser Turrets now use a much smaller turret model.
- Changed: Hogosha Gunboat cockpit from the Kusari Gunboat cockpit to a Generic Capital cockpit.
- Changed: Samura Liner cockpit model changed from the Bretonia Freighter cockpit to a generic capital cockpit.
- Changed: Upscaled the Outcast Heavy Transport engine's effects.
- Fixed: Cruise charge sound cutting off too early on CNO-U and CNO-X Heavy Transport Engine.
- Fixed: Heavy tanker engine hardpoint names, giving the ship the correct number of engine nozzles.
- Fixed: Extra Asteroid Miner (Hegemon) engine burning the pilot alive.
- Fixed: Barracuda using the Hammerhead's ship dealer icon.
- Fixed: Heavy Lifter engine nozzle count now matches number of engines on the ship.
- Fixed: Flipped UVs on the Samura Liner's hardpoints.
- Fixed: Blood Dragon "Yari" Freighter now has red cockpit glass so that its cockpit interior is no longer invisible.
- Fixed: Blood Dragon "Yari" Freighter overlapping HpHeadLight hardpoints; now also includes a second HpHeadLight in its ship dealer package.
BALANCE
- Added: Salepoints for Battleship Siege Cannons.
- Changed: Supernova Antimatter Cannons now deal +40% damage to Cruiser, Battlecruiser & Battleship shields.
- Changed: Bomber Shield adjustments: increased anti-fighter weapon weakness from 50% to 100%. Regular bomber shields' recharge/capacity increased from 228.75/6860 to 309.33/9280; Heavy bomber shields' recharge/capacity increased from 285.9/8580 to 388/11640.
- Changed: Increased Bombers' shield battery counts (now equal to nanobots^1.175 instead of nanobots^1.115).
- Changed: Mistral (Noir) upscaled by 15%. Shield class increased from 1 to 2.
- Changed: Made the Camera Ship and Scanner, Mining and Repair drones class 0 so they're seen as light fighters.
- Changed: ROSETHORN codename stats revamped.
- Changed: SILVER STAR codename stats revamped, name changed to QUASAR.
- Changed: Shirogane armor & nanobot count reduced.
- Changed: Gallic Frigate rebalanced: Armor increased from 580000 to 670000; Shield Battery count reduced from 4000 to 0; Powercore capacity reduced from 1080000 to 720000; Powercore recharge increased from 26250 to 35000.
- Changed: Improved the position of the Heavy Lifter's thruster hardpoint.
- Changed: Increased the turn rate of Battlecruiser Primary Turrets (Pulses included) from 25-30 to 75 degrees per second.
- Changed: Jumpdrives, Hyperspace Matrices, Survey Modules & Docking Modules can no longer be destroyed using explosion damage.
- Changed: Cloaking Devices now have similar hitpoint values as Countermeasure Droppers, making them more robust against explosion damage (but less robust against direct hits, should those occur).
- Changed: Claymore Missile Launcher ammo increased from 800 to 4000. Ammo cost reduced from 7 to 2 credits.
- Changed: Claymore Forward Guns that were lacking in efficiency are now vastly more efficient.
- Changed: Hellfire Rocket Pod velocity decreased from 550ms to 450ms, dispersion increased to 3 from 2.75. Ammo cost reduced from to 5 to 2 credits.
- Changed: Abbadon dispersion angle increased from 2 to 2.5.
- Fixed: The Gaian "Panther" Bomber having a second HpEngine where there should have only been a thruster hardpoint. Also did some slight clean-up of the mesh itself.
- Fixed: The Hawk can now mount Fighter Heavy Weapons.
- Fixed: Bases no longer sell 'fake' jump drive batteries.
- Fixed: Hagane now comes with a VHF shield.
ECONOMY
- Changed: Reduced the material costs of a variety of PoB factory construction recipes.
- Changed: Atka now sells Pharmaceuticals.
- Changed: Increased the value of Prototype Components from 25 to 520 credits.
- Changed: Changed the prices of various fighter missile launchers and their ammo to be a little more uniform.
- Fixed: QUAKE Gunboat Turret factory recipe now actually produces a QUAKE Gunboat Turret.
ENCOUNTERS / NPCS
- Changed: Reduced the number of CMs NPCs have, so fewer drop in space.
- Changed: Reduced the range at which NPCs drop mines.
- Changed: Added a Boss Battleship to the Hessian encounter.
- Changed: Corsair encounters updated & difficulty increased.
- Changed: Bretonia encounter is now more unique and difficult.
- Changed: Adjusted the armor upgrades on some encounter's heavy battleships.
- Changed: Increased the hitpoints of the Corsair base in the Omega-5 encounter.
- Changed: NPC bomber torpedo explosion radius reduced from 77 to 40.
- Changed: Removed Cruise Disruptors from most NPCs.
- Changed: Increased encounter profitability.
- Changed: Encounter bomber AI updated.
- Fixed: Rheinland Carrier not spawning in RM encounter.
- Fixed: Liberty Carrier not spawning in Liberty encounter.
INFOCARDS
- Added: Toulouse Orbital Debris Field infocard.
- Changed: Cruisers, Battlecruisers and Battleships's statistics infocards now list how far they strafe in 2 seconds, rather than 0.5.
- Changed: Improved the Base Construction Platform's infocard.
- Fixed: Mislabeled Gallic missions stating they are against Gallic Navy ships when instead they are missions against Royalists.
- Fixed: Highly physically improbable Omega-41 neutron star mass and radius.
- Fixed: Federalists removed from a few Rheinland IDs referencing them.
- Fixed: Liberty Light Gunboat Turret's infocard claiming to use less power than regular turrets while in reality consuming more power.
- Fixed: Incorrect faction names in missions for a variety of factions.
SYSTEMS
- Added: Omega-41 flavor wreck.
- Added: Gaian women.
- Added: Tau-37 - Alpha debris field exclusion zone.
- Changed: The Asteroid Miner (Hegemon) can now be bought in Bretonia on Redcarr Production Facility & in Kusari on Isehara Refinery.
- Changed: Adjustment to Newcastle's red nebula lane exclusion zone so fewer asteroids are in the way.
- Changed: Luxury Liner Hubble given loot.
- Changed: The Malta Docking Ring can no longer be destroyed by dealing damage to it, and instead is destroyed immediately upon being spotted or undocked from.
- Changed: Reduced the amount of Prototype Components dropped from static wrecks.
- Changed: Tau-37 - Alpha jumphole given an exclusion zone.
- Changed: Secundus Outpost now sells AI equipment.
- Changed: The Eagle (Damaged) is now available on Bornholm Depot.
- Changed: Removed Shonan Base trader fixture.
- Changed: Shuffled around various ship salepoints to improve ship availability.
- Changed: Re-added LD-14 lane exclusion zone.
- Fixed: Pilgrim salepoints displayed incorrectly in FLStat.
- Fixed: Languedoc nebulae and fields' infocards.
- Fixed: Undocking a Barge from Mecklenburg should now be easier.
- Fixed: Leeds planet smog infocard.
- Fixed: New Tokyo navmap issues.
- Fixed: Updated Magellan system information.
- Fixed: Updated various systems' system information.
- Fixed: Sigma-17 to Sigma-19 jumpgate IFF changed from Samura to GMG.
- Fixed: Omega-52 is no longer labeled as Edge World, now labeled as Omega Edge World.
- Fixed: New London Atmosphere is no longer labeled as being in 'Unknown', now correctly labeled as being in Bretonia.
- Fixed: Tau-61 is no longer labeled as being a Border World, now labeled as being a Tau Edge World.
- Fixed: A number of System infocards updated to 2023.