• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 447 448 449 450 451 … 546 Next »
BHG cap-weapons concept

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (11): « Previous 1 … 7 8 9 10 11
BHG cap-weapons concept
Offline Generation
07-16-2008, 11:50 AM,
#101
Member
Posts: 443
Threads: 2
Joined: Mar 2008

He did say sound issues.....

[Image: .gif][Image: .gif]

[Image: lwb_crawford.jpg]


[Image: userbar654969ky7.gif]
[Image: s3f3hs.jpg]
  Reply  
Offline Tic
07-16-2008, 01:04 PM, (This post was last modified: 07-16-2008, 01:20 PM by Tic.)
#102
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

People please check the first post...

They wont be 2x barreled, just normal 1 barreled. They will only have custom appearance, effect and stats.

This is the model.
[Image: capture008zs4.jpg]

And yes Jinx it is possible to make double barreled with 1 fire but it wouldn't look very good in game.
[Image: capture007kn1.jpg]
  Reply  
Offline Tic
07-16-2008, 02:08 PM,
#103
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

Ok this is it, i'm now waiting for one last confirmation from Igiss and then i will edit and make all the weapons.
  Reply  
Offline Raekur
07-17-2008, 04:12 AM,
#104
Member
Posts: 338
Threads: 2
Joined: Sep 2006

If you want the twin guns to "seem" like they are firing one projectile, place them side by side instead of on the outside edge of the gun mount. Could even go as far as make them triple guns by taking what you have now and add 1 more barrel to the center (this would be the actual one firing)
Reply  
Offline Colonel Z.e.r.o.
08-22-2008, 08:29 PM,
#105
Member
Posts: 1,065
Threads: 111
Joined: Dec 2007

*Super-gay bumb*

I had an idea. For like the BH mortar (if you're still making it or for the whole BHG concept you can use the inferno projectile with like the red missile trails from the cannon ball missile. If it's the mortar give it the nuke mine blast. (I had another explosion in mind but.... I can't remember it.

[Image: Blood__Gold_250_no_feather.png]
Nathan's Log || The "Real Story" of Lenox Casper
  Reply  
Offline El Nino
08-22-2008, 09:09 PM,
#106
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

Tested them today, They are nice, but refire rate is way to high... 3 is enough to give them an edge 5 just introduces overkill

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
  Reply  
Offline Tic
08-22-2008, 09:45 PM,
#107
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

Well they are REAVER battleship cannons... Besides you can make same effect with all turrets if u have 2 groups...
  Reply  
Pages (11): « Previous 1 … 7 8 9 10 11


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode