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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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No limit on regular weapons

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No limit on regular weapons
Offline weylin
08-07-2008, 09:12 PM,
#21
Member
Posts: 243
Threads: 43
Joined: Dec 2006

by smaller ship i kind of meant the starflier hehe...

even though they are a beginner ship... they should at least be able to fight back to an extent

I would love to have a tizona and 2 vengeance cannons on my starflier, it wouldnt be able to fire very many shots, but hey, I usually dodging most of the time anyways, so any shots that I DO get in.. I want them to sting a little.

[Image: freelancerblssig2od6.png]
[Image: 1001192422415di7.png]
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Offline weylin
08-09-2008, 09:51 AM,
#22
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Posts: 243
Threads: 43
Joined: Dec 2006

I was able to fire a diamond back for 5 shots in a starflea... see it aint so bad...

a class 8 4.00refire weapon lasted about 15-20 shots

[Image: freelancerblssig2od6.png]
[Image: 1001192422415di7.png]
[Image: outcast-pilot-3.png][Image: proud-to-be-Outcast.png]
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Offline NerdRage
08-09-2008, 10:02 AM,
#23
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Posts: 520
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Joined: May 2008

possibly a weight system, weak weapons use like 1 unit while things like wyrms use 5 or something, with missle useing higher amounts

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Offline xaviervelastin
08-11-2008, 03:45 AM,
#24
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Posts: 9
Threads: 1
Joined: Aug 2008

Sorry if this is a bit of a stupid comment, but aren't you overlooking the RP of this?

starflier, a small ship marked CIVILIAN, and if you look at how NPC's use it, its a lot of small time escorts. Okay, fair enough maybe someone wants to beef up a starflier to make it really powerful but think about the base hull value on a starflier, that directly relates to its mass, which in turn would be weighed down but an object which is meant to be mounted on something with a lot higher mass -- the ship itself would be outbalnaced, in order to combat it you have to increase hull rating, making it heavier, meaning engines stronger, shields stronger and hey presto you have a heavy fighter and is therefore not a starflier anymore

i dunno, it seems to me like people are thinking far too much about what would look cool and try and be wacky but try it out in Conneticut or make your own mod, rather than screwing around with other people's RP stuff

Your dark moors by night is the unspoken sunshine of hope in the morning. Tomorrow you will be presented with a kid, whose forehead, swollen with newly growing horns, will predict the battles of love -- In vain: For the offspring of this playful flock will stain your cold rivers with red blood. Death will consume your land, and this kid, martyr to a forgotten cause, will lie in your streams forever, never rotting.

And we will sing in X Minor, our lack of hope of change.
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Offline weylin
08-15-2008, 10:45 PM, (This post was last modified: 08-15-2008, 10:47 PM by weylin.)
#25
Member
Posts: 243
Threads: 43
Joined: Dec 2006

uhhh....???

All I'm saying that all GUN classes 1-10 should be made class 1's or somthing.

You realize that you lose effeciency when using more powerful weapons, its a trade off... and I dont need a hardpoint restriction to tell me that.

Ship energy output and storage does need to be shown someplace though so you can figure what would be the most effecient weapon to use for your style.


Someone who snipes would use a code name
Someone who wants effenciency for sustained fire would use a lower class.

So... a starflier COULD fire a codename, but would not be effecient, it would be better off using a class 8 or 9 possibly... all depending on there style.




You know how NPCs can equip better than the ship is supposed to be able to do?

[Image: freelancerblssig2od6.png]
[Image: 1001192422415di7.png]
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