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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Redevelop unused systems into unexplored space.

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Poll: Should we modify or make new "unexplored systems" with lots of goodies?
You do not have permission to vote in this poll.
Yes. Eye candy systems with goodies.
75.68%
28 75.68%
Yes. Eye candy systems but without goodies. Goodies are imba.
2.70%
1 2.70%
No. We have too many systems as it is. Delete them all!
18.92%
7 18.92%
Other (suggest below)
2.70%
1 2.70%
Total 37 vote(s) 100%
* You voted for this item. [Show Results]

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Redevelop unused systems into unexplored space.
Offline Thexare
01-17-2014, 07:53 AM,
#11
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

Normally I'd be opposed to it, but recent events in Omega-9 changed my mind.

I tentatively endorse this product or service.
Offline Blackstarr
01-17-2014, 01:56 PM,
#12
Member
Posts: 715
Threads: 110
Joined: Feb 2008

Watsas - tau-65 is very important to the gc and we are very sad you think it should be deleted. I trusted you... :betrayal:

[Image: aT5VYWN.png]
[Image: 18dfqvf.png][Image: Wr8jEFH.png]
Offline Eugen
01-17-2014, 02:30 PM, (This post was last modified: 01-17-2014, 02:37 PM by Eugen.)
#13
Member
Posts: 210
Threads: 6
Joined: Jan 2012

well if its redone in any form why add not just eyecandy but more enviromental hazzard in it. so far i know there only 1 neutronstar and many radioactive and/or Igniteable clouds ingame.
there could be more stuff like a Magnetar or Gravitational singularity or in the extremest case a Black hole to just list some.

it also would balance out some traderoutes if there was more danger in the way.


other thing is if there is a base in it givethem a jobboard thats filled -.- there are so many systems /bases out there without anything to do
Offline Croft
01-17-2014, 02:44 PM,
#14
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

I voted in favour of deletion, however if the systems were to be moved beyond the current edge of the map, make them very much out of the way and difficult to find then I'd wouldn't mind having a few systems kept.

Slightly offtopic but a small hypergate route around the edge of Sirius for the nomads would be nice just so they have a little more room to pop up unexpectedly.

Jimmy The Rat | Croft's Feedback | The Rat Pack
Offline Mímir
01-17-2014, 03:12 PM,
#15
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

I would be in favor of this, and in general more experiments, rather than just what seems like random systems chucked in here and there.

Omega-9 is a pretty cool system, for instance, with exits to different major warring factions. That system is rip for POB colonization and epic drama and wars.

I think every single system in the mod should have a raison d'être in terms of gameplay - something to explore, something to colonize, somewhere to pew and so on.

[Image: 120px-BhgLogo.png][Image: 120px-LH_Logo.png]
Offline Ironwatsas
01-20-2014, 03:36 AM,
#16
Member
Posts: 1,180
Threads: 118
Joined: May 2008

I've discovered that Tau-42 is still there and empty. Since they merged it's FA stuff with Tottori, I have an idea for it's replacement.

Right now, it's one blue star and some jumpholes. The Tau-42 system should instead, have a Blue Hypergiant right in the middle of it. Basically, take the Red Giant from Omega-11, color it blue, and make it the size of Omicron Beta. It will be a few (hundred) klicks off the edge of the map to the North.

The star would have kicked off most of the lighter elements when it formed, and wouldn't have any planets. Most of the action would take place within the 'playable area' situated in an arc of the asteroid ring surrounding the star, between two or three jumpholes, the area that the Navmap considers as 'playable' would be about the size of Omega-7. The total radius of the deal would be big huge, so only a small fraction of the ring system need have 'stuff' in it.

The whole system would be uninhabited and highly radioactive, though the asteroid belt would provide some shelter due to lead-bearing asteroids. Venturing outside of it would cause anything smaller then a cruiser to melt quickly. There would be bits and pieces of old mining bases, akin to the Colorado asteroid fields. Detritus from earlier attempts to colonize the system which went wrong.

There would be rich deposits of something or other (I can't say what, that's the mining dev's department). Not quite rich enough for the big corporations like Samura or GMS to worry about, considering the system's remoteness and radiation, but small freelance prospectors might find the system a break from the frequent madness of Tau-23 and the boredom of Tau-39.

If the system stays where it is, the Jumpholes should go to Tau-44 and either Kyushu or Tottori. Possibly somewhere else in Kusari as well. Alternately, the system could be moved, but I wouldn't be the one to as where.

All that begins must end.
Offline Diablo666Daemon666
07-21-2015, 03:46 PM,
#17
Member
Posts: 134
Threads: 4
Joined: Oct 2014

I propose an idea to make certain systems accessible to each other via jump holes...
I refer to those systems that are several jumps out from "inhabited" areas, systems on the very edges of settled space...
Maybe you could jump from Omicron X to Tau X and to Omega X...where X is the chosen system number.
Having to take nearly 10 jumps, and fly through asteroid fields and stuff just to get from Omicron to Bretonia is very annoying...and somewhat boring.

As a sideline...that giant Jumpgate that is found in 4.87 (near a station somewhere but isn't active and never was before) is that actually going to be used for anything? What about the Jump Holes/Gates from the last storyline missions...with the Nomad Lair, and the Dyson Sphere thing?

"He who controls the past commands the future, He who commands the future, conquers the past."
- Kane, Brotherhood Of NOD.
 
Offline Diablo666Daemon666
07-21-2015, 03:49 PM,
#18
Member
Posts: 134
Threads: 4
Joined: Oct 2014

Is that highly radioactive place still there?
The whole system is radioactive, and as you get closer to the star in the middle, it is worse.
Two bases, and some actually lootable ships among the HUNDREDS of empty ones...

No idea which one it is...Omega somewhere
Cutting down the radiation there would be good, even by 25%

"He who controls the past commands the future, He who commands the future, conquers the past."
- Kane, Brotherhood Of NOD.
 
Offline Shinju
07-21-2015, 03:53 PM,
#19
Federal Humanitarian
Posts: 2,030
Threads: 234
Joined: Jun 2014

"Noooooo, gravedig!" *She shivers and looks for the key

"No step on Snek..."
Nome Wrote:my english is my english!
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