• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 … 352 353 354 355 356 … 385 Next »
Possible faction idea?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Possible faction idea?
Offline Encheta
12-14-2008, 08:51 AM,
#11
Member
Posts: 209
Threads: 19
Joined: Oct 2008

Sorry for the late reply - was going to post before I went to work but ended up running late... Anyways mass answer time.

Yes, In order to play fairly a character must be between levels 30 and 40. As far as I can see, nothing on the civilian ID infocard says that players aren't able to attack civvies. The server rules however, say basically that players cannot attack people bleow lvl30 except if they don't have a civilian ID. Over level 30, any ID is game for pirating, etc..

Olsav, You've pretty much got what I was trying to say in this faction idea. It is more of a defense sort of thing. Also, this faction (if it ever gets created) will be heavily teamwork oriented. One has to be in a group as well as have a good attack plan for a chance of success in any engagements, and the teamwork to do this IMO will make a win against an enemy that bit sweeter and fun. Playing in this fashion will also increase the players skill in PvP that they can use in other factions that they play as.

Another point I may put out is that this is a militia group - basically volunteers trying to keep the peace. They aren't battle trained or whatever like military pilots are, and they will not have the morale to go off on suicide missions like the xenos. When facing losses that are considered acceptable by house militaries, the militia fighters will likely flee. Even though they are serving to protect others, a militiaman will still consider their own lives' safety a priority - breaking lines/ignoring orders if it looks like heavy losses will be encountered. That being said, It'll probly be inRP to retreat if someone in a group of 5 fighters is killed...

In terms of the Vigilante ID - I never knew something like that was going to be released in the next release. Obviously if that's the case, it would probly be better to use that instead of a Civilian ID.

Ok, my brains fried from work - hopefully all that makes sense and and says what I mean it to say..

[Image: 2h7jsztlb8.png]
- IMG Faction Recruitment - IMG GuildComm (Message Dump) - Edict 63 - Tau Pact - Treaty of Curacao - IMG/OSI Contract - Ships Register -
  Reply  
Offline Cellulanus
12-15-2008, 01:52 AM,
#12
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

Everyone could fly a starflea and annoy the pirates into leaving.:P


But seriously, you would never win in one, but you would be darned near impossible kill in one.
Reply  
Offline sovereign
12-15-2008, 06:58 PM,
#13
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

' Wrote:I was checking the Civilian ID to see the details on restrictions/allowances. The idea was to see what role can potentially come out of the ID aside from being a witness.
Aside from level restrictions I got this - Note that the Civilian ID is exempt from being able to be attacked by anyone, unless they enter a Guard system, attack another player or are in the Connecticut system.
If players pirate hunted with these ID's (despite the smaller ships) they will always gain the first shot. No one can get pre-emptive against the faction because they'll be civilians, instead the other factions and players will have to allow these Civilians to whack down their shields for a bit first.
The potential direction this can take looks dark and stormy

If you're at or over level 30 you are fair game for PvP (based on RP, of course) no matter what ID you have. If you are under level 30 and have an ID other than civilian you are also fair game for PvP (based on RP). If they are RP'ing as police types, then they can be treated as police for the purposes of PvP, and thus shot.

Still, all-Sirius police force = BAD. With civilians it isn't as much of a problem, but still... civilians in space generally means taking a cruise on a luxury liner, or being ferried in less ceremonious fashion aboard another transport. Ships are crazy expensive for your average civilian to afford, and if they do own one it will generally be for business. If you can find a niche for civilians that doesn't involve attacking pirates anywhere and everywhere, go for it. But... I can't think of one offhand.

[Image: SCRAgenderheuristics.png]
  Reply  
Offline Derkylos
12-15-2008, 07:05 PM,
#14
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

' Wrote:Everyone could fly a starflea and annoy the pirates into leaving.:P
But seriously, you would never win in one, but you would be darned near impossible kill in one.

Pirating in starfleas..."pay or we ram your advanced train so much that you bounce forever"...hehehe...would need a large group to work effectively, tho...

[Image: 2ecf33o.png]
Reply  
Offline jammi
12-15-2008, 07:32 PM,
#15
Badger Pilot
Posts: 6,542
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

' Wrote:Indeed...

I must admit, I always wanted to fly in a group with a bunch of Starblazers... Dunno why. Maybe just out of curiosity how that would look like.
Search Xeno + Colorado Blazers, and you'll find out how a mob of Starblazers works. I had this one running almost a year ago.

Was funny, but destined to die when I got bored.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline Cyro
12-15-2008, 07:37 PM,
#16
Member
Posts: 292
Threads: 11
Joined: May 2008

Well, the idea is good. And maybe a large group of Starblazers, Hawks, etc can do some damage to one high lvl opponent...

I wrote a really funny FL story, but it disappeared when the old forum went away. So, no lulz for you today.
  Reply  
Offline Dab
12-15-2008, 08:06 PM,
#17
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

If you really want this to work and be effective against pirates, I suggest doing this;

Mercenary ID (allows you to be over level 40), but no tag, or maybe police. However, restrict all ships to fighters and bombers. If you allow capships, this would eventually turn into the new BHG that goes after pirates in BHG GSs (though in 4.85 this might not be a problem). Also, since you can be over level 40, you can escort the traders and share the money gained from it without popping the escorts over-level.

Another addition I'd suggest is to establish a certain ZoI.. Traders in the Border Worlds are there at their own peril.. I don't see a militia protecting those who go into such dangerous zones. I'd say the militia would be active in the 4 houses, independent systems, and then in the trading border systems. Tau-29, Tau-31, Omega-3, Omega-7, Sigma-13, and Sigma-19.

[Image: DFinal.png]
Reply  
Offline beander2
12-16-2008, 02:55 AM,
#18
Member
Posts: 759
Threads: 38
Joined: Mar 2008

It's not a bad idea generally, Encheta, but it also really isn't a militia. A militia is comprised of locals who come from different walks of life to temporarily take up arms against an imminent threat.

"Local" is key here, since they have limited means at their disposal. It's not possible for a "militia" to be Sirius-wide because that would require the resources of a much more professional outfit. You could have a network of militias, of course, but any particular member would have a rather limited ZoI. If these are house citizens, you'd inevitably be drawn into house politics. If not, then that begs the question of what these folks do for their day jobs, so to speak.

"Temporary" is also key for a militia - the idea that they'd really rather be doing something more constructive but are brought to bear arms in a particular emergency. Again, this suggests limited resources and scope of operations, not to mention a limited time-span of interest in being actively engaged in combat, since they want to return to whatever lives they previously had.

Seems like this is a bit of a combination of volunteer security - which needn't require the lower level restrictions - and an attempt at a militia - which can't be sector-wide. Perhaps going just one of those directions is better than attempting both.

[Image: kbeb.png] Sir Alisdair Buchanan, KBE ~ Gateway)Trafalgar

[Image: Gateway-fin.png]
  Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode