(04-08-2019, 08:39 AM)Ash Wrote: Therefore i’d advocate sacrificing some of the prestige of debuting a new event idea as a storyline event so that you can trial the mechanic in a smaller arena.
I am one hundred and ten percent behind this, and it would give us an opportunity for us to stretch our creative legs a little without the immense pressure of big official story stuff bearing down on us as well.
(04-08-2019, 08:39 AM)Ash Wrote: Therefore i’d advocate sacrificing some of the prestige of debuting a new event idea as a storyline event so that you can trial the mechanic in a smaller arena.
I am one hundred and ten percent behind this, and it would give us an opportunity for us to stretch our creative legs a little without the immense pressure of big official story stuff bearing down on us as well.
Replace the storyline advancement reward with something really valuable (like a lot of SciData) when testing, otherwise you will have a harder time replicating the circumstances of everybody trying to win no matter the cost.
Also, proposal for next capture-the-pod event: set the commodity to occupy 5k cargo space. That will limit the carrier to a ship class less agile than snubs, and may also force the sides to apply different number/class balance tactics.
Quick hint. Never make it use 5000 cargo space or only pure 5kers can run it. A single gun will already make it unable to pick something up. As will shields or armour.
My apologies for the derailing post, things were rather gloom and I hoped by saying something random people might be able to chuckle and move on from their gripes to look at things more objectively
I'm not sure if it has been said before as I've not gone through every comment in this thread, but for future events that have a somewhat ambiguous nature it might prove useful to do a couple of trial runs beforehand with a low number of volunteers to expose potential game breaking problems. You will most likely never be able to predict every angle and issue that might arise, but doing a few test runs first on a small scale could be useful in finding the most obvious and biggest flaws.
I believe we have reached the end of reasonable discussion. Feel free to create a New Thread if you have ideas or suggestions, we as the team are always looking for ways to improve so we may make this game more fun for all of us.