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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Powerplant auto-adjust ("technerf") bugs

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Powerplant auto-adjust ("technerf") bugs
Offline Nerva
09-22-2013, 04:39 PM,
#11
Member
Posts: 460
Threads: 6
Joined: Sep 2012

Ship: GRN Gunboat - Perilous
Equipment: 1x Forward Gun; 6x Solaris; Reinforced CD; Heavy CM; Shield; Capital Ship Thruster; Battleship Scanner; CAUVII
ID: GRN ID

Results in 10% powercore regeneration rate. Exchanging the Solaris turrets for GRN prims fixes the problem.


Echo: Looks like Solaris GB turrets were assigned to Sirius Civilian guns, not generic Civilian guns. I've moved it across, so it should be fine after the next patch.
Online The Lane Hackers
09-24-2013, 07:44 PM,
#12
Member
Posts: 426
Threads: 63
Joined: Dec 2008

====================
LANE HACKER ID
====================

LH ID players suffer from 10% powercore efficiency while flying Outcast and Liberty Rogue destroyers, while it should be 90%.


Fixed. ~ ae

The Lane Hackers

"Making the corporate weenies cry, so our kids can live in a free and just galaxy."

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Offline Evo
09-27-2013, 04:31 AM,
#13
Member
Posts: 728
Threads: 59
Joined: Aug 2012

Ship: Prosecutor, also occurs with eagle that I've tested.

Equipment: 1x Nuclear mine, 2x class 8 750 debs, 1x Silencer CM, 1x Mosquito CD, AU8, 4x Retribution class 8's (HF 5.88's), 1x class 2 Executor turret (HF 5.88)

ID: Xeno ID

Issue: HF weapons are listed as 100% on the chart, in actuality they give 90%. Combined with my prosecutor I get 81% while I should just be getting the ship nerf.

Fixed. ~ ae

[Image: XA_sig.png]
Offline Zayne Carrick
09-27-2013, 07:34 PM, (This post was last modified: 09-27-2013, 08:13 PM by Zayne Carrick.)
#14
Member
Posts: 1,522
Threads: 97
Joined: Apr 2012

Bretonian Destroyer have 10% compability with LN ID
Same goes for LPI and LSF ID.
While LABC with BAF ID have 90%

Fixed. ~ ae
Offline Core_One
09-28-2013, 07:38 PM,
#15
Member
Posts: 564
Threads: 63
Joined: Dec 2012

Ship: "Vidar" Hessian Cruiser

All mounted equipment: Train CD, CM, Shield, Enh, Thruster

ID: LWB

10% nerf, Techcompat table says 90% Hessian Capitals

Fixed. ~ ae

[Image: CLs6fKq.png]
Offline Govedo13
10-06-2013, 07:02 PM,
#16
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

(09-22-2013, 04:39 PM)Corundum Wrote: Ship: GRN Gunboat - Perilous
Equipment: 1x Forward Gun; 6x Solaris; Reinforced CD; Heavy CM; Shield; Capital Ship Thruster; Battleship Scanner; CAUVII
ID: GRN ID

Results in 10% powercore regeneration rate. Exchanging the Solaris turrets for GRN prims fixes the problem.


Echo: Looks like Solaris GB turrets were assigned to Sirius Civilian guns, not generic Civilian guns. I've moved it across, so it should be fine after the next patch.
Same story with Gallic BS and basic flaks. Some Generic stuff is in the sirian column.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Offline Ponge
10-17-2013, 08:25 AM,
#17
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

Shire is 75% with Junker ID, but according to this:

https://docs.google.com/spreadsheet/pub?...utput=html

it should be 90%

[Image: 2whqqh0.png]
Offline Dimon
10-17-2013, 06:23 PM,
#18
Member
Posts: 940
Threads: 162
Joined: Apr 2012

(10-17-2013, 06:19 PM)Dimon Wrote: ==============
Hellfire Legion ID
==============


Yesterday I was flying on Cutlass with Civ snac, it was 90% powercore with HF ID. Now logged and, its only 10% powercore.
Sorry, now posted in right place

[Image: UutJfcI.png]
Heroes never die @Vitoniz30 @Connor
Offline aerelm
10-17-2013, 07:50 PM,
#19
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

The Google spreadsheet is currently outdated, and the plugin itself is somewhat bugged up and inaccurate as it's going through one last clean-up run. Expect some oddities until this weekend, and after that I'll be updating the sheet with the final version of the nerfs and handing the plugin over to the Admins team to adjust and update in whichever way they may see fit.
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