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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Tradelane Offline Time

Server Time (24h)

Players Online

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Latest activity

Poll: How long?
You do not have permission to vote in this poll.
15 seconds
13.91%
16 13.91%
30 seconds (now)
37.39%
43 37.39%
60 seconds
31.30%
36 31.30%
90 seconds
11.30%
13 11.30%
120 seconds
0.87%
1 0.87%
150 seconds
5.22%
6 5.22%
Total 115 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6
Tradelane Offline Time
Offline Lux
01-23-2009, 05:40 AM, (This post was last modified: 01-23-2009, 05:40 AM by Lux.)
#51
Member
Posts: 1,161
Threads: 7
Joined: Jul 2008

2k posts... I believe a congratz is in order, Kingvaillant:laugh:.

Anyway, I voted 30 seconds, I have no problems with it at all. I say keep it the way it is.

[Image: Aai7V.png]

THEY TOLD ME I COULD BE ANYTHING SO I BECAME A SIGNATURE PLS HLP
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Offline Blackvertigo1
01-23-2009, 06:31 AM,
#52
Member
Posts: 679
Threads: 40
Joined: Jun 2008

How about taking out the pirating NPCs and extend it to 60 seconds? Would that work?

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
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Offline Malcolm_Reynalds
01-27-2009, 08:11 PM,
#53
Member
Posts: 143
Threads: 21
Joined: Dec 2008

I voted for the existing 30 seconds.

I look at it from all sides.

On the pirate side ( and the RP side), it would be nice to have the tradelane disrupted long enough to say more than "2M or DIE!!!" before the trader escapes into the now recharged lane.

On the trader side, if the delay is longer than 30 seconds it could take away the option of running away before the "DIE!!" half of the demand happens.

And then there is everyone else, random NPC's disrupt tradelanes. How would it effect low level players in which running from NPC's is the only option? If the delay is more than 30 won't traders just run to the next lane ring instead of waiting for the disrupted one?

When a situation of a trader being stopped by a pirate happens(at a JG, JH, or TL). Generally one of two things will happen: One. The trader runs away(or tries to), Two. He pays up rather than risk losing his whole hold.

No matter what the delay there will always be payers and runners. if you are pirating in a light fighter with 2 justice mkI's I guarantee all transports will "run" regardless of how long the delay is. If you're in a group of a bomber and 2 gunboats you will see that no matter how short the delay is the trader is less likely to run no matter what he is driving.

Even though there is a possibility for better RP in prolonging the delay of tradelane disruption, I voted to leave well enough alone. There is a reason that it was set at 30 seconds, and if pirates are unhappy about it because they can't get their 2M in extortion money from EVERY trader. . .sorry, but some traders get away.

That's just Life, get over it. . .and wait till he makes his return trip and keep the message to "4M!!!, or DIE!!!!!!"
  Reply  
Offline ... kur nubėgo?
01-28-2009, 05:23 PM,
#54
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

Yes NPC can be anoying, but even more anoying is then trader just stands a milimeter from tradelane, waiting until it restores and do not let you finish teh sentances.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline Stoat
01-28-2009, 05:55 PM,
#55
Member
Posts: 2,133
Threads: 90
Joined: Aug 2007

Keep it as it is, but stop the glitch where you disrupt the lane, and then zoom, a trader flashes past you when the lane is supposedly disrupted.

I could put this down to lag, but for the fact that it happens some 15 or 20 seconds after the lane has been disrupted, or 5 or 10 seconds before you can disrupt the lane again.

Any longer than that and the NPCs would drive me barmy.

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