• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 44 45 46 47 48 … 546 Next »
NPCs hailing you according to your IFF?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

NPCs hailing you according to your IFF?
Offline Galaxian
01-19-2018, 06:13 PM, (This post was last modified: 01-19-2018, 06:14 PM by Galaxian.)
#1
Member
Posts: 301
Threads: 15
Joined: Jan 2018

Is it at all possible with FLHook --or any other way-- to make NPC ships hail you according to your IFF instead of as "freelancer" as they do with other NPCs? If not, it's understandable as I imagine it would requite either trickery or recording a ton of audio.






Reply  
Offline Shiki
01-19-2018, 06:15 PM,
#2
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

Sounds like a big effort for no real gain.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
Reply  
Offline PRJKTLRD
01-19-2018, 06:21 PM, (This post was last modified: 01-19-2018, 06:22 PM by PRJKTLRD.)
#3
The Commune Overlord
Posts: 1,227
Threads: 140
Joined: Feb 2011

They would have to record all these IFFs and insert them in the loops of the hails. I also believe it's too complex and no real gain.

I'd say revert NPCs that could damage you, that's better gain to old gameplay. )

[Image: PvR66o2.png]
<"From Darkness, lead me to Light. From Ignorance, to Truth. From Death, to Immortality.">
Jared Nomak ||  The rise of the Overlord || The Commune

Reply  
Offline Laz
01-19-2018, 06:30 PM,
#4
(Sorta) Retired Code Monkey
Posts: 1,904
Threads: 105
Joined: Jan 2014

Pretty sure it is possible, but it's predetermined when a new character is created. Theoretically, I would assume it is possible to use the restarts to achieve this, but I think the only way to edit this was through one of Adoxa's hooks. I'd need to look at said code, but again, I think it is a global value. So one new callsign would be given to all players. (If we set it to LSF, everyone becomes LSF)

If I am wrong, I am sure the ones who know will be willing to correct me.

Reply  
Offline Xalrok
01-19-2018, 06:33 PM,
#5
Member
Posts: 652
Threads: 58
Joined: May 2009

(01-19-2018, 06:30 PM)Laz Wrote: Pretty sure it is possible, but it's predetermined when a new character is created. Theoretically, I would assume it is possible to use the restarts to achieve this, but I think the only way to edit this was through one of Adoxa's hooks. I'd need to look at said code, but again, I think it is a global value. So one new callsign would be given to all players. (If we set it to LSF, everyone becomes LSF)

If I am wrong, I am sure the ones who know will be willing to correct me.

You're right, there is an Adoxa plugin that does this but it's global.
Reply  
Offline Skorak
01-19-2018, 06:47 PM,
#6
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

The topic is NPCs hailing you, not buffing them again. Stick to that.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Offline Sand-Viper
01-19-2018, 06:53 PM, (This post was last modified: 01-19-2018, 06:57 PM by Sand-Viper.)
#7
Member
Posts: 1,934
Threads: 102
Joined: Nov 2007

I'd be okay with damaging npcs near stations. But not along tradelanes, please. That'd make piracy far more challenging. I remember the days of tough npcs along lanes. I could get my butt handed to me by a low skill pvp snub simply because they would have 6-8 powerful npcs helping whittle me down. That, or a quick 10 minute fight drags on for an hour or more due to having to shield dodge against the npc fire.

But having them around stations makes sense, since the defenses around them would, realistically, be better than along tradelanes.

EDIT: Sorry, didn't see your post until after I posted, @Skorak

NPCs hailing you appropriate to your ID/IFF would be pretty neat! I always thought it would be a nice touch for immersion, but I can understand that the amount of work necessary would be very time consuming. One can dream!

The Gaelic Wyvern Inn
If you've interacted with us recently, please consider checking out our in-character Public Guest Reviews thread!
Reply  
Offline Galaxian
01-19-2018, 09:15 PM,
#8
Member
Posts: 301
Threads: 15
Joined: Jan 2018

"No real gains" except total immersion in the world...But yes, if it's a ton of work, there's not much of a point to it. Glad to see it answered so clearly.






Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode