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Borneo Mining Syndicate – Information

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Borneo Mining Syndicate – Information
Offline Borneo Mining Syndicate
12-14-2020, 08:48 PM, (This post was last modified: 04-18-2021, 08:01 AM by Borneo Mining Syndicate.)
#1
Member
Posts: 11
Threads: 6
Joined: Nov 2020


[Image: OsGcBiK.png]

Borneo Mining Syndicate

ID: IMG - IFF: IMG - TAG: BMS|

BMS is a syndicate based on Borneo, Tau-44 with joint commercial and security interests of former IMG, Colonial civilians and military personnel. Believing the best way to survive and prosper in Taus is a unification of the Independent Miners Guild and the Colonial Republic with minimal political interference, the Syndicate focuses on resource extraction, shipbuilding, industry and transportation of goods. BMS sees slavery and Cardamine as threats to a stable Tau region and is engaged in conflicts with Outcasts and their allies.


Background

[Image: pLpCMMK.png]

In the history of both the Independent Miners Guild and the Colonial Republic, there has been the topic of unification under a single entity multiple times as a long-term goal as both groups would improve their relations further. Within the harsh political and territorial climate of the Tau region, miners of the Guild and citizens of the Republic prospered mutually for longer than a decade. Younger generations even had families on one side while they affiliated themselves with the other.

Everything changed when a splinter faction among the Republic, used their positions to wage war on the Guild at 826 AS. Blinded by anti-Gallic fanaticism, Republic's flagship at the time, Olympia has been lost on Coronado and reappeared on Omega 3 with supporting elements, its mission was to keeping Bretonia in the fight against Gallia, at cost of the miners. The rogue battlegroup pushed towards Aland Shipyard, this caused several entities within both the Guild and the Republic to be angered and raise criticism for different reasons, however, both groups chose to oppressively silence such deviant voices.

As IMG-CR relations severed further with conflicts started by Colonial rogue elements carried on, pro-unificationists laid low and kept casualties to a minimum where conflict was inevitable. Several defections took place since the Aland crisis yet an organized movement was not even in talks. This status quo was maintained for one year, however, with the end of the Gallic war, regional powers shifted heavily. Gallia was split into two major factions and was no longer the dominating power within Taus. An opportunist and renewed Kusari took advantage of this and first stroke Colonials in Tau 31 and then launched a blitz into Gallia.

[Image: 9ZtOH43.png]

While Independent Miners Guild carried their business, as usual, The Outcasts have seen the Colonials' weakness and launched a full offensive into Tau 44. Having a critical asset in Tau 44 has pushed the Guild to fight side by side with Colonials once more against the Outcast menace. Despite the ruling bodies' cold relations within both the Guild and the Republic, some of the guild members and military circles still carried the desire for unification. With the fight against Outcasts once again giving a necessity to work together, a unificationist group, emerged out of commercial interests, the security of Taus and a desire to cast away former organizations' byzantine politics, named Borneo Mining Syndicate was formed. Albeit relatively small in influence and people, they have an easier time when it comes to assets as some higher-ranked Colonial military officials and their crews joined the Syndicate's cause, combined with the resourcefulness and flexibility of Independent Miners.


Goals

▪ Fighting Outcast menace and ensuring security over the Tau sector;
▪ Reducing Bretonian influence within Tau sector through corporate espionage and other manueverings;
▪ Expand market presence internationally and find reliable contractors and commercial partners;
▪ Ensure economic growth of the Taus and the Syndicate's place therein;
▪ Rebuilding Tau 44 with a greater Syndicate/IMG presence than before;
▪ Achieving stability and future prosperity within the Tau sector


Internal Structure


  • High Command – Available by appointment only
  • Command – All Roles of this level gain 2x Bounties and Bonuses
  • Elite – All Roles of this level gain 1.5x Bounties and Bonuses
  • Regular – All Roles of this level gain 1.2x Bounties and Bonuses
  • Recruit – All new members start with these 3 roles and can choose which division to work on advancing in.


[img]link[/img]
Defense Forces

The Defence Forces are the military arm and shield of the Syndicate. Ranging from convoy escort snubs to grand capital ships. The roaming territories in which BMS operates are dangerous, rugged backwater systems where anything from simple extortionists to murderous terrorists lurks. The leadership of this division oversees the deployment of military assets and resources to protect all elements of the Syndicate.

[HIGH COMMAND]
[+]High Marshall

Head of the Syndicate Military Forces and defines their deployment and tactical layout. Final say on all military matters save a declaration of hostility (must be voted upon by High Council members). Member of High Council

> Currently appointed: Rasim Naramov – @TheShooter36

[COMMAND]
[+]Commander

Aids the High Marshall in their duties and can lead military operations when the High Marshall is unavailable.

//Achieved after scoring 10 enemy kills on a BMS| tagged ship, having 15+ hours on a BMS| combat ship and completing 10 MD forum posts, and leading a military operation.

[ELITE]
[+]Captain

Distinguished military officer with reknown and accomplishments on the battlefield. Able to fly any ship save Deimos.

//Achieved after scoring 6 enemy kills on a BMS| tagged ship, having 10+ hours on a BMS| combat ship, and making 5 MD forum posts.

[REGULAR]
[+]Lieutenant

Military flyer having survived a few skirmishes and brought victory to the Syndicate.

//Able to fly any ship including Battlecruisers but not Battleships. Achieved after scoring 3 enemy kills on a BMS| tagged ship, having 5+ hours logged on a BMS| combat ship and making 2 MD forum posts.

[RECRUIT]
[+]Cadet

Initiate in Syndicate defense forces fresh out of flight and weapons training.


[img]link[/img]
Mining & Logistics

Mining and Logistics handles the scouting and acquisition of new resources that fuel the Syndicate as well as engineering and outfitting of new equipment and vessels needed to accomplish its goals. This division also has its own training programs for mining and utility pilots.

[HIGH COMMAND]
[+]Prospector General

Leads the Mining Division and oversees the acquisition of new resources and the logistics involved with their storage and transfer to freight assets. Member of High Council.

> Currently appointed: Tarik Torren – @Zentor

[COMMAND]
[+]Chief Prospector

Aids the Prospector General in their duties and can fill in non-council roles when they are unavailable.

//Achieved after extracting 600,000 tons of ore, organized multiple mining group jobs and has 20+ hours on a BMS|UV tagged ship.

[ELITE]
[+]Mining Captain

Veteran of countless mining expeditions and convoys.

//Achieved after extracting 350,000 tons of ore, participated in multiple joint mining jobs, has 10+ hours on a BMS|UV tagged vessel.

[REGULAR]
[+]Journeyman Prospector

Experienced mining ship operator that has accomplished the basic mastery of laser operation with increasing efficiency.

//Achieved by mining 150,000 tons of ore for the Syndicate and having 5+ hours in a BMS|UV tagged ship.

[RECRUIT]
[+]Mining Apprentice

Lowly rock scraper fresh out of training. Usually operates second string Annapurna.


[img]link[/img]
Trade & Relations

The Trade and Relations Division of the Syndicate encompasses the convoy fleets that get our products to markets across Sirius and Gallia. This monumental task encompasses manufacturing, procurement, logistical planning and personnel training. This division also makes all the commercial and diplomatic connections as representatives of the faction to the wider market.

[HIGH COMMAND]
[+]Trade Master

Leads the establishment, and diplomatic manuevering of commercial relationships for the Syndicate. Also organizes freight assets and oversees their deployment and outfitting. Member of High Council.

> Currently appointed: Anton Fomin – @Groshyr

[COMMAND]
[+]Chief Merchant

Aids the office of the Trade Master in finding commercial opportunities and acting as diplomatic emmissary as designated by the Trade Master.

//Achieved after hauling 500,000 tons of freight for the Syndicate, participated in 10 trade convoys and having logged 30+ hours on a BMS|LV tagged ship.

[ELITE]
[+]Trade Captain

Experienced Starfarer of numerous trade convoys and route planning expert, always able to squeeze a profit in all legs of a journey.

//Achieved after hauling 250,000 tons of freight for the Syndicate, participated in 5 trade convoys and having 20+ hours on a BMS|LV tagged ship.

[REGULAR]
[+]Merchant

Experienced freight hauler understanding the finesse of navigating the stars and having accomplished many trade runs.

//Achieved after hauling 100,000 tons of freight for the Syndicate and having 10+ hours logged on a BMS|LV tagged ship.

[RECRUIT]
[+]Hauler

Recently hired freight hauler operating whatever cargo vessel the Syndicate can scrape up.



Membership
@Zentor – 1iC
@TheShooter36 – 2iC
@Groshyr – 2iC
@"Relation-Ship"
@Goliath
@"martin_segyn"
@"Scathach"
@Amoongoose
@mm33dd
Relations

Allied
■ ■ ■ ■ ■ ■ ■ ■ ■ ■

-

Friendly
■ ■ ■ ■ ■ ■ ■ ■ ■ ■

Bounty Hunters Guild
Gateway Shipping

Neutral
■ ■ ■ ■ ■ ■ ■ ■ ■ ■

Everyone not listed

Wary
■ ■ ■ ■ ■ ■ ■ ■ ■ ■

Colonial (Crayter) Republic
Daumann Heavy Construction
Gallic Metal Service
Maquis
Samura Heavy Industries
Unione Corse

Hostile
■ ■ ■ ■ ■ ■ ■ ■ ■ ■

Bretonia Mining and Manufacturing
Corsairs
Gallic Brigands

At War
■ ■ ■ ■ ■ ■ ■ ■ ■ ■

Outcasts and their allies









































RP
  1. Under the Hammer's Shadow – BMS pre-story;
  2. Communication from Rab Rintoul, member of the Dublin Republic – failed attempt to join;
  3. Communication to Gateway Shipping – Procuring a Bretonian Liner and opening commercial relations;
  4. Communication to the Governor of Borneo – Attempt to establish relations with the Government of Tau-44;
  5. Communication to the Gallic Union – Requesting capital ships access to Orkney;
  6. Communication from Marine Nationale Gauloise – "What after the Hammer?"
  7. Tau Reborn – Rebuilding Tau-44 with those who were left behind
  8. Contract with Narita Port Authority – Credits always welcomed
  9. Talks between Torren, Naramov and Fomin – Reactivation of the Aldebaran
  10. To Cronics Trading Facility Administration - Setting up Commercial connections in Omega 3
  11. To Freight Companies Operating in the Taus -
    Coordinating with Affiliate Haulers for mining operations
  12. Working a Contract for the Crayter Republic
  13. Communication from the Unione Corse - Looking to deepen our connection
  14. Request to the Gallic Union- Getting access to Military Savlage hauling operations

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