' Wrote:1: I don't understand what bearing on Disco the extended intro might actually have, were it cannon. Sure, earth is gone...but, then...so? Earth is out of sight/out of mind anyway, as is. Order founded by some other bloke? Really doesn't change things. Nomads with a superweapon? Weeeeeel...and here's where it falls through: if they had it, why haven't they used it (don't tell me Sol was unsalvagable after 200-300 years of solar exploration, but, say, NY is salvageable after 800?)
2: if it doesn't change anything, why does its cannonness...change..anything? I don't think it matters. And I of course don't consider it cannon. There's a reason it wasn't included, and it wasn't them thinking their intro was too long.
1. Exactly my point. I don't understand why they have it either, which is why I don't believe it's canon. And the reason they didn't use it is because the Nomads in Sol aren't the same as the ones in Sirius. For all we know, they could have no knowledge of each others' existence. Also, we don't know if Sol is the home of the Sol Nomads. They could've jumped in from a nearby system, which would make them perfectly willing to destroy another system with an aggressive race (unfortunately, humanity is extremely aggressive) that might have been disturbing them.. On the other hand, Sirius was built FOR the Sirius Nomads. They wouldn't want to blow up their home.
2. Exactly my point as well, which is why I don't consider it canon. Apart from it not mattering, I just don't like the intro. I think it COULD make sense, but I'd much rather believe this: A couple hundred years after the Coalition takes over Sol, economic failure sets in like in the USSR and North Korea (the People's Republic of China is approching that stage as well now), the people (led by the Alliance Remnants) call for anti-communist revolution due to failure of the government and the economy, and Sol becomes a democratic capitalist society under the Alliance instead of a totalitarian communist society under the Coalition.
' Wrote:The 8 ships thing comes from a vanilla rumour on malta or crete (i cant remember) that there were 8 ships launched from sol.
It's on Malta. Still, no one ever said whether or not it was canon. Personally, I don't think it is. The only other Alliance superpower that didn't build a sleeper ship was Australia, but I have reason to believe they were on the Bretonia. Therefore, who else could build the other 3 sleeper ships?
Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits
' Wrote:It's on Malta. Still, no one ever said whether or not it was canon. Personally, I don't think it is. The only other Alliance superpower that didn't build a sleeper ship was Australia, but I have reason to believe they were on the Bretonia. Therefore, who else could build the other 3 sleeper ships?
It is indeed on Malta.
I've always contended that it would be exceedingly logical for unspecified arbitrary reasons that Liechtenstein was the other Alliance power.
It built the much smaller Sleepership Raetia that launched from Charon instead, carrying every single survivor of the nation with room to spare. Despite the Alliance's efforts to stop this tiny country from tagging along, it did, much to their chagrin.
The fact that the Raetia malfunctioned in flight has always been attributed to sabotage by the one of the other houses (often thought to be Gallia) in a final attempt to rid themselves of this annoyance.
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Also, Unselie, your idea for the two other houses is rather brilliant.
' Wrote:Did Igiss make the extended intro cannon? where?
I believe he did. Somewhere waaaaay back before your time. Although, I don't think it was an official announcement or anything like Admin Notice : Discovery cannon but more like explaining to some one how and what. 90% sure about it, but if you want confirmation, ask him yourself I'd suggest and then let us know.
' Wrote:I believe he did. Somewhere waaaaay back before your time. Although, I don't think it was an official announcement or anything like Admin Notice : Discovery cannon but more like explaining to some one how and what. 90% sure about it, but if you want confirmation, ask him yourself I'd suggest and then let us know.
Looks at unselie's join date...looks at Exile's join date...
Before your time, too, then?
So, again, just hearsay and supposition.
Waaaay before your active time then, anyway. :laugh:But I wouldn't call it hearsay and superstition. Anyway, believe what you want, know what you want.
It's one of those unknowns--no one "in the game" really "knows" what happened to the Sol system after departure. If any particular group does, its limited to a handful of highly placed officials who have kept the information secret for centuries.
No one outside such a small group could have any idea and no one would accept or believe it as truth without hard evidence...so even if you have players running around going "Sol is vapor!" it would just be seen as lying imagination.
' Wrote:Top Right, we've a culture who very early became engaged in the nomad war. They had no superheros like Trent, but the nomads were new at it too. Their first contacts weren't with controled hosts, but with ships, and they've been locked into a war for quite some time. Their technology is very much adapted nomad tech, and they were the testing grounds for all nomad tactics against humans. Their Wild are widely prevalent, commanding battle fleets. A large portion of their population lives in combat/cityship fleets(Juggernaughts meet BSG).
This is an idea I've been toying with since I first posted it.
They land on a planet (duh?), in a system with one other terrestrial world, no atmosphere, and two gas giants.
Connected to that system, a binary star in a badlands nebula (farthest to the top and left of the whole cluster, near 82) and another system (top right, very corner of the map), with a gas giant and its moons (2). Connected to the first system one would be a cluster of lightly populated nomad systems.
They land on the only world with an earthlike atmosphere in the whole cluster, set up a colony, expand out into that system for the first 80 years, then into the Badlands system, with some mining operations. They set up some orbital colonies around the gas giants, dig some cities into the lifeless rocks and moons. Not much crime, very little of it organized, as they expand. Eventually, they start setting up stations in the first of the nomad systems, and attract attention.
War breaks out between these humans and the nomads, about 280 AS. The nomads first react as exterminators, cleaning out the colony in the 4th system, prompting the then smallish peacekeeping force to investigate, and beat back the nomads. The colonists step up construction of military ships.
Early in the conflict, the Nomads overrun the planet. The struggle between nomads/colonists continues planetside, but they are cut off from the growing Colonial Fleet in space. It is from this world that the nomads develop most of the strategies they use in the Nomad war in 800, and in this House that they first try any of their tactics against humans. It becomes something of a Wilde World.
Conflict continues, fast forward to now:
Today, there's three alliances in that space:
The Wild/nomads
The Great Fleet
Fringers
Wild control the only world, and have their own fleet, some of it captured from humans, some of it built.
Nomads have hives and fleets...
The Great Fleet is the core of the house, now. Mobile cities, warships, construction facilities.
Three castes(npc factions) of the great fleet: Fleet Gaurdians, the militarized branch, explorers, scouts, and the main navy. The Shiprights, who build fleets, and who's ships are like mobile shipyards/mining stations, and the Skyfarmers, who feed the fleet. Another npc faction, but not truely a caste, the Creche, where children are raised, and the most heavily defended of any ships in the fleet.
The Great Fleet is hugely defensive, and suspicious of strangers. Anyone could be a wild.
A third alliance, Fringers, composed of edge stations which are not of strategic importance to either side, occasional raided for supplies or hosts by either side. They exist because they're marginal, because the Great Fleet distracts the Nomad/wild forces, and because their bases are well hidden, in many cases. They've by far the most area coverage, as the larger stations attract more attention, so they splinter into many stations.
The tech in the region is similar to order tech, as it is based largely on integrating nomad tech into human systems.