I think it's the other way around. Nebula tend to clump around jump holes because of their gravity (description mentions gravitational anomalies and all). In a large number of cases, the same nebula or rocks are on both sides, too.
Jumpholes don't spawn in nebulae, nebulae collect around jumpholes.
So if there is no nebulae nearby to be captured by the jumphole's gravity, it won't be in a nebula. Also if the nebulae are already attracted by a jumphole, no guarantee the other will pull it away.
Also, keep in mind that since the nebulae are captured by a JH's gravity, but they move very very slowly across a very very large distance (space is very very large...). So it'll be a century for a nebula to collect around a JH after it opens. It doesn't say anywhere how long the Coronado JH has been open, but it's been less than the planet has been there, and the planet's gravity is stronger than a JH's, so if the planet hasn't already captured the nebula, the JH won't.
' Wrote:How do you know that? Its game.. and so far we shouldn't have sound.. battleships bumped by fighters.. lol non orbiting planets.. moons and stuff like that..
If you can have that it doesn't matter where damn hole is..
Hello,
what i said is just simple observation of how vanilla had JH placed and that disco devs just disregarded those rules without thinking and it leads to disbalance when some things are there and others arent.