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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Main discovery balance problem

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Main discovery balance problem
Offline dodike
12-24-2011, 09:49 PM,
#121
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:Right now, mines are the equivalent of grenade spam except they are 2 orders of magnitude worse. With grenades you get players who are like I'm gonna throw these things so I don't have to shoot the enemy. Except its worse in FL because we have 70 grenades, so it's not just throw a couple and look for hit indicator, it's just brainless spam spam spam spam as substitute for having to aim and shoot the enemy.

Maybe if ships were limited to say 3 mines, then they would have value and would be used sparingly for tactical purposes. Right now it's just too easy to spam spam with them, they add nothing of tactical value, and are just annoying

3 for fighters, 12 for bombers, that would be good
People who know how to use them would disagree. Mines are also used against big ships where guns just don't do it.
With numbers you proposed we might as well just remove mine launchers.
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Offline Lonely_Ghost
12-25-2011, 12:11 AM,
#122
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

When some one spam spam spam spam mines, you can use yor CD from safe distance and blow them all up. You just need skill enough.
Removing shich things like mines, missiles, torps, will make snubfights to boring and to long. In this part its balanced.
P.S. If you can't win fight on fighter, not means, that some of weapons, or speed or something more should be replaced/changed/removed. Its means that you need more practise and luck, or buy gunship with missiles.;)
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Offline ... kur nubėgo?
12-25-2011, 01:31 AM,
#123
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

' Wrote:Discovery balance is based on how loud the crying is. If you have a group of people who regularly face an overpowered ship, but man up and just deal with it, then nothing happens.

If you have a group of people who regularly face a fairly average ship, but cry about it being overpowered, or their own gear being underpowered, then you end up with average gear randomly getting nerfed, or already good equipment getting buffed in order to appease the complainers.

That coupled with an unyeilding addiction to numbers and theory rather than what actually happens in game and a stubborn refusal to change anything when actually proven wrong, are what causes disco balance to be a little off.

Sir, I'm proud to announce that you've just won 17 respect points for this post.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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