' Wrote:A fighter cloaks fast-ish, but having 2-3 GB's on your back checws through hull and bots quite fast. Also you only have 10-20 seconds fully cloaked, enough time for pursuers to spread out and be within scanner range when the fighter/bomber uncloaks. An escape-scenario for a large cloak is just laughable, unless it takes you more than 70 seconds to type "Disengage your cloak!".
Lets look at this scenario. The ship is already actively engaged, then the pilot decides to bail out using the no-fail cloaking device. In the time that the ship was already engaged and did not die, it is now expected that the ship will die because it doesn't have shields for a few seconds? Snubs spend most of the fight without shields, 10 seconds of evasion is not a penalty over 10 seconds of evasion they were just doing.
So then the cloak works, because its no-fail, now onto part B: The enemy group--which is large enough to cover 8 possible escape vectors out of a cube--spreads and waits suggesting that no other hostile targets in the area are trying to engage them at the same time. Then the ship runs out of fuel, because it is a snub with very limited range and not a larger ship that can go for several minutes.
So basically your argument is that its perfectly balaanced because a large group can still gank a snub if it runs out of fuel within a few seconds. Now lets talk about other scenarios, such as multiple bombers on a capital ship, or a single police gunboat against a prison liner, which are able to cloak at will and get out of scanner range whenever they want.
' Wrote:Lets look at this scenario. The ship is already actively engaged, then the pilot decides to bail out using the no-fail cloaking device. In the time that the ship was already engaged and did not die, it is now expected that the ship will die because it doesn't have shields for a few seconds? Snubs spend most of the fight without shields, 10 seconds of evasion is not a penalty over 10 seconds of evasion they were just doing.
I have a solution for this one.
Since cloaks means no CM and CM is the only thing to counter projectiles, when you are starting your cruise engines, how about you have a full cannonball-VHF player (=teamplay) next to you, who instakills your target on close distance.
As for the scenario B - it is enough to have two players covering the main escape routes for the pirate.
An example: California - 2 LN's are engaged with a Greyhound, which cloaks. Now one LN flies towards Alcatraz, while the other one watches the lanes. You get a 75% chance to get the rouge here, fair enough, isn't it ?
Good idea it wont work. Due to the time that small/med cloak needs to charge.
If you make it like cruise engines it would be faster for mk2 adv cloak and mk1 and mk2 would fail even more- they fail enough. The most simple way to fix the problem is to make Battleship scanner 700 space and make it to detect cloaks- so you would need to direct your fire to the one that got visual, make it to take equipment slot instead of scanner one too and buff cruiser cargo space in order to be able to haul it.
So transports cruisers and Battleships would be able to see the cloaked vessel- however they would pay for it because capitals should not be able to mount cau/guns on ship with scanner, it is hard to balance the cloaking time of caps and transports together with their cloak detecting abilities but it is possible, I find Battleships with cloak and option to go for CAU 8 and full guns not good thing- it should be one from all good stuff- cloak,cloak detector, guns, armour,Jump Drive, Survey. I have to use 2 Battleships for JD and survey because of it and it is good idea.
The simpliest way to do it for all is to adjust the time that you wish the ship of given class to stay cloaked, then add +/- 20% of this time according to the ship size- Osiris should stay less cloaked then Turtle for example.
About transports- they are damn easy to fix- special transp only cloak using 2k space fix this problem.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:As for the scenario B - it is enough to have two players covering the main escape routes for the pirate.
An example: California - 2 LN's are engaged with a Greyhound, which cloaks. Now one LN flies towards Alcatraz, while the other one watches the lanes. You get a 75% chance to get the rouge here, fair enough, isn't it ?
Fly straight up when you see them head towards alcatraz and the lanes. Against 2 ships, you have six other vectors to choose from. Unless they are in LFs, 4k distance is the same as home free.
' Wrote:Alright the GB's were a poor example, but I reckon you get the idea...
And yes, you need quite a few coordinated players or players/characters with knowledge of chokepoints - as an unlawful there are only so many places one can go. While all this is happening, the pirate is running for his life and being very paranoid, and the trade lanes are clear for traders. I fail to see the problem, save for bounty hunters and the like having a harder time making credits.
There are possible ways to get away:
1. Use any of exit to system.
2. Use station to dock.
Considering the average encounter possibility with snub against multiple opponents is probably gonna happen in house space system which has lots of traffic, thus at least few exits, probably at least one base to dock on. I find it very hard to believe that criminal has less than two chokepoints to pass.
Let's say this happens in California. 4 Jump Gates, 4 Jump Holes, 1 LR base. That is 8 chokepoints and 1 base.
Chances to slip by is high imho.
If you are not in house space, then you can simply outrun others, unless they field LF, which would do the role it was designed for - intercept.
I find Cloak balanced when used on combat ships, but the cargo hold should be adjusted for some ships to give possibility to choose from.
Transports are the only class that irks me regarding cloaking.
Don't you have enough the same threads on forum?
If you can not prove their case in one topic, then you create a new one.
Is this a new tactic of the proof of your ideas?
As more threads to create, the more possibility that your voice be heard.
...despite the fact that it is wrong.
Ursus i'll agree with you if you'll create one of that DmanMk2Adv thing alone wothout any help
and if you'll come righ now to exchange it to my one the same thing (1 vs 1.. same thing exchange) in Sheffield station in manchester system right now from 16:20 servertime to 17:20server time
My shipName is Dandelion