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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Salary for Lawfuls - Possible?

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Salary for Lawfuls - Possible?
Offline Hone
12-20-2012, 07:59 AM,
#21
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Wouldnt that be more in the nature of a cheat, and for the cheat detector? Like someone setting up a script to trade for them?

We havnt said no to trading because people can do that.

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Offline Savi
12-20-2012, 10:34 AM,
#22
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(12-20-2012, 01:13 AM)Coin Wrote: 150k per day x 6 = 900k
for ease of maths, thats 1million a week, or thirty million a month.


I say it's sixty. And the amount of money is way too low to affect the food chain. I wouldn't afk my police ship for 150k, I make that money in 5 seconds.

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Offline Texan
12-20-2012, 05:08 PM, (This post was last modified: 12-20-2012, 05:10 PM by Texan.)
#23
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(12-20-2012, 07:54 AM)AeternusDoleo Wrote:
(12-20-2012, 07:06 AM)Texan Wrote: How about money for scanning ships (using /showscan$)? Would that be a viable option?
Same problem, how do you prevent exploits, such as setting up a small script that repeatedly scans incremental targets?

Hm maybe by having to scan the target using both the /showscan$ command and the normal scanners (default key O). Wherein you only get paid if the /showscan$ cargo matches your scanner data (You'd have to scan the target before it docks/sells what the trade lane/gate scan initially detected)

I'm sure someone would eventually write up a good program that would be able to intercept targets automatically and scan them once they get in range, but like Hone said - we already have auto trader/miner exploits floating about out there which are less complicated.
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Offline stardust47
12-21-2012, 11:50 AM,
#24
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I like the idea of this, but to be honest, there's lots of potential for abuse unless we make it a fixed payment of some sort, that requires one to log a certain amount of time in-game. However, I doubt that would be very popular, unless I'm being stupid.

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