• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 273 274 275 276 277 … 778 Next »
About the whole CR Tech Permission

Server Time (24h)

Players Online

Active Events - Scoreboard
Gallic Royal Navy Forces - 83 / 10,000
Gallic Royal Navy Forces - 107 / 10,000
Liberty-Bretonia Combined Fleet - 33 / 10,000
Liberty-Bretonia Combined Fleet - 38 / 10,000

Latest activity

Pages (12): « Previous 1 … 5 6 7 8 9 … 12 Next »
Thread Closed 
About the whole CR Tech Permission
Offline farmerman
01-05-2012, 03:21 PM,
#61
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

I think that any restricted tech should be made to work 100% for anyone. If you have to work with a faction to use it, there's no reason you wouldn't get the specs to make your ship work right.

So, let factions choose either open tech, or requirements with no power nerf.

(Or better yet, no restrictions, and thus less paperwork and more RP potential)

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Offline Fat.Igor
01-05-2012, 03:22 PM,
#62
Member
Posts: 383
Threads: 7
Joined: Nov 2011

' Wrote:I had to look through my post history just to check, but I don't see a thing where I recommended such on the forums. I had two or three people ask me over Skype, one of which who I definitely know now knows that this isn't the case.
You should know by now that anything said on skype is taken to the forums. Usually, when people quote an Admin, they believe what they read.

GUESS

WHO'S

BACK

!?!?!
 
Offline ProwlerPC
01-05-2012, 03:22 PM,
#63
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

' Wrote:Doesnt that mean we should remove closed factions all together?

That's my longtime view. Please do. Another couple years of this kinda thing is silly.

[Image: GMG_banner.png]
Offline Zelot
01-05-2012, 03:23 PM,
#64
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:Then please tell those who complained to you to contact us to get new deal. Might work better then plainly restoring it all jsut to hide them.

People already had deals with you, and you are bound by the rules to honor that.

[Image: 13121_s.gif]  
Offline CzeReptile
01-05-2012, 03:24 PM,
#65
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:People already had deals with you, and you are bound by the rules to honor that.

Fine. We know who yelled anyways. So why not go to the notice topic and just end this discussions for all? Hmm?

[Image: n24ZouO.gif]


Offline jammi
01-05-2012, 03:24 PM,
#66
Badger Pilot
Posts: 6,524
Threads: 355
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

' Wrote:Doesnt that mean we should remove closed factions all together?
If they want to have any impact on mod lore, yeah.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Offline Zelot
01-05-2012, 03:25 PM,
#67
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:Fine. We know who yelled anyways. So why not go to the notice topic and just end this discussions for all? Hmm?

Does that mean you will not be putting the list back up?

[Image: 13121_s.gif]  
Offline CzeReptile
01-05-2012, 03:26 PM,
#68
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:Does that mean you will not be putting the list back up?

My words are not the words of the faction leader, why not ask him, in more formal place, perhaps here
http://discoverygc.com/forums/index.php?...pic=115743

We are essentially forced, even though we are trying to reason about it all, you all remain deaf and blind to see or hear any of our arguments. Just end it?

[Image: n24ZouO.gif]


Offline Jeremy Hunter
01-05-2012, 03:26 PM,
#69
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

' Wrote:Doesnt that mean we should remove closed factions all together?

No, but Closed factions get way more control then open? I find that unfair.

Either both get the sane amount of control or don't.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Offline Zelot
01-05-2012, 03:27 PM,
#70
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:No, but Closed factions get way more control then open? I find that unfair.

Either both get the sane amount of control or don't.

Actually, they dont have the same level of control, Closed factions have way more control, since they choose not to allow indies to play an npc faction that is ingame. That seems like a much larger control than tech use.

[Image: 13121_s.gif]  
Pages (12): « Previous 1 … 5 6 7 8 9 … 12 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode