Careful now. I wasn't condoning breaking server rules whatsoever.
' Wrote:I personally don't think that quality of RP is increasing or decreasing on a large scale.
I'd say it's steady at the moment.
' Wrote:...
Also, PVP =/= RP. PVP is part of RP, but does not equal it..and I honestly hope that the people who said that here were not serious..
To clarify...
PvP is not the be-all and end-all of Roleplay. What I said is:
' Wrote:PvP is RP.
By no means should RP begin and end at combat. However, it is a crucial component of Roleplay and cannot be ignored. Roleplay is any action taken while playing the game, and shooting is one of those actions; hence, PvP is a significant part of RP. A character's choice to not-shoot is equal to the significance of the choice to shoot.
Also the rest of LolRawr's post was good and relevant. Encourage and nurture - don't push away and deny possibilities.
The main problem i see now is alot of factions have good RP behind them on the forum as to why they kill/attack others. So ingame you get look(place enemy here) pew pew and they claim it is thier RP. Hell the admins even gave them special IDs for it. So all the newer players in these factions just PvP on site claiming it is RP, and "THEY" worked for it. When actually 1 or 2 people worked for it, and the reat are just using it for PvP escuse claiming it is RP.
I will give an example of a week ago. The Yorktown was called by some other Indies to assist with a BS in Cali. I showed up, we in RP searched for enemy while he spouted all kinds of RP in main. We found him, and RPd some more. We had a 5 to 1 advantage so being top ship i was placed in charge. I RPd orders to remove ship from Liberty, so we escorted it to Magelan. RPd all the way even though other players kept saying lets kill it. But i held to no fire unless fired on. We got ship out of Liberty all cool. Next that ship dis-apears off scanners(chat log) and another from same faction with 5 back up apear, and we get the typical "oh look. Liberty scum" pew pew dead. To me that was taking an hours worth of great RP and throwing it in myself, and the other indies face. Saying "we faction, we pwn you now". Every player in my group yelled "that was BS" and "next time we kill it, not escort it".
So all this factions are better then Indies because we write RP on forums is crap when they do not RP in game. This is why i claim RP is going to hell. What is on forum does not allow a total lack of RP in game with excuse PvP is our RP shat.
I disagree with the OP statement that factions are the main problem. Factions usually have people that provide leadership, both in terms of guidance and in terms of behavior to emulate. Factions also make people have to think about diplomacy before they pew-pew. That is not universal truth by any means, but as a general point I see less RP from indies than I do from any of the factions.
Having said that, I agree with others that the game is designed around combat, and you will get it from indies and factions alike. Go to Newcastle in a cargo ship, you will get killed by [M] as much as indy Molly or Outcast or Gaian, and it is in-RP to be pirated by all of them because that is how it is setup. Then I show up in my BH or HMS and blow them up, because the RP says I protect the lawfuls by exploderating the unlawful ships. So... seems to be working as designed
The downside is that there isn't much room for Shakespeare in a war zone. I admit I have shot many unlawfuls who were just trying to RP the bad guy but they chose poorly. Look its cool that Xenos like to RP freighter slayers in Colorado for deep philosophical reasons, but I engage Xenos on sight in Colorado, so if you want to be Shakespeare don't do it as a Xeno in Colorado okay? If there are outcasts and mollies and gaians killing cargo ships in Newcastle, I'm going to kill Shakespeare if he has one of those IDs in that system. That is the correct roleplay under the current design, your poetry reading is the ooRP part.
If you want a theatrical server, remove all weapons. People can "pew pew ur dead I shot u first" instead of using colored pixels
My own thinking is that its too easy to be a pirate, so we have a lot of ungrounded combat from them and also from the lawfuls that have to engage the pirates quickly or else the pirate just cruises away. The threshold is just very low for the amount of power at hand. Freelancers should not have access to gunboats or bombers or large cargo ships. Join a faction where there is hope of some guidance if you want more power.
' Wrote:For example, keeping with the Xeno, he can talk about the reasons why he is doing what he is doing, like, "Your company is employing robots sir." "Trader replies" "Get that changed Or I will make your day worse for you" etc etc etc.. Doesn't have to go in great detail, but its better then, "You are enemy, die."
It gets boring after when time after time trying to explain stuff like that while the majority of traders say nothing and spam the cruise key.
' Wrote:My own thinking is that its too easy to be a pirate, so we have a lot of ungrounded combat from them and also from the lawfuls that have to engage the pirates quickly or else the pirate just cruises away. The threshold is just very low for the amount of power at hand. Freelancers should not have access to gunboats or bombers or large cargo ships. Join a faction where there is hope of some guidance if you want more power.
It wouldn't be easy to be a pirate if traders stopped making it easy. A little common sense and a good choice of transport/loadout and you become almost unstoppable to any individuals that try to pirate you. Groups are a different story but that seems to happen very rarely excluding in California, and those people get killed by about 38482 lawful ships within a few minutes.
I agree with Freelancers not having access to gunboats though, a well equipped and piloted transport can be more than a match for a bomber (considering your primary goal is survival not killing, both are easily doable though) but you can't hope to compete with a well armoured gunboat.
I disagree with nearly everything here. If you cant find RP, then you make the RP, i think many of Kusarian Traders already know me Caitlyn.Velasquez, cause because of the lacking police and naval forces, i usually pirate there.
And, my days are very good there. Because most of the traders are alone, and they know they are going to die if they run. So, they usually sit.
Here comes the pirate's role here. I usually welcome them and asking them how are their day going, 10% of them reply *how much* which makes me angry to i tell them to give 5, even if they are empty.
Some of them reply very good, which makes me happy, cause i'll tell you something:
I tried to pirate a ALG, we rp'ed about contacting his boss, his boss fired him because i wanted money from their company, they didnt want to negotiate. They set the course to planet, making ship destroyed, and him too. Think like this... He sacrificed 10 Millions to rp with me.
And this happens like every day, cause if you want to rp, most of the players, will do. I would say in 4.85, there was no-such rp, because everybody was mining like hell, including me. Running, catching.. But, it's different now... for me, at least.
I RP with those that RP torwards me. Someone named "Pew pew..."(Its pew typed in 15 times or so) told me, "Give meh 2 million creditz, or i kill you!". He was a pirate and was at Newark Station and obviously, considered hostile to LN, LPI, LSF, and IC(InterSpace Commerce). Plus, forcing people to give em cash is stupid. I mean seriously, would you give someone 2 mill that you had in a bank while your 45 lightyears away? No! You force someone to drop cargo, not cash. And if a Pirate wants cash and a player isnt willing to give cash(Which alot of people think saves em, which it doesnt.), the pirate should order them to drop cargo instead. This is the proper way of getting credits and not only do pirates get the cargo, they may have to fight for it or let the transport leave and deprive of their cargo and a few million they would have made originally.
' Wrote:First of all - its still a game. We do not simulate reality, we play a game. If you want to debate that, fine, find me a buch of real space ships trading or fighting each other and we can continue the debate.
So, we ~agree that sometimes both ways are propriete and valid way of roleplay within the enviroment our characters are living. Which leads us to conclusion that your argument stands on your own subjective perception of what is fun and how we should play.
The question is: why you think that your way of playing is somewhat better than of others?