' Wrote:Could only be set for "Gun" type weapons. I'm not opposed to declaring a CapitalGun class type, problem is I'm not sure it can be set for explosives (pretty sure it can't be actually). Which would make dualmissile-ing transports a bit... meh. Would also be a problem for freightershields since those fit on heavy bombers. Heavy bombers with immunity from capital guns would make some battleship owners rather unhappy I wager.
Actually, this is not really needed for freighter shields. Freighters are very rarely used as trading vessels (compared to how often people use them as combat ones), and also they're way smaller in size, more agile and faster. Pursuing a freighter with a capship is same as pursuing a heavy bomber.
' Wrote:Del's proposal seems to be the simpliest. It also seems to be the most balanced out of all of them and it allows for the full removal of 6.7. A beta test using his proposal would be ideal.
Daedric, with respect, but your comment about CDs on cruisers clearly shows you do not have enough experience with that kind of vessels.
That being said, I have nothing against balance team testing cruiser and battleship effeciency vs. transports in various scenarios, with players that have a very good experience in those.
I suppose Balance team knows their job waaaay better then I do, so just for an example:
Separate tests in open terrain and asteroid fields for each of the below.(all ships cau8)
*(heavy)Cruiser Vs BattleTransport/Liner
*Cruiser vs Train.
*Cruiser + lesser vessel/PTrans vs Train.
*Cruiser + lesser vessel/PTrans vs B-Transport.
*Battleship + cruiser vs Trains
*Battleship + Cruiser vs B-Transports.
*Battleship + lesser vessel/PTrans vs Train.
*Battleship + lesser vessel/PTrans vs BattleTransport
*All of the above, but this time Trains and BattleTransports should have various escorts.
*Separate tests for BS capability to insta various transports caught at the Jumphole/Gates, with HMs. (transport of course won't act like he knows he'll run into BS and go evasive as soon as he jumps in. You won't meet players that are doing it)
*And ofc. convoy killing - multiple heavy-medium (>1) cruisers (Praefects/Vidars would be good) vs, say, your average BAF or IMG Convoy. In total with up to 10-12+ players included into encounter (overall), that know their job.
Under "PTrans" I meant any other transport or liner with CD.
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And quite some more scenarios that I missed, I know there're some.
I guess it'll take quite some time to test all of that with and against various ships, so I'd say lets stick with Garret's proposal atm?
Cap vs trans ecounters currently favor the cap pilots as transports have no chance winning, and barely any at escaping. Removing 6.7 with keeping the current stats would favor the casual cap pilots against the casual trader, which of course would be deemed unfair, unbalanced.
If, to counter the lack of said rule, we buff the survival capabilities of transports, then it would favor the ones supplying a base, against the occasional sieger party, which again would be deemed unfair, unbalanced, now by a different playerbase.
Many others before me said things such as "Hire escorts" and "Space is dangerous". Hiring escorts for scouting sounds to be a fair idea to me to promote teamwork and give a chance to avoid capital vessels of hostile intentions.
I'm rather new to the server but I agree with removing this rule. Here's the reason why. If you choose to be an outlaw/pirate you accept the fact that you are going to be hunted by police and navy alike. It should not matter if your in a transport or in a gunboat. Your an outlaw and should be treated as such. If a cruiser or battleship is the one that happens to come across you then well that's just a bad day for you. Now in return the cruiser should not just open fire on you right when he sees you. He should issue a demand as well. Something along the lines of making you pay a fine for pirating in his respected space basically like a court fee. He then asks you to leave the system. If you refuse to do either of these then he should be allowed to destroy you no matter what type ship your in. This will not only eliminate the rule but will add more RP into the encounter as well as give the pirate a chance to get out of a situation he knows he cant win without being destroyed. I would also look into giving transports a boost in there shield/armor rating so they can with stand a little more damage for that Pirate that really just wants to try and get away. Of course the fine from the lawful faction cant be some crazy amount just like pirates shouldnt ask for crazy amounts. Just a 2-5 mill should work I think. I believe this would add a nice bit of RP to the pirate and Navy/Police side. Just my opinion.
' Wrote:I'm rather new to the server but I agree with removing this rule. Here's the reason why. If you choose to be an outlaw/pirate you accept the fact that you are going to be hunted by police and navy alike. It should not matter if your in a transport or in a gunboat. Your an outlaw and should be treated as such. If a cruiser or battleship is the one that happens to come across you then well that's just a bad day for you. ...
It is still just one side of the coin. Would you say the same while opposing a Scylla in your Stork? Or did you mean removing the rule only one-way?
Any new infos from the dev/admin team?
Have you tested how cruisers rape transports?
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
please put that change info in server login (ingame). With a big red font so any one could see it.
Just sayin. Any way thanks for looking at that matter.