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F1 self-mining

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F1 self-mining
Offline TLI-Inferno
08-01-2012, 02:24 PM, (This post was last modified: 08-01-2012, 02:26 PM by TLI-Inferno.)
#61
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Posts: 601
Threads: 75
Joined: Jun 2012

The thing about F1-mining is:

It completely breaks the RP of anyone nearby. When people in the field are F1-mining themselves, while a group next to them is roleplaying, everyone can't help but think to themselves "Yeah, he just F1-mined..." which completely breaks the roleplay environment.

The problem here is that F1-mining is clearly OORP; very OORP. If there was a mining ship that had decent cargo, and people started solo mining, I wouldn't mind. If they profit more than us, so what, oh well. But they're stomping on everyone's roleplay by simply F1-ing in the middle of every group.

And don't try to say F1-mining isn't more profitable, it definitely is.

Let's just say, for example, that four people work together, two 5k transports, and two miners. The miners get paid 15,000,000 each, and the transports profit 35,000,000 each.

Meanwhile, an F1-miner is getting 50,000,000 per trip, and with less likelihood of being pirated, as pirates tend to check chatlists for large groups in mining systems, and a single person by himself is less likely to trigger a pirate swarm.

I F1-mine at night when nobody's around for me to mine for, and nobody around for me to buy ore from, so I know how much more profitable it is -- much more.

Of course, whenever I catch anyone F1-mining, I either tell a customer to take it, or I destroy it if nobody's there to take it. But that always results in the F1-ner taking out his rogue destroyer and using chat lists to chase everyone down and destroy them. And, of course, the rogue destroyer is always independent, too.

I don't mind somebody not joining a player faction, but I hate when people play completely independently. I don't like when people use all of their characters simply for the purpose of killing anybody that makes them a throw a kiddy tantrum. Often they'll be raging so hard that they'll even kill allies.
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Offline SnakThree
08-01-2012, 02:46 PM,
#62
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Posts: 9,091
Threads: 337
Joined: Mar 2010

Nor are pirates checking for indy-traders who use NPC stations to trade. Same deal. Only profit margins differs.

Disconnecting is already covered by rules if done in sight of other players.

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline jakub963
08-01-2012, 03:32 PM, (This post was last modified: 08-01-2012, 03:35 PM by jakub963.)
#63
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Posts: 796
Threads: 77
Joined: Oct 2009

@Inferno:
Except that what you think is completely matter of, well... your thinking. It isnt breaking RP enviroment, its just breaking your vision of RP.

As for what a RPing group of players think when somebody disconnects nearby. If i would be pulling 12 hour mining shift in a loud industrial ship... Hell, i wouldnt care less for whole liberty navy armada fighting rheinland and kusari forces combined while nomads provide sufficient party lighting to the mix... Lets see what would they think.
'€žOh, another cloak failure... And here comes another hauler to pick up the loot. Haulers, pirates... All the same.'€
Or
'€žHmm, the miner just cloaked. Oh look, a hauler. If you are trying to hide the fact that you are mining together, you are doing pretty bad job.'€
Or
'€žI hate my life. I hate my life. I hate my life. Man, when this is over i am sooooo going to have sex with something.'€

The fact that solo mining is only part of the problem. Another part is that people, rather that take an initiative and RP it out, answer with more OORP and whine.

They are not stomping on your or anyones RP. They are just minding their own bussiness as every sane pilot in crazy place such as Sirius universe would. Unless YOU are directly interacting with them (read: talk/trade/shoot) they can as much as have sex behind the keyboard. Unless you are willing to step out and inigiate a contact, they can f1 whenever they want. Minding the rules ofc.

[Image: 11244_s.gif]
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Offline Ursus
08-01-2012, 04:14 PM,
#64
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Posts: 3,853
Threads: 249
Joined: Oct 2011

I try to RP the miner and hauler as same guy, working for the same company. I'll say things like "I know that mining ship is around here somewhere" and "powering down" stuff like that, try to RP it instead of hide it. Sometimes I ask if they mind do I power down here, then screen the answer as insurance

Discovery 24/7 Negotiating Tactics:

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Offline Govedo13
08-01-2012, 04:41 PM, (This post was last modified: 08-01-2012, 04:53 PM by Govedo13.)
#65
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Posts: 4,663
Threads: 97
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Jack is right about its points. He is also right about the Hegemon- I would like to see it back with more cargo.
I know about the IMG "friends" too- it is funny to shoot them-good thing is that they lost their scorpions.
But he is also right about the number 3 there is the problem. Solo miner can make more then 2 miners but not more then 3 miners,other mining factions then IMG rarely have 3 players on-line, IMG is the best ID for mining in server so it is logical for them to have bigger playerbase.
F1ing people are indeed after the money but Jack you well know that 90% of the IMG recruits are joining for the same reasons, indeed indies must be integrated and IMG is doing perfect in that aspect,however if we took the same person and put it in less favourable faction like DHC/BMM/Kruger etc he wont be able to make the same money with tag as IMG member, due to the smaller playerbase, so he goes F1 indie.

I think that nerfing the drops 20% flat for Indies together with faction IDs on the current bonus would solve the issue. I For the ones that say factionlancer- yes factionlancer it is- factions contribute to the RP environment, they organise events and develop the faction, they control the ID and should call the shots. If you does not believe me you can ask Jack about Tags and he would confirm that metagaming is the bane of the official factions. Roleplaying should be controlled by the ID- with pros and cons- like Molly and Hessian IDs - in RP they should have good mining bonus because they are also mining factions,however due to their ability to rob stuff their bonus is minimal.

Yes Ursus- indirectly the F1 alone miners hurt the official mining faction member in the same time due to the metagaming- they have less money reducing interactions .
Because they have the ability to make more money then the official mining faction- they prefer not to join, when the Mollys/Insert random enemy here/ swarm the official mining faction cannot protect itself because its low numbers-the same numbers that are result of the Tag metagaming- it is like circle- the next step is that when the official mining factions does not log much because they are swarmed the pirates start not to log much- as result all suffer. I hope you get the point.

If you does not like their Role at all why you play as Indie of the said factions? If you are so anti-faction mine with Miner ID and get smaller bonus- join the faction and get full bonus. If OSI can be Zoners on Steroids why the mining factions cannot enjoy the same favouritism?

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline TLI-Inferno
08-01-2012, 04:42 PM, (This post was last modified: 08-01-2012, 04:45 PM by TLI-Inferno.)
#66
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Posts: 601
Threads: 75
Joined: Jun 2012

Sure, roleplaying the characters is fine.

But most F1-ers say things like "swapping chars don't take my ore"

' Wrote:Jack is right about its points. He is also right about the Hegemon- I would like to see it back with more cargo.
I know about the IMG "friends" too- it is funny to shoot them-good thing is that they lost their scorpions.
But he is also right about the number 3 there is the problem. Solo miner can make more then 2 miners but not more then 3 miners,other mining factions then IMG rarely have 3 players on-line, IMG is the best ID for mining in server so it is logical for them to have bigger playerbase.
F1ing people are indeed after the money but Jack you well know that 90% of the IMG recruits are joining for the same reasons, indeed indies must be integrated and IMG is doing perfect in that aspect,however if we took the same person and put it in less favourable faction like DHC/BMM/Kruger etc he wont be able to make the same money with tag as IMG member, due to the smaller playerbase, so he goes F1 indie.

I think that nerfing the drops 20% flat for Indies together with faction IDs on the current bonus would solve the issue. I For the ones that say factionlancer- yes factionlancer it is- factions contribute to the RP environment, they organise events and develop the faction, they control the ID and should call the shots. If you does not believe me you can ask Jack about Tags and he would confirm that metagaming is the bane of the official factions.
If you does not like their Role at all why you play as Indie of the said factions? If you are so anti-faction mine with Miner ID and get smaller bonus- join the faction and get full bonus. If OSI can be Zoners on Steroids why the mining factions cannot enjoy the same favouritism?

No, just no. People shouldn't have to join player factions just to play on even footing. In my opinion, all people need to do is just put in a little bit of roleplay for whatever faction they are, rather than talking from the perspective of a gamer behind the keyboard who just wants credits, and uses whatever faction ID gets the bonus.

All I want is for the independents to not completely disrupt the roleplay of others by treating all of their NPC faction characters as the same person, and using all of them towards accomplishing whatever goal they want, even when some of their characters are in factions that are hostile to each other...
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Offline Jim.Solo
08-01-2012, 04:43 PM,
#67
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Posts: 194
Threads: 3
Joined: Jul 2011

' Wrote:so... you are saying that gank-swarming the tagged miners does more damage to mining factions than F1 miners

:nyam:

Well maybe not gank swarming, but it deffo' puts you off wanting to mine there.

It's not so much the Mollys but the Mercenaries (that shall remain nameless) and the totally incorrect RP Gallic bombers and GB's with cloaks :P

But this is off topic so I'll shut up. :$

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Offline SnakThree
08-01-2012, 04:47 PM,
#68
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Posts: 9,091
Threads: 337
Joined: Mar 2010

' Wrote:But most F1-ers say things like "swapping chars don't take my ore"
Which is again, against the rules and covered by ooRP/OOC chat without emergency. Screen it, report it, leave it at that.

You are trying to fix the problem server-wide where the solution can be applied case on case basis.

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Offline Govedo13
08-01-2012, 04:51 PM, (This post was last modified: 08-01-2012, 04:52 PM by Govedo13.)
#69
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Posts: 4,663
Threads: 97
Joined: Jul 2009

The said character would be fined 50m for this OOC line max- he would make more in 2 runs so it does not solve the problem at all, as such I also wont bother to loose time to screen and write report.
Case by case scenario is bad for admins- they are people not saction tools.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline SnakThree
08-01-2012, 04:54 PM,
#70
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

' Wrote:The said character would be fined 50m for this OOC line max- he would make more in 2 runs so it does not solve the problem at all, as such I also wont bother to loose time to screen and write report.
Case by case scenario is bad for admins- they are people not saction tools.
Repeat same offence more than few times and you will get on the harsher punishments.

It takes 5 minutes to submit sanction and not more than that to deliver punishment if the case is clear.

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