(02-16-2013, 03:07 AM)Anaximander Wrote: To me it's the Nova that's a joke.
It requires 0 skill to use, and you can do so at a comfortable 3-4K range.
Cut 50% of the range or damage of the Nova and perhaps bombers will become somewhat fun and challenging to pilot again, while at the same time giving pilots reason to mount an Incapacitator.
I would say so that TZ/TS too. But we are talking Novas. They already have been nerfed. And in certain capitals they don't even do damage to the ever bug.
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(02-16-2013, 03:53 AM)Felix_Wannamaker_III Wrote: The Nova is just fine: if youre too big to doge it, you need escorts or you get bombered to death, as it should be.
You will get bombered to death no matter what, if you really want stop bomber in way you call effective, you would need ~3 fighters for each bomber, and thats quite a lot, Im not sure if even gb spam would help as escort
(02-16-2013, 03:44 PM)Anaximander Wrote:
(02-16-2013, 03:53 AM)Felix_Wannamaker_III Wrote: The Nova is just fine: if youre too big to doge it, you need escorts or you get bombered to death, as it should be.
Yeah, no...
It's not so much facing them, as it is flying them. Extreme ez-mode ships just aren't challenging to pilot, and thus not rewarding at all. You can't be bad at launching novas, just like you can't be good at it.
Nova's can be dodged and CDed. Its not so hard to dodge them in a siege cruiser and u can deflect lots of them using a flank cannon. I think we DEFINITELY dont need to nerf them.
Novas aren't overpowered. SNACs aren't underpowered. They're pretty well-balanced. Novas are easier to use, but can be countered. SNACs are harder and more dangerous to use, but can't be stopped once they're shot.
Incapacitor torpedoes need to be made stronger, though.
They don't need to be twice the shield damage of novas, that would be overpowered.
But: They need a faster thrust speed. Kick their thrust speed up to the same as novas, 165, rather than so low at 78.
They also need to have their shield damage kicked up to 90,000, slightly higher than a nova's 82,500. What would make them useful for taking shields down would be that they already fire more quickly, and turn quicker, so are harder to dodge.
Additionally, they should have their range increased from 800 to 2,400. They'd still be dangerous to use, with much less range than Nova's 4,200, but they'd be possible to use, at least.
Novas would still be more viable, dealing almost as much shield damage and being capable of dealing hull damage, but I think Incapacitors aren't meant to be widely used anyway. Let's keep them that way, being something that is useful if you're good at hitting with them, but not necessarily better, so that you don't see everyone flying around with them, but they'd still be useful to people who wanted to use them, to have a little variety.
Sure novas aren't perfect against cruisers, but they more or less are vs bs'es. Sub-target on the bugged bs's, it helps.
I just think novas are too easy to use. 10 average bomber pilots would make minced meat out of 10 skilled bs pilots, and that pretty fast and without losses. Even an escort wing don't do much, as the bomber pilot can just dodge frantically and launch novas at the bs when power core permits it - no need to aim, no need to get close. That's not challenging.
Btw I primarily fly snubs (heck, I'm an XTF recruit), and used to pilot bombers in 4.85, but I can't get in one now without feeling I'm setting the bar too low for myself.
I think a cool way to buff Incapicators would to have them do less shield damage than Nova but increase their refire rate. So they'd do more shield damage than Novas per second, they'd make a quite nice fairly quick to fire EMP payload.
If they just did more shield damage than novas then we'd have the problem of a fully loaded bomber being able to take out nearly twice as many Caps at once. As they'd need to use approximately half the no. of Novas as before, seeing as they just fire Incapacitors at shields. This'd stop that problem as they'd need 2-3 incapacitors to do the same amount of shield damage as a nova so they'd run out sooner.
I hope that made sence, maybe I didn't word it the best way.
Maybe give incapacitator torpedoes some utility instead of damage?
My idea is that the incapacitator causes an EMP that has a chance to disrupt cloaks (and maybe drain some of the enemy power core, not too much though to make incapacitator spam not too op). This would make it useful as an utility weapon against capitals that are about to cloak (and in general, makes them rethink their energy usage). Because right now, you can only use a bug as a "counter" to cloaked ships.
The EMP could apply to jump drives, too.
Some additional speed & range would be very nice aswell.
(02-16-2013, 03:36 PM)Tel-Aviv Wrote: I have edited the the information in the wiki, now it should make more sense.
As for the torp, it is effective against gunboats so don't rule it out.
The Wiki text is taken directly from the infocard text. It's futile to change it the wiki since it will be overwritten with the infocard text again as the soon as the next update is generated. Make a bug in the infocard sub-forum requesting a change there.
ps--on subject, game would be better served by an EMP version of SNAC rather than EMP version of NOVA. Do the math. Although there is a real threat from tag-teaming bombers, one that deshields and the other that dehulls, but same is already possible with tag-teaming SNAC bombers so no diff really.
(02-16-2013, 03:36 PM)Tel-Aviv Wrote: I have edited the the information in the wiki, now it should make more sense.
As for the torp, it is effective against gunboats so don't rule it out.
The Wiki text is taken directly from the infocard text. It's futile to change it the wiki since it will be overwritten with the infocard text again as the soon as the next update is generated. Make a bug in the infocard sub-forum requesting a change there.
ps--on subject, game would be better served by an EMP version of SNAC rather than EMP version of NOVA. Do the math. Although there is a real threat from tag-teaming bombers, one that deshields and the other that dehulls, but same is already possible with tag-teaming SNAC bombers so no diff really.
Maybe have the EMP snac go a bit faster and have a good amount of damage to shield done for caps.
(02-18-2013, 11:31 AM)SMGSterlin Wrote: I actually find it easier to use the SNAC.... Nova's are just too slow for me.
True. In a liberty seige cruiser and can TS Novas away LIKE A BOSS!