Once upon a time...
there was some sort of understanding with a new mod version the years advance a bit - providing a given timeline - and with every new year serverside we advance a year in RP.
(11-08-2013, 05:56 PM)aerelm Wrote: New techcompat plugin: ..... A thread will be posted in the rules section shortly with a more thorough explanation of the new plugin.
While I like the idea behind this, I haven't been able to find the above mentioned post that concerns the details of this plugin. Has it been made and am I just blind or do I still wait for the details?
Casual Flier: Returning Player. Forum-PM me if you require my attention
(11-09-2013, 06:03 PM)JudgeYohance Wrote: Tried it all, no luck.
The file simply vanishes without any visible reason as to why. It's not the Anti-Virus as it has been removed (AVG did not fix the problem either, my normal is bitdefender)
I saw the program install, I saw the update go through without a hitch. I then opened the file and saw the DSAce.dll in the folder, it stayed for about 20 seconds, then suddenly disappeared from the file. The file then will not allow me to transfer the DSAce.dll in manually. I get a message saying "You need permission to access EXE". It is only the one DLL file it does this to, I have been able to play with everything else without a problem. If I do a complete uninstall, then reinstall from scratch, the file appears, but then disappears about 20 seconds later and then locks the file from allowing me to place anything named DSAce.dll into it after update 4 installs, until then, the file is not touched.
Since their isn't an anti-virus to be causing this, the only other thing I can think of is it is Windows itself. I have windows 7 64bit, could it be auto deleting the file then locking it out thinking it is some dangerous program?
Another note, their is an identically named DSAce.dll file in the original Freelancer folder that the computer is not having a problem with. If I try to move it into the Discovery one I get the same message as listed above.
Since the original 4.87 downloaded and updates 1-3 did not cause the computer to hate the file, I have to assume something new was done in Update 4. Can you tell us what was incorporated into this version of the file that was different from the previous ones?
Edit: I have made it on. Possible Solution for those running no Anti-Virus.
It turns out there is another built in program to the Windows system that kills this file. When hunting around the machine, I discovered a new anti-virus was being activated when I turned my Anti-Virus (Bitdefender) off called Windows Defender.
Windows Defender is a built in Windows Anti-Virus and Firewall program (At least on Windows 7). If you are not running any Anti-Virus or you have turned off your normal one, the computer will automatically (and in my case I found) silently turn it on. It will then proceed to delete the DLL and Lock the file from accepting it ever again without alerting you to it doing so.
I had to manually keep Windows Defender turned off while I placed the bypasses into Bitdefender and then turned it back on. This then turned Windows Defender back off and stopped removing the DLL.
I don't know if Windows Defender allows for bypasses to be placed in it as well but this program will kill the DLL file. If you don't know how to work this program (I personally don't), then I suggest going with the AVG solution mentioned below as it will also kill Windows Defender and AVG lets you write in the bypass
Note: Simply adding in the update manually was not sufficient in my case once the initial deletion occurred as by that point it locks the file down. Do a full uninstall, then reinstall the game and write the exceptions in BEFORE you preform the update 4. That should avoid the file being deleted again.
Devs, Moderators and Admins, thank you again for the help it trying to track this down. I hope this gives the last piece needed for people to get this to work properly
IF anti-virus delete critical file as it recogniyes it as a virus zou need to enter antivirus program and search for quarantined or checked suspicious file and make him exception to allow it stay unchecked. different antiviruses has different command templates but this possibility exists everywhere , just need to chuck it a bit deeper.
I don't know if people noticed or wanted to, but the new Zoner VHF is a revamped version of a Federation Talker class fighter from Star Conflict. Doesn't really scream "Zoner".
Image of the Tier 2 Fighter of the Federation http://forum.star-conflict.com/uploads/m...194723.jpg
(11-14-2013, 06:40 AM)ssc Wrote: I don't know if people noticed or wanted to, but the new Zoner VHF is a revamped version of a Federation Talker class fighter from Star Conflict. Doesn't really scream "Zoner".
Image of the Tier 2 Fighter of the Federation http://forum.star-conflict.com/uploads/m...194723.jpg
Of course it screams Zoner. ALL of the Zoner ships are slightly modified, revamped, or altered versions of ships from other games, shows, movies, etc etc. None of them are anything that one could consider original work.
Well it finally happened. After a lot of build up through the years and some excellent ideas (some of which were implemented) We finally had ships that had cloaks, jump drives, survey modules and the capability to build bases.
THEN. You limit the ships that can have any or all of the above
You remove missions and commodities from bases.
You have shiny new systems which are empty of all but one base which does not sell anything, has no missions and is just scenery
You have removed (or overpriced) ship equipment for no apparent reason,other than the ability to "leave things alone", IE: Discovery scanner,
You have changed difficulty levels so that it is almost impossible to "rep" fighters in a realistic time frame.
All in the name of "Balance"
I love this game and played it before Discovery was born and the game found its own balance, Your minds are so focused on one aspect of the game you forget the many other players who don't role play and have grown weary of the "furniture being moved around" for no apparent reason (other than R/P) and have left the game. You certainly picked the right time to drive even more away and the main exodus will begin when Star Citizen is fully implemented, You will then have the Freelancer Universe all to yourselves , I suppose you might then sit around your circle and congratulate each other.