I agree. Even though I complain a lot. I doubt it does help in this case, I actually believe it fuels the people who do it just to see people complain about it, that's pretty much the only way I can explain to me why anyone would behave this way anyway...
Having threads of fun encounters, screenshots and such... that brings people. People don't want to join a comm in which there's only hate thrown at each other. At least not the people we want here join such comm... Then again, I am a bit afraid we are past a point of such being possible anymore. :|
(12-26-2013, 02:56 PM)Thargoid Wrote: Indeed, also the height of irony, calling someone a coward for running, when they're taking a Capital Ship to a snub fight... too much of a coward to use an equally matched ship?
I'd say vastly out-gunning your enemy to secure a notdie is the inrp thing to do.
Anyway, in order to get to the bottom of this I think we seriously need to reflect upon the purpose of trading and piracy.
Trading, as many have said, is the go-to activity for any new player wanting to earn credits, because like it or not, virtual acquisition of wealth is one of the objectives of any game, and it can be hugely gratifying to be able to afford all the equipment you want. It could be said that for any trader character, silent trading is the in-rp thing to do, because (in the absence of pirates) hauling cargo can be incredibly boring and you won't expect any human being to be 100% attentive to the activity, thus the so-called poor RP in part of the trader.
But when you think about it, running on the first sight of trouble is a inRP thing to do, it's not like the trader -has- to think of something smart to say when he is about to be under the mercy of a pirate who may or may not kill him.
Now let's talk about piracy. Piracy, it's RL counterpart being robbing someone, is a crime. Why is it a crime? Because it hurts people.
At this point I have to point out that in Day Z, there are also pirates called bandits, and they are pretty much hated among a certain crowd because they steal gear that players - who keep in mind are real people - worked hard to obtain and achieve (which is a pretty terrible thing to do). Suffice to say piracy is mostly the realm of ***holes.
Now if I were a INRP pirate, it would completely be my choice whether to fine my dear trader 10% of his worth, or 100000% of his worth, and it would be totally inrp to do so since there isn't a pirate rulebook governing this, and I could be as much of an ***hole as I want. However as a player, we have the Disco rulebook telling us that we cannot make an unreasonable demand, and we also have the responsibility to remind ourselves that this - is - a game with players just like you and me, and the ***hole experience is fun for nobody. It is completely up to the pirate to be a responsible player and make the interaction a pleasant/engaging/interesting one so the trader does not feel too terrible about exploding and losing the physical 20 minutes he just spent hauling this crap.
There are a certain type of pirates who somehow feel entitled to a trader's level of profits, because "it's only fair" or somesh**. But you're not. While piracy is a pretty time efficient method of money making since the actual interaction in which you gain your 500k-10milordie is merely a minute or so, piracy is ultimately an ineffective way of profiting due to obvious reasons and pirates cannot expect to profit in terms of tangible wealth. Currently piracy, like smuggling is a purely RP thing do, and if you do it for profit then it is likely that you are the problem.
And while we cannot completely blame pirates for questionable pirate-trader interactions, the (inrp) unfriendliness shown by certain pirates is definitely influential in shaping a trader's actions during piracy.
No atmosphere? GTFO.
The propeller is the greatest invention of all time.
The problem with new players are that majority of them do not understand that character and player is different thing. They hate pirates as players, because those pirates robbed their character. Then we have those traders with huge pockets, buying Capital Ships to take revenge on pirates. This leads to pirates as players frusturated. This leads to more aggressive encounters with traders. And so on and so on.
Once they are here long enough, they change their ways. They make other characters. That's why we need patience.
(12-26-2013, 06:33 PM)Snak3 Wrote: The problem with new players are that majority of them do not understand that character and player is different thing. They hate pirates as players, because those pirates robbed their character. Then we have those traders with huge pockets, buying Capital Ships to take revenge on pirates. This leads to pirates as players frusturated. This leads to more aggressive encounters with traders. And so on and so on.
I see, that everything is new players fault. eh...
Not everything, Tyro, and Snak3 didn't say that, try not to put words in his mouth.
But it's true, new players don't know stuff well enough to know how things work around here. So yes, alot of stuff that happens is the fault of the new player.
I believe we need to educate new players a bit more to be honest. 9/10 times the players aren't really taking initiative and just whine and complain when something doesn't work out for them. Further on from that, most players who make these whiney threads don't learn anything from the feedback and leave the game out of frustration.
(12-26-2013, 08:47 PM)SMGSterlin Wrote: Not everything, Tyro, and Snak3 didn't say that, try not to put words in his mouth.
But it's true, new players don't know stuff well enough to know how things work around here. So yes, alot of stuff that happens is the fault of the new player.
you can not blame the new players that do not know how to play and make mistakes.
you need to ask yourself why this is happening (what we are discussing about). maybe it's our fault - veterans - because we have not created a proper system to implement them into the game. maybe we did not create the conditions so that they can develop their characters properly.
This game is slowly dying, there will not be a big inflow of new players. So you need to take special care of those who have come here.
without them, soon there will be no one on the server, as in all others already.
And we are back to the elitism that drives the new players away, again...
While, yes, there are new players who are resistant to learning and who don't care about what the server is about (btw there are enough old players of that as well...), if you don't invest time into new people they will never learn.