Well allow me to be the first voice of opposition.
I think this will make what is already functional, more complicated and be far more work than will be worth in the end. A few tweaks to the light cloak and making it available to SHF's would be good to expand its use beyond bombers.
But many of us will be reduced greatly in cloak time that is highly valued. It can even become an integral part of how a character operates. As I see it, with the medium cloak as an example, its only capable of being fitted on freighters, gunboats and transports with cargo 900 or under. So basically you either get to use it for longer times in use of a weaker less capable ship (freighter/transport) or use it on a GB, that has higher armor and more 'teeth' but gets less cloak time available due to that. In my case, I take the longer time, but fly a transport that is inherently vulnerable against most other ships of its class. I accepted that, and set out to make do with less firepower and armor, for another form of advantage. What some say is 'excessive' cloak time is usually only gained by sacrificing something else. That has seemed fair thus far.
I must agree that the process of determining how much fuel I need, where its available, where I can get it safely based on my individual situation, is a great part of the fun. If it is all replaced by a system that has little variation and seems to remove the advantage sought by even wanting to mount a cloaking device, I think it will remove some of the open ended atmosphere that has been working just fine for many of us using cloaks. I built my base around the need for making my own fuel supply available. It provoked me to do more and base a lot of my current game play around that need. Which I thought was part of the point of making things like MOX rare, so people who needed it could build their own in-game solutions. Since I can't have that infinite cloak I dream of, I just found a way to at least make my own usage of it better. Anyone could do the same!
So I don't support ammo based at all, but a buff to the light cloak, and maybe a countermeasure against advanced cloaks. Yes call me biased, but the light and medium cloaks only get you so far, its not like an advanced that can let you cloak for an hour. If that was the sort of thing that could be CM'd (EMP something or other?), scaling back the cloak times to lesser, finite numbers would not be necessary, but instead add a new aspect for preventing ships from cloaking and lurking in places they shouldn't for long periods. Maybe make it a specialty equipment for EM warefare on one class of ship. Other than that, the medium and light cloaks still face many restrictions that don't exactly let you have perfection if you want to use them.
And to those who think cloaks are a guaranteed escape, they aren't. The light one works best for that but may only give you a few seconds to a minute, its no guarantee. And the medium and large ones are usually easily CD'able, you just have to be paying attention. Every time I've ever cloaked and escaped, I took advantage of an enemy's distraction, or faked him out, etc...so you may not win the first time, but the second time you run into that, you learn your lesson
(06-23-2014, 07:56 PM)Ponge Wrote: "Heavy cloaks will take up 450 cargo space, available to ships with 1100 cargo or higher. Having a charge time of 60 seconds, and a consumption rate of 1 battery per second will give any ship with large cloaks ~440 seconds of active cloak."
This calculation seems to be off: 450 max ammo limit - 60 ammo needed to charge the cloak, and 1/sec consumption = 390 seconds of active cloaking.
Seems I accidentally c/ped that number from the wrong column. Fixed.
Quote:I think this will make what is already functional, more complicated and be far more work than will be worth in the end. A few tweaks to the light cloak and making it available to SHF's would be good to expand its use beyond bombers.
Fighters, gunboats, half of freighters and battlecruisers can't use cloak as it is - quite a half of ships you meet ingame. On the other hand, liners/transports staying in cloak for hours is something wrong.
Perhaps, adding some kind of scout ship, which can use nomad/wilde like cloak, but won't have significant regens/weapons can fill the role of cloaking liner.
(06-23-2014, 08:28 PM)Zayne Carrick Wrote: Perhaps, adding some kind of scout ship, which can use nomad/wilde like cloak, but won't have significant regens/weapons can fill the role of cloaking liner.
How about you make MK1 cloaks for indies and MK2 cloaks for official factions?
I know you will nerf them anyway, sooner or later becouse some people will abuse them somehow.
Officals shouldn't be punished for the fault of indies. They should be rewarded for their efforts in RP.
(06-23-2014, 07:54 PM)Snake Wrote: yeah Charge time is realy slow, 15 Seconds for Cruisers 20 Seconds for Battleships, is fine. Gives you enough time to CD it, if you're able to notice.
(06-23-2014, 08:41 PM)SkyNet Wrote: How about you make MK1 cloaks for indies and MK2 cloaks for official factions?
I know you will nerf them anyway, sooner or later becouse some people will abuse them somehow.
Officals shouldn't be punished for the fault of indies. They should be rewarded for their efforts in RP.
I would also propose this. Make ammo-based cloaks for indies and more powerful cargo-based ones only available for officials. Would also be another reason for more people to join the official faction. I am against nerfing that equipment for officials because some indies were not able to use it properly.
"Common sense is the best distributed commodity in the world, for every man is convinced that he is well supplied with it." René Descartes
Quote:I think this will make what is already functional, more complicated and be far more work than will be worth in the end. A few tweaks to the light cloak and making it available to SHF's would be good to expand its use beyond bombers.
Fighters, gunboats, half of freighters and battlecruisers can't use cloak as it is - quite a half of ships you meet ingame. On the other hand, liners/transports staying in cloak for hours is something wrong.
Perhaps, adding some kind of scout ship, which can use nomad/wilde like cloak, but won't have significant regens/weapons can fill the role of cloaking liner.
The quote of Liners staying cloaked for hours is a slight exaggeration. For one hour the liner would have to carry 4260 fuel in the present situation. This is 60 needed to charge the device and 4200 needed to remain cloaked for the one hour.
With the implementation of this suggestion it would make the use of my Liner obsolete. My Liner is set up in the way of an AWAC. I have set it up as an intelligence gathering craft and that is all it is used for. It has a Battleship Scanner (gives a 75% powercore which I can live with) which with the latest changes has reduced its effectiveness of detecting and scanning ships. Now with this suggestion it would make it totally unusable.
Now that I have said about my biased view (as this is the only use I have for the cloaks). I will go to the unbiased view.
I think that if this is to be implemented then there should 3 types of batteries, 1 for each type.
The reasoning behind this is why should it cost the same amount, of credits, for Fighters to have half the time, cloaked, of the medium sized ships and a quarter of the time of the larger ships?
It doesn't seem to make the sense. I would suggest that the larger the cloak the more energy it requires to power it.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person